Mercurial > pidgin.yaz
view libgaim/conversation.c @ 14435:9c6533500fff
[gaim-migrate @ 17149]
Never EVER use -L and -l for a library in your own build.
committer: Tailor Script <tailor@pidgin.im>
author | Gary Kramlich <grim@reaperworld.com> |
---|---|
date | Mon, 04 Sep 2006 03:23:41 +0000 |
parents | 60b1bc8dbf37 |
children | 82b59abcaee4 |
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/* * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "blist.h" #include "conversation.h" #include "dbus-maybe.h" #include "debug.h" #include "imgstore.h" #include "notify.h" #include "prefs.h" #include "prpl.h" #include "signals.h" #include "util.h" #define SEND_TYPED_TIMEOUT 5000 static GList *conversations = NULL; static GList *ims = NULL; static GList *chats = NULL; static GaimConversationUiOps *default_ops = NULL; void gaim_conversations_set_ui_ops(GaimConversationUiOps *ops) { default_ops = ops; } static gboolean reset_typing_cb(gpointer data) { GaimConversation *c = (GaimConversation *)data; GaimConvIm *im; im = GAIM_CONV_IM(c); gaim_conv_im_set_typing_state(im, GAIM_NOT_TYPING); gaim_conv_im_update_typing(im); gaim_conv_im_stop_typing_timeout(im); return FALSE; } static gboolean send_typed_cb(gpointer data) { GaimConversation *conv = (GaimConversation *)data; GaimConnection *gc; const char *name; g_return_val_if_fail(conv != NULL, FALSE); gc = gaim_conversation_get_gc(conv); name = gaim_conversation_get_name(conv); if (gc != NULL && name != NULL) { /* We set this to 1 so that GAIM_TYPING will be sent * if the Gaim user types anything else. */ gaim_conv_im_set_type_again(GAIM_CONV_IM(conv), 1); serv_send_typing(gc, name, GAIM_TYPED); gaim_signal_emit(gaim_conversations_get_handle(), "buddy-typed", conv->account, conv->name); gaim_debug(GAIM_DEBUG_MISC, "conversation", "typed...\n"); } return FALSE; } static void common_send(GaimConversation *conv, const char *message, GaimMessageFlags msgflags) { GaimConversationType type; GaimAccount *account; GaimConnection *gc; char *displayed = NULL, *sent = NULL; int err = 0; if (strlen(message) == 0) return; account = gaim_conversation_get_account(conv); gc = gaim_conversation_get_gc(conv); g_return_if_fail(account != NULL); g_return_if_fail(gc != NULL); type = gaim_conversation_get_type(conv); /* Always linkfy the text for display */ displayed = gaim_markup_linkify(message); if ((conv->features & GAIM_CONNECTION_HTML) && !(msgflags & GAIM_MESSAGE_RAW)) { sent = g_strdup(displayed); } else sent = g_strdup(message); msgflags |= GAIM_MESSAGE_SEND; if (type == GAIM_CONV_TYPE_IM) { GaimConvIm *im = GAIM_CONV_IM(conv); gaim_signal_emit(gaim_conversations_get_handle(), "sending-im-msg", account, gaim_conversation_get_name(conv), &sent); if (sent != NULL && sent[0] != '\0') { err = serv_send_im(gc, gaim_conversation_get_name(conv), sent, msgflags); if ((err > 0) && (displayed != NULL)) gaim_conv_im_write(im, NULL, displayed, msgflags, time(NULL)); gaim_signal_emit(gaim_conversations_get_handle(), "sent-im-msg", account, gaim_conversation_get_name(conv), sent); } } else { gaim_signal_emit(gaim_conversations_get_handle(), "sending-chat-msg", account, &sent, gaim_conv_chat_get_id(GAIM_CONV_CHAT(conv))); if (sent != NULL && sent[0] != '\0') { err = serv_chat_send(gc, gaim_conv_chat_get_id(GAIM_CONV_CHAT(conv)), sent, msgflags); gaim_signal_emit(gaim_conversations_get_handle(), "sent-chat-msg", account, sent, gaim_conv_chat_get_id(GAIM_CONV_CHAT(conv))); } } if (err < 0) { const char *who; const char *msg; who = gaim_conversation_get_name(conv); if (err == -E2BIG) { msg = _("Unable to send message: The message is too large."); if (!gaim_conv_present_error(who, account, msg)) { char *msg2 = g_strdup_printf(_("Unable to send message to %s."), who); gaim_notify_error(gc, NULL, msg2, _("The message is too large.")); g_free(msg2); } } else if (err == -ENOTCONN) { gaim_debug(GAIM_DEBUG_ERROR, "conversation", "Not yet connected.\n"); } else { msg = _("Unable to send message."); if (!gaim_conv_present_error(who, account, msg)) { char *msg2 = g_strdup_printf(_("Unable to send message to %s."), who); gaim_notify_error(gc, NULL, msg2, NULL); g_free(msg2); } } } g_free(displayed); g_free(sent); } static void open_log(GaimConversation *conv) { conv->logs = g_list_append(NULL, gaim_log_new(conv->type == GAIM_CONV_TYPE_CHAT ? GAIM_LOG_CHAT : GAIM_LOG_IM, conv->name, conv->account, conv, time(NULL), NULL)); } /************************************************************************** * Conversation API **************************************************************************/ static void gaim_conversation_chat_cleanup_for_rejoin(GaimConversation *conv) { const char *disp; GaimAccount *account; GaimConnection *gc; account = gaim_conversation_get_account(conv); gaim_conversation_close_logs(conv); open_log(conv); gc = gaim_account_get_connection(account); if ((disp = gaim_connection_get_display_name(gc)) != NULL) gaim_conv_chat_set_nick(GAIM_CONV_CHAT(conv), disp); else { gaim_conv_chat_set_nick(GAIM_CONV_CHAT(conv), gaim_account_get_username(account)); } gaim_conv_chat_clear_users(GAIM_CONV_CHAT(conv)); gaim_conv_chat_set_topic(GAIM_CONV_CHAT(conv), NULL, NULL); GAIM_CONV_CHAT(conv)->left = FALSE; gaim_conversation_update(conv, GAIM_CONV_UPDATE_CHATLEFT); } GaimConversation * gaim_conversation_new(GaimConversationType type, GaimAccount *account, const char *name) { GaimConversation *conv; GaimConnection *gc; GaimConversationUiOps *ops; g_return_val_if_fail(type != GAIM_CONV_TYPE_UNKNOWN, NULL); g_return_val_if_fail(account != NULL, NULL); g_return_val_if_fail(name != NULL, NULL); /* Check if this conversation already exists. */ if ((conv = gaim_find_conversation_with_account(type, name, account)) != NULL) { if (gaim_conversation_get_type(conv) != GAIM_CONV_TYPE_CHAT || gaim_conv_chat_has_left(GAIM_CONV_CHAT(conv))) { if (gaim_conversation_get_type(conv) == GAIM_CONV_TYPE_CHAT) gaim_conversation_chat_cleanup_for_rejoin(conv); return conv; } } gc = gaim_account_get_connection(account); g_return_val_if_fail(gc != NULL, NULL); conv = g_new0(GaimConversation, 1); GAIM_DBUS_REGISTER_POINTER(conv, GaimConversation); conv->type = type; conv->account = account; conv->name = g_strdup(name); conv->title = g_strdup(name); conv->data = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, NULL); /* copy features from the connection. */ conv->features = gc->flags; if (type == GAIM_CONV_TYPE_IM) { GaimBuddyIcon *icon; conv->u.im = g_new0(GaimConvIm, 1); conv->u.im->conv = conv; GAIM_DBUS_REGISTER_POINTER(conv->u.im, GaimConvIm); ims = g_list_append(ims, conv); if ((icon = gaim_buddy_icons_find(account, name))) gaim_conv_im_set_icon(conv->u.im, icon); if (gaim_prefs_get_bool("/core/logging/log_ims")) { gaim_conversation_set_logging(conv, TRUE); open_log(conv); } } else if (type == GAIM_CONV_TYPE_CHAT) { const char *disp; conv->u.chat = g_new0(GaimConvChat, 1); conv->u.chat->conv = conv; GAIM_DBUS_REGISTER_POINTER(conv->u.chat, GaimConvChat); chats = g_list_append(chats, conv); if ((disp = gaim_connection_get_display_name(account->gc))) gaim_conv_chat_set_nick(conv->u.chat, disp); else gaim_conv_chat_set_nick(conv->u.chat, gaim_account_get_username(account)); if (gaim_prefs_get_bool("/core/logging/log_chats")) { gaim_conversation_set_logging(conv, TRUE); open_log(conv); } } conversations = g_list_append(conversations, conv); /* Auto-set the title. */ gaim_conversation_autoset_title(conv); /* Don't move this.. it needs to be one of the last things done otherwise * it causes mysterious crashes on my system. * -- Gary */ ops = conv->ui_ops = default_ops; if (ops != NULL && ops->create_conversation != NULL) ops->create_conversation(conv); gaim_signal_emit(gaim_conversations_get_handle(), "conversation-created", conv); return conv; } void gaim_conversation_destroy(GaimConversation *conv) { GaimPluginProtocolInfo *prpl_info = NULL; GaimConversationUiOps *ops; GaimConnection *gc; const char *name; g_return_if_fail(conv != NULL); ops = gaim_conversation_get_ui_ops(conv); gc = gaim_conversation_get_gc(conv); name = gaim_conversation_get_name(conv); if (gc != NULL) { /* Still connected */ prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); if (gaim_conversation_get_type(conv) == GAIM_CONV_TYPE_IM) { if (gaim_prefs_get_bool("/core/conversations/im/send_typing")) serv_send_typing(gc, name, GAIM_NOT_TYPING); if (gc && prpl_info->convo_closed != NULL) prpl_info->convo_closed(gc, name); } else if (gaim_conversation_get_type(conv) == GAIM_CONV_TYPE_CHAT) { int chat_id = gaim_conv_chat_get_id(GAIM_CONV_CHAT(conv)); #if 0 /* * This is unfortunately necessary, because calling * serv_chat_leave() calls this gaim_conversation_destroy(), * which leads to two calls here.. We can't just return after * this, because then it'll return on the next pass. So, since * serv_got_chat_left(), which is eventually called from the * prpl that serv_chat_leave() calls, removes this conversation * from the gc's buddy_chats list, we're going to check to see * if this exists in the list. If so, we want to return after * calling this, because it'll be called again. If not, fall * through, because it'll have already been removed, and we'd * be on the 2nd pass. * * Long paragraph. <-- Short sentence. * * -- ChipX86 */ if (gc && g_slist_find(gc->buddy_chats, conv) != NULL) { serv_chat_leave(gc, chat_id); return; } #endif /* * Instead of all of that, lets just close the window when * the user tells us to, and let the prpl deal with the * internals on it's own time. Don't do this if the prpl already * knows it left the chat. */ if (!gaim_conv_chat_has_left(GAIM_CONV_CHAT(conv))) serv_chat_leave(gc, chat_id); /* * If they didn't call serv_got_chat_left by now, it's too late. * So we better do it for them before we destroy the thing. */ if (!gaim_conv_chat_has_left(GAIM_CONV_CHAT(conv))) serv_got_chat_left(gc, chat_id); } } /* remove from conversations and im/chats lists prior to emit */ conversations = g_list_remove(conversations, conv); if(conv->type==GAIM_CONV_TYPE_IM) ims = g_list_remove(ims, conv); else if(conv->type==GAIM_CONV_TYPE_CHAT) chats = g_list_remove(chats, conv); gaim_signal_emit(gaim_conversations_get_handle(), "deleting-conversation", conv); g_free(conv->name); g_free(conv->title); conv->name = NULL; conv->title = NULL; if (conv->type == GAIM_CONV_TYPE_IM) { gaim_conv_im_stop_typing_timeout(conv->u.im); gaim_conv_im_stop_send_typed_timeout(conv->u.im); if (conv->u.im->icon != NULL) gaim_buddy_icon_unref(conv->u.im->icon); conv->u.im->icon = NULL; GAIM_DBUS_UNREGISTER_POINTER(conv->u.im); g_free(conv->u.im); conv->u.im = NULL; } else if (conv->type == GAIM_CONV_TYPE_CHAT) { g_list_foreach(conv->u.chat->in_room, (GFunc)gaim_conv_chat_cb_destroy, NULL); g_list_free(conv->u.chat->in_room); g_list_foreach(conv->u.chat->ignored, (GFunc)g_free, NULL); g_list_free(conv->u.chat->ignored); conv->u.chat->in_room = NULL; conv->u.chat->ignored = NULL; g_free(conv->u.chat->who); conv->u.chat->who = NULL; g_free(conv->u.chat->topic); conv->u.chat->topic = NULL; g_free(conv->u.chat->nick); GAIM_DBUS_UNREGISTER_POINTER(conv->u.chat); g_free(conv->u.chat); conv->u.chat = NULL; } g_hash_table_destroy(conv->data); conv->data = NULL; if (ops != NULL && ops->destroy_conversation != NULL) ops->destroy_conversation(conv); gaim_conversation_close_logs(conv); GAIM_DBUS_UNREGISTER_POINTER(conv); g_free(conv); conv = NULL; } void gaim_conversation_present(GaimConversation *conv) { GaimConversationUiOps *ops; g_return_if_fail(conv != NULL); ops = gaim_conversation_get_ui_ops(conv); if(ops && ops->present) ops->present(conv); } void gaim_conversation_set_features(GaimConversation *conv, GaimConnectionFlags features) { g_return_if_fail(conv != NULL); conv->features = features; gaim_conversation_update(conv, GAIM_CONV_UPDATE_FEATURES); } GaimConnectionFlags gaim_conversation_get_features(GaimConversation *conv) { g_return_val_if_fail(conv != NULL, 0); return conv->features; } GaimConversationType gaim_conversation_get_type(const GaimConversation *conv) { g_return_val_if_fail(conv != NULL, GAIM_CONV_TYPE_UNKNOWN); return conv->type; } void gaim_conversation_set_ui_ops(GaimConversation *conv, GaimConversationUiOps *ops) { g_return_if_fail(conv != NULL); if (conv->ui_ops == ops) return; if (conv->ui_ops != NULL && conv->ui_ops->destroy_conversation != NULL) conv->ui_ops->destroy_conversation(conv); conv->ui_data = NULL; conv->ui_ops = ops; } GaimConversationUiOps * gaim_conversation_get_ui_ops(const GaimConversation *conv) { g_return_val_if_fail(conv != NULL, NULL); return conv->ui_ops; } void