Mercurial > pidgin.yaz
view libgaim/roomlist.h @ 14435:9c6533500fff
[gaim-migrate @ 17149]
Never EVER use -L and -l for a library in your own build.
committer: Tailor Script <tailor@pidgin.im>
author | Gary Kramlich <grim@reaperworld.com> |
---|---|
date | Mon, 04 Sep 2006 03:23:41 +0000 |
parents | 60b1bc8dbf37 |
children |
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/** * @file roomlist.h Room List API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_ROOMLIST_H_ #define _GAIM_ROOMLIST_H_ typedef struct _GaimRoomlist GaimRoomlist; typedef struct _GaimRoomlistRoom GaimRoomlistRoom; typedef struct _GaimRoomlistField GaimRoomlistField; typedef struct _GaimRoomlistUiOps GaimRoomlistUiOps; /** * The types of rooms. * * These are ORable flags. */ typedef enum { GAIM_ROOMLIST_ROOMTYPE_CATEGORY = 0x01, /**< It's a category, but not a room you can join. */ GAIM_ROOMLIST_ROOMTYPE_ROOM = 0x02 /**< It's a room, like the kind you can join. */ } GaimRoomlistRoomType; /** * The types of fields. */ typedef enum { GAIM_ROOMLIST_FIELD_BOOL, GAIM_ROOMLIST_FIELD_INT, GAIM_ROOMLIST_FIELD_STRING /**< We do a g_strdup on the passed value if it's this type. */ } GaimRoomlistFieldType; #include "account.h" #include "glib.h" /**************************************************************************/ /** Data Structures */ /**************************************************************************/ /** * Represents a list of rooms for a given connection on a given protocol. */ struct _GaimRoomlist { GaimAccount *account; /**< The account this list belongs to. */ GList *fields; /**< The fields. */ GList *rooms; /**< The list of rooms. */ gboolean in_progress; /**< The listing is in progress. */ gpointer ui_data; /**< UI private data. */ gpointer proto_data; /** Prpl private data. */ guint ref; /**< The reference count. */ }; /** * Represents a room. */ struct _GaimRoomlistRoom { GaimRoomlistRoomType type; /**< The type of room. */ gchar *name; /**< The name of the room. */ GList *fields; /**< Other fields. */ GaimRoomlistRoom *parent; /**< The parent room, or NULL. */ gboolean expanded_once; /**< A flag the UI uses to avoid multiple expand prpl cbs. */ }; /** * A field a room might have. */ struct _GaimRoomlistField { GaimRoomlistFieldType type; /**< The type of field. */ gchar *label; /**< The i18n user displayed name of the field. */ gchar *name; /**< The internal name of the field. */ gboolean hidden; /**< Hidden? */ }; /** * The room list ops to be filled out by the UI. */ struct _GaimRoomlistUiOps { void (*show_with_account)(GaimAccount *account); /**< Force the ui to pop up a dialog and get the list */ void (*create)(GaimRoomlist *list); /**< A new list was created. */ void (*set_fields)(GaimRoomlist *list, GList *fields); /**< Sets the columns. */ void (*add_room)(GaimRoomlist *list, GaimRoomlistRoom *room); /**< Add a room to the list. */ void (*in_progress)(GaimRoomlist *list, gboolean flag); /**< Are we fetching stuff still? */ void (*destroy)(GaimRoomlist *list); /**< We're destroying list. */ }; #ifdef __cplusplus extern "C" { #endif /**************************************************************************/ /** @name Room List API */ /**************************************************************************/ /*@{*/ /** * This is used to get the room list on an account, asking the UI * to pop up a dialog with the specified account already selected, * and pretend the user clicked the get list button. * While we're pretending, predend I didn't say anything about dialogs * or buttons, since this is the core. * * @param account The account to get the list on. */ void gaim_roomlist_show_with_account(GaimAccount *account); /** * Returns a newly created room list object. * * It has an initial reference count of 1. * * @param account The account that's listing rooms. * @return The new room list handle. */ GaimRoomlist *gaim_roomlist_new(GaimAccount *account); /** * Increases the reference count on the room list. * * @param list The object to ref. */ void gaim_roomlist_ref(GaimRoomlist *list); /** * Decreases the reference count on the room list. * * The room list will be destroyed when this reaches 0. * * @param list The room list object to unref and possibly * destroy. */ void gaim_roomlist_unref(GaimRoomlist *list); /** * Set the different field types and their names for this protocol. * * This must be called before gaim_roomlist_room_add(). * * @param