view pixmaps/status-game.xpm @ 4249:9c7fcb211886

[gaim-migrate @ 4499] If anyone is curious, the commit before this fixed a bug which didn't allow you to delete AIM or ICQ people from a deny list. They'll show up when you sign back online, and will be deleteable now. This is a patch from the good Mr. McQueen. "Twofold attack: 1) Make sure all the callback functions don't throw a mental if the gc the dialog was asking about has disappeared. Make sure the functions still free up the data structs as necessary in this case. 2) When setting up a ask dialog, plugins (including prpls) pass in their handle. The ask dialog struct gets kept in a slist. When unloading a plugin or prpl, Gaim checks the handle against the list, and sends a cancel-type message for any outstanding dialogs. Should avoid crashes from non-modal ask dialogs lying around." Yeah, so that's a nice lil' improvement. I also fixed a think where SSI "authorization denied" messages would be gibberish. That was a bug from just a few hours ago. Whoops. Also, since this is like a grown up version of show and tell, I thought this was funny: * Robot101 fixes idiocy <KingAnt> Does that mean I'm going to be nuetered? committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Wed, 08 Jan 2003 08:18:49 +0000
parents 304e8c376472
children
line wrap: on
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/* XPM */
static char * status_game_xpm[] = {
"12 12 14 1",
" 	c None",
".	c #FFFFFF",
"+	c #838183",
"@	c #000000",
"#	c #000083",
"$	c #008183",
"%	c #C5C2FF",
"&	c #C0C0C0",
"*	c #808000",
"=	c #FFFF00",
"-	c #000080",
";	c #808080",
">	c #800000",
",	c #FF0000",
"  &&@@**&&  ",
" &@@====**& ",
"&@==....=.*&",
"&@=...====*&",
"@=..-.=-.==*",
"@=.&;&&;&==*",
".+@####====*",
"+$%%+%%=,==*",
"#.....$>==*&",
"#.#...$===*&",
"#.....$=**& ",
"#...#.$*&&  "};