gaim_conversation_set_account(GaimConversation *conv, GaimAccount *account) { g_return_if_fail(conv != NULL); if (account == gaim_conversation_get_account(conv)) return; conv->account = account; gaim_conversation_update(conv, GAIM_CONV_UPDATE_ACCOUNT); } GaimAccount * gaim_conversation_get_account(const GaimConversation *conv) { g_return_val_if_fail(conv != NULL, NULL); return conv->account; } GaimConnection * gaim_conversation_get_gc(const GaimConversation *conv) { GaimAccount *account; g_return_val_if_fail(conv != NULL, NULL); account = gaim_conversation_get_account(conv); if (account == NULL) return NULL; return account->gc; } void gaim_conversation_set_title(GaimConversation *conv, const char *title) { g_return_if_fail(conv != NULL); g_return_if_fail(title != NULL); g_free(conv->title); conv->title = g_strdup(title); gaim_conversation_update(conv, GAIM_CONV_UPDATE_TITLE); } const char * gaim_conversation_get_title(const GaimConversation *conv) { g_return_val_if_fail(conv != NULL, NULL); return conv->title; } void gaim_conversation_autoset_title(GaimConversation *conv) { GaimAccount *account; GaimBuddy *b; GaimChat *chat; const char *text = NULL, *name; g_return_if_fail(conv != NULL); account = gaim_conversation_get_account(conv); name = gaim_conversation_get_name(conv); if(gaim_conversation_get_type(conv) == GAIM_CONV_TYPE_IM) { if(account && ((b = gaim_find_buddy(account, name)) != NULL)) text = gaim_buddy_get_contact_alias(b); } else if(gaim_conversation_get_type(conv) == GAIM_CONV_TYPE_CHAT) { if(account && ((chat = gaim_blist_find_chat(account, name)) != NULL)) text = chat->alias; } if(text == NULL) text = name; gaim_conversation_set_title(conv, text); } void gaim_conversation_foreach(void (*func)(GaimConversation *conv)) { GaimConversation *conv; GList *l; g_return_if_fail(func != NULL); for (l = gaim_get_conversations(); l != NULL; l = l->next) { conv = (GaimConversation *)l->data; func(conv); } } void gaim_conversation_set_name(GaimConversation *conv, const char *name) { g_return_if_fail(conv != NULL); g_free(conv->name); conv->name = g_strdup(name); gaim_conversation_autoset_title(conv); } const char * gaim_conversation_get_name(const GaimConversation *conv) { g_return_val_if_fail(conv != NULL, NULL); return conv->name; } void gaim_conversation_set_logging(GaimConversation *conv, gboolean log) { g_return_if_fail(conv != NULL); if (conv->logging != log) { conv->logging = log; gaim_conversation_update(conv, GAIM_CONV_UPDATE_LOGGING); } } gboolean gaim_conversation_is_logging(const GaimConversation *conv) { g_return_val_if_fail(conv != NULL, FALSE); return conv->logging; } void gaim_conversation_close_logs(GaimConversation *conv) { g_return_if_fail(conv != NULL); g_list_foreach(conv->logs, (GFunc)gaim_log_free, NULL); g_list_free(conv->logs); conv->logs = NULL; } GaimConvIm * gaim_conversation_get_im_data(const GaimConversation *conv) { g_return_val_if_fail(conv != NULL, NULL); if (gaim_conversation_get_type(conv) != GAIM_CONV_TYPE_IM) return NULL; return conv->u.im; } GaimConvChat * gaim_conversation_get_chat_data(const GaimConversation *conv) { g_return_val_if_fail(conv != NULL, NULL); if (gaim_conversation_get_type(conv) != GAIM_CONV_TYPE_CHAT) return NULL; return conv->u.chat; } void gaim_conversation_set_data(GaimConversation *conv, const char *key, gpointer data) { g_return_if_fail(conv != NULL); g_return_if_fail(key != NULL); g_hash_table_replace(conv->data, g_strdup(key), data); } gpointer gaim_conversation_get_data(GaimConversation *conv, const char *key) { g_return_val_if_fail(conv != NULL, NULL); g_return_val_if_fail(key != NULL, NULL); return g_hash_table_lookup(conv->data, key); } GList * gaim_get_conversations(void) { return conversations; } GList * gaim_get_ims(void) { return ims; } GList * gaim_get_chats(void) { return chats; } GaimConversation * gaim_find_conversation_with_account(GaimConversationType type, const char *name, const GaimAccount *account) { GaimConversation *c = NULL; gchar *name1; const gchar *name2; GList *cnv; g_return_val_if_fail(name != NULL, NULL); name1 = g_strdup(gaim_normalize(account, name)); for (cnv = gaim_get_conversations(); cnv != NULL; cnv = cnv->next) { c = (GaimConversation *)cnv->data; name2 = gaim_normalize(account, gaim_conversation_get_name(c)); if (((type == GAIM_CONV_TYPE_ANY) || (type == gaim_conversation_get_type(c))) && (account == gaim_conversation_get_account(c)) && !gaim_utf8_strcasecmp(name1, name2)) { break; } c = NULL; } g_free(name1); return c; } void gaim_conversation_write(GaimConversation *conv, const char *who, const char *message, GaimMessageFlags flags, time_t mtime) { GaimPluginProtocolInfo *prpl_info = NULL; GaimConnection *gc = NULL; GaimAccount *account; GaimConversationUiOps *ops; const char *alias; char *displayed = NULL; GaimBuddy *b; int plugin_return; GaimConversationType type; /* int logging_font_options = 0; */ g_return_if_fail(conv != NULL); g_return_if_fail(message != NULL); ops = gaim_conversation_get_ui_ops(conv); if (ops == NULL || ops->write_conv == NULL) return; account = gaim_conversation_get_account(conv); type = gaim_conversation_get_type(conv); if (account != NULL) gc = gaim_account_get_connection(account); if (gaim_conversation_get_type(conv) == GAIM_CONV_TYPE_CHAT && (gc == NULL || !g_slist_find(gc->buddy_chats, conv))) return; if (gaim_conversation_get_type(conv) == GAIM_CONV_TYPE_IM && !g_list_find(gaim_get_conversations(), conv)) return; displayed = g_strdup(message); plugin_return = GPOINTER_TO_INT(gaim_signal_emit_return_1( gaim_conversations_get_handle(), (type == GAIM_CONV_TYPE_IM ? "writing-im-msg" : "writing-chat-msg"), account, who, &displayed, conv, flags)); if (displayed == NULL) return; if (plugin_return) { g_free(displayed); return; } if (who == NULL || *who == '\0') who = gaim_conversation_get_name(conv); alias = who; if (account != NULL) { prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gaim_find_prpl(gaim_account_get_protocol_id(account))); if (gaim_conversation_get_type(conv) == GAIM_CONV_TYPE_IM || !