list The room list. * @param fields A GList of GaimRoomlistField's. UI's are encouraged * to default to displaying them in the order given. */ void gaim_roomlist_set_fields(GaimRoomlist *list, GList *fields); /** * Set the "in progress" state of the room list. * * The UI is encouraged to somehow hint to the user * whether or not we're busy downloading a room list or not. * * @param list The room list. * @param in_progress We're downloading it, or we're not. */ void gaim_roomlist_set_in_progress(GaimRoomlist *list, gboolean in_progress); /** * Gets the "in progress" state of the room list. * * The UI is encouraged to somehow hint to the user * whether or not we're busy downloading a room list or not. * * @param list The room list. * @return True if we're downloading it, or false if we're not. */ gboolean gaim_roomlist_get_in_progress(GaimRoomlist *list); /** * Adds a room to the list of them. * * @param list The room list. * @param room The room to add to the list. The GList of fields must be in the same order as was given in gaim_roomlist_set_fields(). */ void gaim_roomlist_room_add(GaimRoomlist *list, GaimRoomlistRoom *room); /** * Returns a GaimRoomlist structure from the prpl, and * instructs the prpl to start fetching the list. * * @param gc The GaimConnection to have get a list. * * @return A GaimRoomlist* or @c NULL if the protocol * doesn't support that. */ GaimRoomlist *gaim_roomlist_get_list(GaimConnection *gc); /** * Tells the prpl to stop fetching the list. * If this is possible and done, the prpl will * call set_in_progress with @c FALSE and possibly * unref the list if it took a reference. * * @param list The room list to cancel a get_list on. */ void gaim_roomlist_cancel_get_list(GaimRoomlist *list); /** * Tells the prpl that a category was expanded. * * On some protocols, the rooms in the category * won't be fetched until this is called. * * @param list The room list. * @param category The category that was expanded. The expression * (category->type & GAIM_ROOMLIST_ROOMTYPE_CATEGORY) * must be true. */ void gaim_roomlist_expand_category(GaimRoomlist *list, GaimRoomlistRoom *category); /*@}*/ /**************************************************************************/ /** @name Room API */ /**************************************************************************/ /*@{*/ /** * Creates a new room, to be added to the list. * * @param type The type of room. * @param name The name of the room. * @param parent The room's parent, if any. * * @return A new room. */ GaimRoomlistRoom *gaim_roomlist_room_new(GaimRoomlistRoomType type, const gchar *name, GaimRoomlistRoom *parent); /** * Adds a field to a room. * * @param list The room list the room belongs to. * @param room The room. * @param field The field to append. Strings get g_strdup'd internally. */ void gaim_roomlist_room_add_field(GaimRoomlist *list, GaimRoomlistRoom *room, gconstpointer field); /** * Join a room, given a GaimRoomlistRoom and it's associated GaimRoomlist. * * @param list The room list the room belongs to. * @param room The room to join. */ void gaim_roomlist_room_join(GaimRoomlist *list, GaimRoomlistRoom *room); /*@}*/ /**************************************************************************/ /** @name Room Field API */ /**************************************************************************/ /*@{*/ /** * Creates a new field. * * @param type The type of the field. * @param label The i18n'ed, user displayable name. * @param name The internal name of the field. * @param hidden Hide the field. * * @return A new GaimRoomlistField, ready to be added to a GList and passed to * gaim_roomlist_set_fields(). */ GaimRoomlistField *gaim_roomlist_field_new(GaimRoomlistFieldType type, const gchar *label, const gchar *name, gboolean hidden); /*@}*/ /**************************************************************************/ /** @name UI Registration Functions */ /**************************************************************************/ /*@{*/ /** * Sets the UI operations structure to be used in all gaim room lists. * * @param ops The UI operations structure. */ void gaim_roomlist_set_ui_ops(GaimRoomlistUiOps *ops); /** * Returns the gaim window UI operations structure to be used in * new windows. * * @return A filled-out GaimRoomlistUiOps structure. */ GaimRoomlistUiOps *gaim_roomlist_get_ui_ops(void); /*@}*/ #ifdef __cplusplus } #endif #endif /* _GAIM_ROOMLIST_H_ */