view src/win_aim.c @ 4249:9c7fcb211886

[gaim-migrate @ 4499] If anyone is curious, the commit before this fixed a bug which didn't allow you to delete AIM or ICQ people from a deny list. They'll show up when you sign back online, and will be deleteable now. This is a patch from the good Mr. McQueen. "Twofold attack: 1) Make sure all the callback functions don't throw a mental if the gc the dialog was asking about has disappeared. Make sure the functions still free up the data structs as necessary in this case. 2) When setting up a ask dialog, plugins (including prpls) pass in their handle. The ask dialog struct gets kept in a slist. When unloading a plugin or prpl, Gaim checks the handle against the list, and sends a cancel-type message for any outstanding dialogs. Should avoid crashes from non-modal ask dialogs lying around." Yeah, so that's a nice lil' improvement. I also fixed a think where SSI "authorization denied" messages would be gibberish. That was a bug from just a few hours ago. Whoops. Also, since this is like a grown up version of show and tell, I thought this was funny: * Robot101 fixes idiocy <KingAnt> Does that mean I'm going to be nuetered? committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Wed, 08 Jan 2003 08:18:49 +0000
parents 17b650a36bca
children
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/*
 *  win_aim.c
 *
 *  Author: Herman Bloggs <hermanator12002@yahoo.com>
 *  Date: June, 2002
 *  Description: Entry point for win32 gaim, and various win32 dependant
 *  routines.
 */
#include <windows.h>
#include <stdlib.h>

/*
 *  GLOBALS
 */
__declspec(dllimport) HINSTANCE gaimexe_hInstance;

/*
 *  LOCALS
 */

/*
 *  PROTOTYPES
 */
extern int gaim_main( int, char** );


#ifdef __GNUC__
#  ifndef _stdcall
#    define _stdcall  __attribute__((stdcall))
#  endif
#endif

int _stdcall
WinMain (struct HINSTANCE__ *hInstance, 
	 struct HINSTANCE__ *hPrevInstance,
	 char               *lpszCmdLine,
	 int                 nCmdShow)
{
	gaimexe_hInstance = hInstance;
	return gaim_main (__argc, __argv);
}