(prpl_info->options & OPT_PROTO_UNIQUE_CHATNAME)) { if (flags & GAIM_MESSAGE_SEND) { b = gaim_find_buddy(account, gaim_account_get_username(account)); if (gaim_account_get_alias(account) != NULL) alias = account->alias; else if (b != NULL && strcmp(b->name, gaim_buddy_get_contact_alias(b))) alias = gaim_buddy_get_contact_alias(b); else if (gaim_connection_get_display_name(gc) != NULL) alias = gaim_connection_get_display_name(gc); else alias = gaim_account_get_username(account); } else { b = gaim_find_buddy(account, who); if (b != NULL) alias = gaim_buddy_get_contact_alias(b); } } } if (!(flags & GAIM_MESSAGE_NO_LOG) && gaim_conversation_is_logging(conv)) { GList *log; if (conv->logs == NULL) open_log(conv); log = conv->logs; while (log != NULL) { gaim_log_write((GaimLog *)log->data, flags, alias, mtime, displayed); log = log->next; } } if (gaim_conversation_get_type(conv) == GAIM_CONV_TYPE_IM) { if ((flags & GAIM_MESSAGE_RECV) == GAIM_MESSAGE_RECV) { gaim_conv_im_set_typing_state(GAIM_CONV_IM(conv), GAIM_NOT_TYPING); } } ops->write_conv(conv, who, alias, displayed, flags, mtime); gaim_signal_emit(gaim_conversations_get_handle(), (type == GAIM_CONV_TYPE_IM ? "wrote-im-msg" : "wrote-chat-msg"), account, who, displayed, conv, flags); g_free(displayed); } gboolean gaim_conversation_has_focus(GaimConversation *conv) { gboolean ret = FALSE; GaimConversationUiOps *ops; g_return_val_if_fail(conv != NULL, FALSE); ops = gaim_conversation_get_ui_ops(conv); if (ops != NULL && ops->has_focus != NULL) ret = ops->has_focus(conv); return ret; } /* * TODO: Need to make sure calls to this function happen in the core * instead of the UI. That way UIs have less work to do, and the * core/UI split is cleaner. Also need to make sure this is called * when chats are added/removed from the blist. */ void gaim_conversation_update(GaimConversation *conv, GaimConvUpdateType type) { g_return_if_fail(conv != NULL); gaim_signal_emit(gaim_conversations_get_handle(), "conversation-updated", conv, type); } /************************************************************************** * IM Conversation API **************************************************************************/ GaimConversation * gaim_conv_im_get_conversation(const GaimConvIm *im) { g_return_val_if_fail(im != NULL, NULL); return im->conv; } void gaim_conv_im_set_icon(GaimConvIm *im, GaimBuddyIcon *icon) { g_return_if_fail(im != NULL); if (im->icon != icon) { if (im->icon != NULL) gaim_buddy_icon_unref(im->icon); im->icon = (icon == NULL ? NULL : gaim_buddy_icon_ref(icon)); } gaim_conversation_update(gaim_conv_im_get_conversation(im), GAIM_CONV_UPDATE_ICON); } GaimBuddyIcon * gaim_conv_im_get_icon(const GaimConvIm *im) { g_return_val_if_fail(im != NULL, NULL); return im->icon; } void gaim_conv_im_set_typing_state(GaimConvIm *im, GaimTypingState state) { g_return_if_fail(im != NULL); if (im->typing_state != state) { im->typing_state = state; if (state == GAIM_TYPING) { gaim_signal_emit(gaim_conversations_get_handle(), "buddy-typing", im->conv->account, im->conv->name); } else if (state == GAIM_TYPED) { gaim_signal_emit(gaim_conversations_get_handle(), "buddy-typed", im->conv->account, im->conv->name); } else if (state == GAIM_NOT_TYPING) { gaim_signal_emit(gaim_conversations_get_handle(), "buddy-typing-stopped", im->conv->account, im->conv->name); } } } GaimTypingState gaim_conv_im_get_typing_state(const GaimConvIm *im) { g_return_val_if_fail(im != NULL, 0); return im->typing_state; } void gaim_conv_im_start_typing_timeout(GaimConvIm *im, int timeout) { GaimConversation *conv; const char *name; g_return_if_fail(im != NULL); if (im->typing_timeout > 0) gaim_conv_im_stop_typing_timeout(im); conv = gaim_conv_im_get_conversation(im); name = gaim_conversation_get_name(conv); im->typing_timeout = gaim_timeout_add(timeout * 1000, reset_typing_cb, conv); } void gaim_conv_im_stop_typing_timeout(GaimConvIm *im) { g_return_if_fail(im != NULL); if (im->typing_timeout == 0) return; gaim_timeout_remove(im->typing_timeout); im->typing_timeout = 0; } guint gaim_conv_im_get_typing_timeout(const GaimConvIm *im) { g_return_val_if_fail(im != NULL, 0); return im->typing_timeout; } void gaim_conv_im_set_type_again(GaimConvIm *im, unsigned int val) { g_return_if_fail(im != NULL); if (val == 0) im->type_again = 0; else im->type_again = time(NULL) + val; } time_t gaim_conv_im_get_type_again(const GaimConvIm *im) { g_return_val_if_fail(im != NULL, 0); return im->type_again; } void gaim_conv_im_start_send_typed_timeout(GaimConvIm *im) { g_return_if_fail(im != NULL); im->send_typed_timeout = gaim_timeout_add(SEND_TYPED_TIMEOUT, send_typed_cb, gaim_conv_im_get_conversation(im)); } void gaim_conv_im_stop_send_typed_timeout(GaimConvIm *im) { g_return_if_fail(im != NULL); if (im->send_typed_timeout == 0) return; gaim_timeout_remove(im->send_typed_timeout); im->send_typed_timeout = 0; } guint gaim_conv_im_get_send_typed_timeout(const GaimConvIm *im) { g_return_val_if_fail(im != NULL, 0); return im->send_typed_timeout; } void gaim_conv_im_update_typing(GaimConvIm *im) { g_return_if_fail(im != NULL); gaim_conversation_update(gaim_conv_im_get_conversation(im), GAIM_CONV_UPDATE_TYPING); } void gaim_conv_im_write(GaimConvIm *im, const char *who, const char *message, GaimMessageFlags flags, time_t mtime) { GaimConversation *c; g_return_if_fail(im != NULL); g_return_if_fail(message != NULL); c = gaim_conv_im_get_conversation(im); /* Raise the window, if specified in prefs. */ if (c->ui_ops != NULL && c->ui_ops->write_im != NULL) c->ui_ops->write_im(c, who, message, flags, mtime); else gaim_conversation_write(c, who, message, flags, mtime); } gboolean gaim_conv_present_error(const char *who, GaimAccount *account, const char *what) { GaimConversation *conv; g_return_val_if_fail(who != NULL, FALSE); g_return_val_if_fail(account !=NULL, FALSE); g_return_val_if_fail(what != NULL, FALSE); conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_ANY, who, account); if (conv != NULL) gaim_conversation_write(conv, NULL, what, GAIM_MESSAGE_ERROR, time(NULL)); else return FALSE; return TRUE; } void gaim_conv_im_send(GaimConvIm *im, const char *message) { gaim_conv_im_send_with_flags(im, message, 0); } void gaim_conv_im_send_with_flags(GaimConvIm *im, const char *message, GaimMessageFlags flags) { g_return_if_fail(im != NULL); g_return_if_fail(message != NULL); common_send(gaim_conv_im_get_conversation(im), message, flags); } gboolean gaim_conv_custom_smiley_add(GaimConversation *conv, const char *smile, const char *cksum_type, const char *chksum, gboolean remote) { if (conv == NULL || smile == NULL || !*smile) { return FALSE; } /* TODO: check if the icon is in the cache and return false if so */ /* TODO: add an icon cache (that doesn't suck) */ if (conv->ui_ops != NULL && conv->ui_ops->custom_smiley_add !=NULL) { return conv->ui_ops->custom_smiley_add(conv, smile, remote); } else { gaim_debug_info("conversation", "Could not find add custom smiley function"); return FALSE; } } void gaim_conv_custom_smiley_write(GaimConversation *conv, const char *smile, const guchar *data, gsize size) { g_return_if_fail(conv != NULL); g_return_if_fail(smile != NULL && *smile); if (conv->ui_ops != NULL && conv->ui_ops->custom_smiley_write != NULL) conv->ui_ops->custom_smiley_write(conv, smile, data, size); else gaim_debug_info("conversation", "Could not find the smiley write function"); } void gaim_conv_custom_smiley_close(GaimConversation *conv, const char *smile) { g_return_if_fail(conv != NULL); g_return_if_fail(smile != NULL && *smile); if (conv->ui_ops != NULL && conv->ui_ops->custom_smiley_close != NULL) conv->ui_ops->custom_smiley_close(conv, smile); else gaim_debug_info("conversation", "Could not find custom smiley close function"); } /************************************************************************** * Chat Conversation API **************************************************************************/ GaimConversation * gaim_conv_chat_get_conversation(const GaimConvChat *chat) { g_return_val_if_fail(chat != NULL, NULL); return chat->conv; } GList * gaim_conv_chat_set_users(GaimConvChat *chat, GList *users) { g_return_val_if_fail(chat != NULL, NULL); chat->in_room = users; return users; } GList * gaim_conv_chat_get_users(const GaimConvChat *chat) { g_return_val_if_fail(chat != NULL, NULL); return chat->in_room; } void gaim_conv_chat_ignore(GaimConvChat *chat, const char *name) { g_return_if_fail(chat != NULL); g_return_if_fail(name != NULL); /* Make sure the user isn't already ignored. */ if (gaim_conv_chat_is_user_ignored(chat, name)) return; gaim_conv_chat_set_ignored(chat, g_list_append(gaim_conv_chat_get_ignored(chat), g_strdup(name))); } void gaim_conv_chat_unignore(GaimConvChat *chat, const char *name) { GList *item; g_return_if_fail(chat != NULL); g_return_if_fail(name != NULL); /* Make sure the user is actually ignored. */ if (!gaim_conv_chat_is_user_ignored(chat, name)) return; item = g_list_find(gaim_conv_chat_get_ignored(chat), gaim_conv_chat_get_ignored_user(chat, name)); gaim_conv_chat_set_ignored(chat, g_list_remove_link(gaim_conv_chat_get_ignored(chat), item)); g_free(item->data); g_list_free_1(item); } GList * gaim_conv_chat_set_ignored(GaimConvChat *chat, GList *ignored) { g_return_val_if_fail(chat != NULL, NULL); chat->ignored = ignored; return ignored; } GList * gaim_conv_chat_get_ignored(const GaimConvChat *chat) { g_return_val_if_fail(chat != NULL, NULL); return chat->ignored; } const char * gaim_conv_chat_get_ignored_user(const GaimConvChat *chat, const char *user) { GList *ignored; g_return_val_if_fail(chat != NULL, NULL); g_return_val_if_fail(user != NULL, NULL); for (ignored = gaim_conv_chat_get_ignored(chat); ignored != NULL; ignored = ignored->next) { const char *ign = (const char *)ignored->data; if (!gaim_utf8_strcasecmp(user, ign) || ((*ign == '+' || *ign == '%') && !gaim_utf8_strcasecmp(user, ign + 1))) return ign; if (*ign == '@') { ign++; if ((*ign == '+' && !gaim_utf8_strcasecmp(user, ign + 1)) || (*ign != '+' && !gaim_utf8_strcasecmp(user, ign))) return ign; } } return NULL; } gboolean gaim_conv_chat_is_user_ignored(const GaimConvChat *chat, const char *user) { g_return_val_if_fail(chat != NULL, FALSE); g_return_val_if_fail(user != NULL, FALSE); return (gaim_conv_chat_get_ignored_user(chat, user) != NULL); } void gaim_conv_chat_set_topic(GaimConvChat *chat, const char *who, const char *topic) { g_return_if_fail(chat != NULL); g_free(chat->who); g_free(chat->topic); chat->who = g_strdup(who); chat->topic = g_strdup(topic); gaim_conversation_update(gaim_conv_chat_get_conversation(chat), GAIM_CONV_UPDATE_TOPIC); gaim_signal_emit(gaim_conversations_get_handle(), "chat-topic-changed", chat->conv, chat->who, chat->topic); } const char * gaim_conv_chat_get_topic(const GaimConvChat *chat) { g_return_val_if_fail(chat != NULL, NULL); return chat->topic; } void gaim_conv_chat_set_id(GaimConvChat *chat, int id) { g_return_if_fail(chat != NULL); chat->id = id; } int gaim_conv_chat_get_id(const GaimConvChat *chat) { g_return_val_if_fail(chat != NULL, -1); return chat->id; } void gaim_conv_chat_write(GaimConvChat *chat, const char *who, const char *message, GaimMessageFlags flags, time_t mtime) { GaimAccount *account; GaimConversation *conv; GaimConnection *gc; GaimPluginProtocolInfo *prpl_info; g_return_if_fail(chat != NULL); g_return_if_fail(who != NULL); g_return_if_fail(message != NULL); conv = gaim_conv_chat_get_conversation(chat); gc = gaim_conversation_get_gc(conv); account = gaim_connection_get_account(gc); prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); /* Don't display this if the person who wrote it is ignored. */ if (gaim_conv_chat_is_user_ignored(chat, who)) return; if (!(flags & GAIM_MESSAGE_WHISPER)) { char *str; str = g_strdup(gaim_normalize(account, who)); if (!strcmp(str, gaim_normalize(account, chat->nick))) { flags |= GAIM_MESSAGE_SEND; } else { flags |= GAIM_MESSAGE_RECV; if (gaim_utf8_has_word(message, chat->nick)) flags |= GAIM_MESSAGE_NICK; } g_free(str); } /* Pass this on to either the ops structure or the default write func. */ if (conv->ui_ops != NULL && conv->ui_ops->write_chat != NULL) conv->ui_ops->write_chat(conv, who, message, flags, mtime); else gaim_conversation_write(conv, who, message, flags, mtime); } void gaim_conv_chat_send(GaimConvChat *chat, const char *message) { gaim_conv_chat_send_with_flags(chat, message, 0); } void gaim_conv_chat_send_with_flags(GaimConvChat *chat, const char *message, GaimMessageFlags flags) { g_return_if_fail(chat != NULL); g_return_if_fail(message != NULL); common_send(gaim_conv_chat_get_conversation(chat), message, flags); } void gaim_conv_chat_add_user(GaimConvChat *chat, const char *user, const char *extra_msg, GaimConvChatBuddyFlags flags, gboolean new_arrival) { GList *users = g_list_append(NULL, (char *)user); GList *extra_msgs = g_list_append(NULL, (char *)extra_msg); GList *flags2 = g_list_append(NULL, GINT_TO_POINTER(flags)); gaim_conv_chat_add_users(chat, users, extra_msgs, flags2, new_arrival); g_list_free(users); g_list_free(extra_msgs); g_list_free(flags2); } static int gaim_conv_chat_cb_compare(GaimConvChatBuddy *a, GaimConvChatBuddy *b) { GaimConvChatBuddyFlags f1 = 0, f2 = 0; char *user1 = NULL, *user2 = NULL; gint ret = 0; if (a) { f1 = a->flags; if (a->alias_key) user1 = a->alias_key; else if (a->name) user1 = a->name; } if (b) { f2 = b->flags; if (b->alias_key) user2 = b->alias_key; else if (b->name) user2 = b->name; } if (user1 == NULL || user2 == NULL) { if (!(user1 == NULL && user2 == NULL)) ret = (user1 == NULL) ? -1: 1; } else if (f1 != f2) { /* sort more important users first */ ret = (f1 > f2) ? -1 : 1; } else if (a->buddy != b->buddy) { ret = a->buddy ? -1 : 1; } else { ret = strcasecmp(user1, user2); } return ret; } void gaim_conv_chat_add_users(GaimConvChat *chat, GList *users, GList *extra_msgs, GList *flags, gboolean new_arrivals) { GaimConversation *conv; GaimConversationUiOps *ops; GaimConvChatBuddy *cbuddy; GaimConnection *gc; GaimPluginProtocolInfo *prpl_info; GList *ul, *fl; GList *cbuddies = NULL; g_return_if_fail(chat != NULL); g_return_if_fail(users != NULL); conv = gaim_conv_chat_get_conversation(chat); ops = gaim_conversation_get_ui_ops(conv); gc = gaim_conversation_get_gc(conv); g_return_if_fail(gc != NULL); prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); g_return_if_fail(prpl_info != NULL); ul = users; fl = flags; while ((ul != NULL) && (fl != NULL)) { const char *user = (const char *)ul->data; const char *alias = user; gboolean quiet; GaimConvChatBuddyFlags flag = GPOINTER_TO_INT(fl->data); const char *extra_msg = (extra_msgs ? extra_msgs->data : NULL); if (!strcmp(chat->nick, gaim_normalize(conv->account, user))) { const char *alias2 = gaim_account_get_alias(conv->account); if (alias2 != NULL) alias = alias2; else { const char *display_name = gaim_connection_get_display_name(gc); if (display_name != NULL) alias = display_name; } } else if (!(prpl_info->options & OPT_PROTO_UNIQUE_CHATNAME)) { GaimBuddy *buddy; if ((buddy = gaim_find_buddy(gc->account, user)) != NULL) alias = gaim_buddy_get_contact_alias(buddy); } quiet = GPOINTER_TO_INT(gaim_signal_emit_return_1(gaim_conversations_get_handle(), "chat-buddy-joining", conv, user, flag)) | gaim_conv_chat_is_user_ignored(chat, user); cbuddy = gaim_conv_chat_cb_new(user, alias, flag); /* This seems dumb. Why should we set users thousands of times? */ gaim_conv_chat_set_users(chat, g_list_prepend(gaim_conv_chat_get_users(chat), cbuddy)); cbuddies = g_list_prepend(cbuddies, cbuddy); if (!quiet && new_arrivals) { char *escaped = g_markup_escape_text(alias, -1); char *tmp; if (extra_msg == NULL) tmp = g_strdup_printf(_("%s entered the room."), escaped); else { char *escaped2 = g_markup_escape_text(extra_msg, -1); tmp = g_strdup_printf(_("%s [<I>%s</I>] entered the room."), escaped, escaped2); g_free(escaped2); } g_free(escaped); gaim_conversation_write(conv, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL)); g_free(tmp); } gaim_signal_emit(gaim_conversations_get_handle(), "chat-buddy-joined", conv, user, flag, new_arrivals); ul = ul->next; fl = fl->next; if (extra_msgs != NULL) extra_msgs = extra_msgs->next; } cbuddies = g_list_sort(cbuddies, (GCompareFunc)gaim_conv_chat_cb_compare); if (ops != NULL && ops->chat_add_users != NULL) ops->chat_add_users(conv, cbuddies, new_arrivals); g_list_free(cbuddies); } void gaim_conv_chat_rename_user(GaimConvChat *chat, const char *old_user, const char *new_user) { GaimConversation *conv; GaimConversationUiOps *ops; GaimConnection *gc; GaimPluginProtocolInfo *prpl_info; GaimConvChatBuddy *cb; GaimConvChatBuddyFlags flags; const char *new_alias = new_user; char tmp[BUF_LONG]; gboolean is_me = FALSE; g_return_if_fail(chat != NULL); g_return_if_fail(old_user != NULL); g_return_if_fail(new_user != NULL); conv = gaim_conv_chat_get_conversation(chat); ops = gaim_conversation_get_ui_ops(conv); gc = gaim_conversation_get_gc(conv); g_return_if_fail(gc != NULL); prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); g_return_if_fail(prpl_info != NULL); flags = gaim_conv_chat_user_get_flags(chat, old_user); cb = gaim_conv_chat_cb_new(new_user, NULL, flags); gaim_conv_chat_set_users(chat, g_list_prepend(gaim_conv_chat_get_users(chat), cb)); if (!strcmp(chat->nick, gaim_normalize(conv->account, old_user))) { const char *alias; /* Note this for later. */ is_me = TRUE; alias = gaim_account_get_alias(conv->account); if (alias != NULL) new_alias = alias; else { const char *display_name = gaim_connection_get_display_name(gc); if (display_name != NULL) alias = display_name; } } else if (!(prpl_info->options & OPT_PROTO_UNIQUE_CHATNAME)) { GaimBuddy *buddy; if ((buddy = gaim_find_buddy(gc->account, new_user)) != NULL) new_alias = gaim_buddy_get_contact_alias(buddy); } if (ops != NULL && ops->chat_rename_user != NULL) ops->chat_rename_user(conv, old_user, new_user, new_alias); cb = gaim_conv_chat_cb_find(chat, old_user); if (cb) { gaim_conv_chat_set_users(chat, g_list_remove(gaim_conv_chat_get_users(chat), cb)); gaim_conv_chat_cb_destroy(cb); } if (gaim_conv_chat_is_user_ignored(chat, old_user)) { gaim_conv_chat_unignore(chat, old_user); gaim_conv_chat_ignore(chat, new_user); } else if (gaim_conv_chat_is_user_ignored(chat, new_user)) gaim_conv_chat_unignore(chat, new_user); if (is_me) gaim_conv_chat_set_nick(chat, new_user); if (gaim_prefs_get_bool("/core/conversations/chat/show_nick_change") && !gaim_conv_chat_is_user_ignored(chat, new_user)) { if (is_me) { char *escaped = g_markup_escape_text(new_user, -1); g_snprintf(tmp, sizeof(tmp), _("You are now known as %s"), escaped); g_free(escaped); } else { const char *old_alias = old_user; const char *new_alias = new_user; char *escaped; char *escaped2; if (!(prpl_info->options & OPT_PROTO_UNIQUE_CHATNAME)) { GaimBuddy *buddy; if ((buddy = gaim_find_buddy(gc->account, old_user)) != NULL) old_alias = gaim_buddy_get_contact_alias(buddy); if ((buddy = gaim_find_buddy(gc->account, new_user)) != NULL) new_alias = gaim_buddy_get_contact_alias(buddy); } escaped = g_markup_escape_text(old_alias, -1); escaped2 = g_markup_escape_text(new_alias, -1); g_snprintf(tmp, sizeof(tmp), _("%s is now known as %s"), escaped, escaped2); g_free(escaped); g_free(escaped2); } gaim_conversation_write(conv, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL)); } } void gaim_conv_chat_remove_user(GaimConvChat *chat, const char *user, const char *reason) { GList *users = g_list_append(NULL, (char *)user); gaim_conv_chat_remove_users(chat, users, reason); g_list_free(users); } void gaim_conv_chat_remove_users(GaimConvChat *chat, GList *users, const char *reason) { GaimConversation *conv; GaimConnection *gc; GaimPluginProtocolInfo *prpl_info; GaimConversationUiOps *ops; GaimConvChatBuddy *cb; GList *l; gboolean quiet; g_return_if_fail(chat != NULL); g_return_if_fail(users != NULL); conv = gaim_conv_chat_get_conversation(chat); gc = gaim_conversation_get_gc(conv); g_return_if_fail(gc != NULL); prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); g_return_if_fail(prpl_info != NULL); ops = gaim_conversation_get_ui_ops(conv); for (l = users; l != NULL; l = l->next) { const char *user = (const char *)l->data; quiet = GPOINTER_TO_INT(gaim_signal_emit_return_1(gaim_conversations_get_handle(), "chat-buddy-leaving", conv, user, reason)) | gaim_conv_chat_is_user_ignored(chat, user); cb = gaim_conv_chat_cb_find(chat, user); if (cb) { gaim_conv_chat_set_users(chat, g_list_remove(gaim_conv_chat_get_users(chat), cb)); gaim_conv_chat_cb_destroy(cb); } /* NOTE: Don't remove them from ignored in case they re-enter. */ if (!quiet) { const char *alias = user; char *escaped; char *tmp; if (!(prpl_info->options & OPT_PROTO_UNIQUE_CHATNAME)) { GaimBuddy *buddy; if ((buddy = gaim_find_buddy(gc->account, user)) != NULL) alias = gaim_buddy_get_contact_alias(buddy); } escaped = g_markup_escape_text(alias, -1); if (reason == NULL || !*reason) tmp = g_strdup_printf(_("%s left the room."), escaped); else { char *escaped2 = g_markup_escape_text(reason, -1); tmp = g_strdup_printf(_("%s left the room (%s)."), escaped, escaped2); g_free(escaped2); } g_free(escaped); gaim_conversation_write(conv, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL)); g_free(tmp); } gaim_signal_emit(gaim_conversations_get_handle(), "chat-buddy-left", conv, user, reason); } if (ops != NULL && ops->chat_remove_users != NULL) ops->chat_remove_users(conv, users); } void gaim_conv_chat_clear_users(GaimConvChat *chat) { GaimConversation *conv; GaimConversationUiOps *ops; GList *users, *names = NULL; GList *l; g_return_if_fail(chat != NULL); conv = gaim_conv_chat_get_conversation(chat); ops = gaim_conversation_get_ui_ops(conv); users = gaim_conv_chat_get_users(chat); if (ops != NULL && ops->chat_remove_users != NULL) { for (l = users; l; l = l->next) { GaimConvChatBuddy *cb = l->data; names = g_list_append(names, cb->name); } ops->chat_remove_users(conv, names); g_list_free(names); } for (l = users; l; l = l->next) { GaimConvChatBuddy *cb = l->data; gaim_signal_emit(gaim_conversations_get_handle(), "chat-buddy-leaving", conv, cb->name, NULL); gaim_signal_emit(gaim_conversations_get_handle(), "chat-buddy-left", conv, cb->name, NULL); gaim_conv_chat_cb_destroy(cb); } g_list_free(users); gaim_conv_chat_set_users(chat, NULL); } gboolean gaim_conv_chat_find_user(GaimConvChat *chat, const char *user) { g_return_val_if_fail(chat != NULL, FALSE); g_return_val_if_fail(user != NULL, FALSE); return (gaim_conv_chat_cb_find(chat, user) != NULL); } void gaim_conv_chat_user_set_flags(GaimConvChat *chat, const char *user, GaimConvChatBuddyFlags flags) { GaimConversation *conv; GaimConversationUiOps *ops; GaimConvChatBuddy *cb; GaimConvChatBuddyFlags oldflags; g_return_if_fail(chat != NULL); g_return_if_fail(user != NULL); cb = gaim_conv_chat_cb_find(chat, user); if (!cb) return; if (flags == cb->flags) return; oldflags = cb->flags; cb->flags = flags; conv = gaim_conv_chat_get_conversation(chat); ops = gaim_conversation_get_ui_ops(conv); if (ops != NULL && ops->chat_update_user != NULL) ops->chat_update_user(conv, user); gaim_signal_emit(gaim_conversations_get_handle(), "chat-buddy-flags", conv, user, oldflags, flags); } GaimConvChatBuddyFlags gaim_conv_chat_user_get_flags(GaimConvChat *chat, const char *user) { GaimConvChatBuddy *cb; g_return_val_if_fail(chat != NULL, 0); g_return_val_if_fail(user != NULL, 0); cb = gaim_conv_chat_cb_find(chat, user); if (!cb) return GAIM_CBFLAGS_NONE; return cb->flags; } void gaim_conv_chat_set_nick(GaimConvChat *chat, const char *nick) { g_return_if_fail(chat != NULL); g_free(chat->nick); chat->nick = g_strdup(gaim_normalize(chat->conv->account, nick)); } const char *gaim_conv_chat_get_nick(GaimConvChat *chat) { g_return_val_if_fail(chat != NULL, NULL); return chat->nick; } GaimConversation * gaim_find_chat(const GaimConnection *gc, int id) { GList *l; GaimConversation *conv; for (l = gaim_get_chats(); l != NULL; l = l->next) { conv = (GaimConversation *)l->data; if (gaim_conv_chat_get_id(GAIM_CONV_CHAT(conv)) == id && gaim_conversation_get_gc(conv) == gc) return conv; } return NULL; } void gaim_conv_chat_left(GaimConvChat *chat) { g_return_if_fail(chat != NULL); chat->left = TRUE; gaim_conversation_update(chat->conv, GAIM_CONV_UPDATE_CHATLEFT); } gboolean gaim_conv_chat_has_left(GaimConvChat *chat) { g_return_val_if_fail(chat != NULL, TRUE); return chat->left; } GaimConvChatBuddy * gaim_conv_chat_cb_new(const char *name, const char *alias, GaimConvChatBuddyFlags flags) { GaimConvChatBuddy *cb; g_return_val_if_fail(name != NULL, NULL); cb = g_new0(GaimConvChatBuddy, 1); cb->name = g_strdup(name); cb->flags = flags; cb->alias = g_strdup(alias); GAIM_DBUS_REGISTER_POINTER(cb, GaimConvChatBuddy); return cb; } GaimConvChatBuddy * gaim_conv_chat_cb_find(GaimConvChat *chat, const char *name) { GList *l; GaimConvChatBuddy *cb = NULL; g_return_val_if_fail(chat != NULL, NULL); g_return_val_if_fail(name != NULL, NULL); for (l = gaim_conv_chat_get_users(chat); l; l = l->next) { cb = l->data; if (!gaim_utf8_strcasecmp(cb->name, name)) return cb; } return NULL; } void gaim_conv_chat_cb_destroy(GaimConvChatBuddy *cb) { if (cb == NULL) return; g_free(cb->alias); g_free(cb->alias_key); g_free(cb->name); GAIM_DBUS_UNREGISTER_POINTER(cb); g_free(cb); } const char * gaim_conv_chat_cb_get_name(GaimConvChatBuddy *cb) { g_return_val_if_fail(cb != NULL, NULL); return cb->name; } void * gaim_conversations_get_handle(void) { static int handle; return &handle; } void gaim_conversations_init(void) { void *handle = gaim_conversations_get_handle(); /********************************************************************** * Register preferences **********************************************************************/ /* Conversations */ gaim_prefs_add_none("/core/conversations"); /* Conversations -> Chat */ gaim_prefs_add_none("/core/conversations/chat"); gaim_prefs_add_bool("/core/conversations/chat/show_nick_change", TRUE); /* Conversations -> IM */ gaim_prefs_add_none("/core/conversations/im"); gaim_prefs_add_bool("/core/conversations/im/send_typing", TRUE); /********************************************************************** * Register signals **********************************************************************/ gaim_signal_register(handle, "writing-im-msg", gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_POINTER_POINTER, gaim_value_new(GAIM_TYPE_BOOLEAN), 5, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new_outgoing(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new(GAIM_TYPE_UINT)); gaim_signal_register(handle, "wrote-im-msg", gaim_marshal_VOID__POINTER_POINTER_POINTER_POINTER_UINT, NULL, 5, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new(GAIM_TYPE_UINT)); gaim_signal_register(handle, "sending-im-msg", gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new_outgoing(GAIM_TYPE_STRING)); gaim_signal_register(handle, "sent-im-msg", gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_STRING)); gaim_signal_register(handle, "receiving-im-msg", gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_POINTER_POINTER, gaim_value_new(GAIM_TYPE_BOOLEAN), 5, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new_outgoing(GAIM_TYPE_STRING), gaim_value_new_outgoing(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new_outgoing(GAIM_TYPE_UINT)); gaim_signal_register(handle, "received-im-msg", gaim_marshal_VOID__POINTER_POINTER_POINTER_POINTER_UINT, NULL, 5, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new(GAIM_TYPE_UINT)); gaim_signal_register(handle, "writing-chat-msg", gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_POINTER_POINTER, gaim_value_new(GAIM_TYPE_BOOLEAN), 5, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new_outgoing(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new(GAIM_TYPE_UINT)); gaim_signal_register(handle, "wrote-chat-msg", gaim_marshal_VOID__POINTER_POINTER_POINTER_POINTER_UINT, NULL, 5, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new(GAIM_TYPE_UINT)); gaim_signal_register(handle, "sending-chat-msg", gaim_marshal_VOID__POINTER_POINTER_UINT, NULL, 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new_outgoing(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_UINT)); gaim_signal_register(handle, "sent-chat-msg", gaim_marshal_VOID__POINTER_POINTER_UINT, NULL, 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_UINT)); gaim_signal_register(handle, "receiving-chat-msg", gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_POINTER_POINTER, gaim_value_new(GAIM_TYPE_BOOLEAN), 5, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new_outgoing(GAIM_TYPE_STRING), gaim_value_new_outgoing(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new_outgoing(GAIM_TYPE_UINT)); gaim_signal_register(handle, "received-chat-msg", gaim_marshal_VOID__POINTER_POINTER_POINTER_POINTER_UINT, NULL, 5, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new(GAIM_TYPE_UINT)); gaim_signal_register(handle, "conversation-created", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION)); gaim_signal_register(handle, "conversation-updated", gaim_marshal_VOID__POINTER_UINT, NULL, 2, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new(GAIM_TYPE_UINT)); gaim_signal_register(handle, "deleting-conversation", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION)); gaim_signal_register(handle, "buddy-typing", gaim_marshal_VOID__POINTER_POINTER, NULL, 2, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_STRING)); gaim_signal_register(handle, "buddy-typed", gaim_marshal_VOID__POINTER_POINTER, NULL, 2, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_STRING)); gaim_signal_register(handle, "buddy-typing-stopped", gaim_marshal_VOID__POINTER_POINTER, NULL, 2, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_STRING)); gaim_signal_register(handle, "chat-buddy-joining", gaim_marshal_BOOLEAN__POINTER_POINTER_UINT, gaim_value_new(GAIM_TYPE_BOOLEAN), 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_UINT)); gaim_signal_register(handle, "chat-buddy-joined", gaim_marshal_VOID__POINTER_POINTER_UINT_UINT, NULL, 4, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_UINT), gaim_value_new(GAIM_TYPE_BOOLEAN)); gaim_signal_register(handle, "chat-buddy-flags", gaim_marshal_VOID__POINTER_POINTER_UINT_UINT, NULL, 4, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_UINT), gaim_value_new(GAIM_TYPE_UINT)); gaim_signal_register(handle, "chat-buddy-leaving", gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER, gaim_value_new(GAIM_TYPE_BOOLEAN), 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_STRING)); gaim_signal_register(handle, "chat-buddy-left", gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_STRING)); gaim_signal_register(handle, "chat-inviting-user", gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new_outgoing(GAIM_TYPE_STRING)); gaim_signal_register(handle, "chat-invited-user", gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_STRING)); gaim_signal_register(handle, "chat-invited", gaim_marshal_INT__POINTER_POINTER_POINTER_POINTER_POINTER, NULL, 5, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_POINTER)); gaim_signal_register(handle, "chat-joined", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION)); gaim_signal_register(handle, "chat-left", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION)); gaim_signal_register(handle, "chat-topic-changed", gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_STRING)); } void gaim_conversations_uninit(void) { while (conversations) gaim_conversation_destroy((GaimConversation*)conversations->data); gaim_signals_unregister_by_instance(gaim_conversations_get_handle()); }