Mercurial > pidgin.yaz
view src/conversation.h @ 8995:9caf796e74aa
[gaim-migrate @ 9770]
"Luke, if you get a chance, could you commit this? It should improve the
HTML escaping situation between Gaim and other AIM and ICQ clients. I haven't
actually applied it locally or tested it, but it looks ok to me. I would do
it myself, but there are other changes in my oscar.c that aren't ready to
commit, and I want to go to sleep so I can wake up tomorrow...
I'll probably be out of town climbing until Sunday night... "--Mark Doliner
"Below is an email I nearly sent you, before deciding to test & document the
failure cases I knew of.
http://www.nosnilmot.com/gaim/oscar-html.txt shows how current CVS behaves
sending the string "<foo>" between GaimICQ/GaimAIM/ICQLite/WinAIM in various
combinations After that testing I couldn't help trying to fix it :)
The attached patch, from my testing, resolves all those marked with "XX" so
that what is received matches what the user sent. The code might not be the
most efficient and may contain redundant bits but I've had enough of this
for now, 2 Windows crashes which caused VMWare to be weird and half break
my keyboard and require restarting X.
The patch might want a bit more testing, especially with iChat (I'm unable
to test with that). Maybe committing it to CVS might get it some more
testing though ;-)" --Stu Tomlinson
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Fri, 21 May 2004 11:55:08 +0000 |
parents | 230fee6f1e3e |
children | 1e51236d825e |
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/** * @file conversation.h Conversation API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * @see @ref conversation-signals */ #ifndef _GAIM_CONVERSATION_H_ #define _GAIM_CONVERSATION_H_ /**************************************************************************/ /** Data Structures */ /**************************************************************************/ typedef struct _GaimConvWindowUiOps GaimConvWindowUiOps; typedef struct _GaimConvWindow GaimConvWindow; typedef struct _GaimConversationUiOps GaimConversationUiOps; typedef struct _GaimConversation GaimConversation; typedef struct _GaimConvIm GaimConvIm; typedef struct _GaimConvChat GaimConvChat; /** * A type of conversation. */ typedef enum { GAIM_CONV_UNKNOWN = 0, /**< Unknown conversation type. */ GAIM_CONV_IM, /**< Instant Message. */ GAIM_CONV_CHAT, /**< Chat room. */ GAIM_CONV_MISC /**< A misc. conversation. */ } GaimConversationType; /** * Unseen text states. */ typedef enum { GAIM_UNSEEN_NONE = 0, /**< No unseen text in the conversation. */ GAIM_UNSEEN_TEXT, /**< Unseen text in the conversation. */ GAIM_UNSEEN_NICK, /**< Unseen text and the nick was said. */ GAIM_UNSEEN_EVENT /**< Unseen events in the conversation. */ } GaimUnseenState; /** * Conversation update type. */ typedef enum { GAIM_CONV_UPDATE_ADD = 0, /**< The buddy associated with the conversation was added. */ GAIM_CONV_UPDATE_REMOVE, /**< The buddy associated with the conversation was removed. */ GAIM_CONV_UPDATE_ACCOUNT, /**< The gaim_account was changed. */ GAIM_CONV_UPDATE_TYPING, /**< The typing state was updated. */ GAIM_CONV_UPDATE_UNSEEN, /**< The unseen state was updated. */ GAIM_CONV_UPDATE_LOGGING, /**< Logging for this conversation was enabled or disabled. */ GAIM_CONV_UPDATE_TOPIC, /**< The topic for a chat was updated. */ /* * XXX These need to go when we implement a more generic core/UI event * system. */ GAIM_CONV_ACCOUNT_ONLINE, /**< One of the user's accounts went online. */ GAIM_CONV_ACCOUNT_OFFLINE, /**< One of the user's accounts went offline. */ GAIM_CONV_UPDATE_AWAY, /**< The other user went away. */ GAIM_CONV_UPDATE_ICON, /**< The other user's buddy icon changed. */ GAIM_CONV_UPDATE_TITLE, GAIM_CONV_UPDATE_CHATLEFT } GaimConvUpdateType; /** * The typing state of a user. */ typedef enum { GAIM_NOT_TYPING = 0, /**< Not typing. */ GAIM_TYPING, /**< Currently typing. */ GAIM_TYPED /**< Stopped typing momentarily. */ } GaimTypingState; /** * Flags applicable to a message. Most will have send, recv or system. */ typedef enum { GAIM_MESSAGE_SEND = 0x0001, /**< Outgoing message. */ GAIM_MESSAGE_RECV = 0x0002, /**< Incoming message. */ GAIM_MESSAGE_SYSTEM = 0x0004, /**< System message. */ GAIM_MESSAGE_AUTO_RESP = 0x0008, /**< Auto response. */ GAIM_MESSAGE_COLORIZE = 0x0010, /**< Colorize nicks. */ GAIM_MESSAGE_NICK = 0x0020, /**< Contains your nick. */ GAIM_MESSAGE_NO_LOG = 0x0040, /**< Do not log. */ GAIM_MESSAGE_WHISPER = 0x0080, /**< Whispered message. */ GAIM_MESSAGE_IMAGES = 0x0100, /**< Message contains images. */ GAIM_MESSAGE_ERROR = 0x0200 /**< Error message. */ } GaimMessageFlags; #include "account.h" #include "log.h" #include "buddyicon.h" #include "server.h" /** * Conversation window operations. * * Any UI representing a window must assign a filled-out gaim_conv_window_ops * structure to the GaimConvWindow. */ struct _GaimConvWindowUiOps { GaimConversationUiOps *(*get_conversation_ui_ops)(void); void (*new_window)(GaimConvWindow *win); void (*destroy_window)(GaimConvWindow *win); void (*show)(GaimConvWindow *win); void (*hide)(GaimConvWindow *win); void (*raise)(GaimConvWindow *win); void (*flash)(GaimConvWindow *win); void (*switch_conversation)(GaimConvWindow *win, unsigned int index); void (*add_conversation)(GaimConvWindow *win, GaimConversation *conv); void (*remove_conversation)(GaimConvWindow *win, GaimConversation *conv); void (*move_conversation)(GaimConvWindow *win, GaimConversation *conv, unsigned int newIndex); int (*get_active_index)(const GaimConvWindow *win); }; /** * Conversation operations and events. * * Any UI representing a conversation must assign a filled-out * GaimConversationUiOps structure to the GaimConversation. */ struct _GaimConversationUiOps { void (*destroy_conversation)(GaimConversation *conv); void (*write_chat)(GaimConversation *conv, const char *who, const char *message, GaimMessageFlags flags, time_t mtime); void (*write_im)(GaimConversation *conv, const char *who, const char *message, GaimMessageFlags flags, time_t mtime); void (*write_conv)(GaimConversation *conv, const char *who, const char *message, GaimMessageFlags flags, time_t mtime); void (*chat_add_user)(GaimConversation *conv, const char *user); void (*chat_add_users)(GaimConversation *conv, GList *users); void (*chat_rename_user)(GaimConversation *conv, const char *old_name, const char *new_name); void (*chat_remove_user)(GaimConversation *conv, const char *user); void (*chat_remove_users)(GaimConversation *conv, GList *users); void (*update_progress)(GaimConversation *conv, float percent); /* Events */ void (*updated)(GaimConversation *conv, GaimConvUpdateType type); }; /** * A core representation of a graphical window containing one or more * conversations. */ struct _GaimConvWindow { GList *conversations; /**< The conversations in the window. */ size_t conversation_count; /**< The number of conversations. */ GaimConvWindowUiOps *ui_ops; /**< UI-specific window operations. */ void *ui_data; /**< UI-specific data. */ }; /** * Data specific to Instant Messages. */ struct _GaimConvIm { GaimConversation *conv; /**< The parent conversation. */ GaimTypingState typing_state; /**< The current typing state. */ guint typing_timeout; /**< The typing timer handle. */ time_t type_again; /**< The type again time. */ guint type_again_timeout; /**< The type again timer handle. */ GSList *images; /**< A list of images in the IM. */ GaimBuddyIcon *icon; /**< The buddy icon. */ }; /** * Data specific to Chats. */ struct _GaimConvChat { GaimConversation *conv; /**< The parent conversation. */ GList *in_room; /**< The users in the room. */ GList *ignored; /**< Ignored users. */ char *who; /**< The person who set the topic. */ char *topic; /**< The topic. */ int id; /**< The chat ID. */ char *nick; /**< Your nick in this chat. */ gboolean left; /**< We left the chat and kept the window open */ }; /** * A core representation of a conversation between two or more people. * * The conversation can be an IM or a chat. Each conversation is kept * in a GaimConvWindow and has a UI representation. */ struct _GaimConversation { GaimConversationType type; /**< The type of conversation. */ GaimAccount *account; /**< The user using this conversation. */ GaimConvWindow *window; /**< The parent window. */ int conversation_pos; /**< The position in the window's list. */ char *name; /**< The name of the conversation. */ char *title; /**< The window title. */ gboolean logging; /**< The status of logging. */ GaimLog *log; /**< This conversation's log */ GList *send_history; /**< The send history. */ GString *history; /**< The conversation history. */ GaimUnseenState unseen; /**< The unseen tab state. */ union { GaimConvIm *im; /**< IM-specific data. */ GaimConvChat *chat; /**< Chat-specific data. */ void *misc; /**< Misc. data. */ } u; GaimConversationUiOps *ui_ops; /**< UI-specific operations. */ void *ui_data; /**< UI-specific data. */ GHashTable *data; /**< Plugin-specific data. */ }; typedef void (*GaimConvPlacementFunc)(GaimConversation *); #ifdef __cplusplus extern "C" { #endif /**************************************************************************/ /** @name Conversation Window API */ /**************************************************************************/ /*@{*/ /** * Creates a new conversation window. * * This window is added to the list of windows, but is not shown until * gaim_conv_window_show() is called. * * @return The new conversation window. */ GaimConvWindow *gaim_conv_window_new(void); /** * Destroys the specified conversation window and all conversations in it. * * @param win The window to destroy. */ void gaim_conv_window_destroy(GaimConvWindow *win); /** * Shows the specified conversation window. * * @param win The window. */ void gaim_conv_window_show(GaimConvWindow *win); /** * Hides the specified conversation window. * * @param win The window. */ void gaim_conv_window_hide(GaimConvWindow *win); /** * Raises the specified conversation window. * * @param win The window. */ void gaim_conv_window_raise(GaimConvWindow *win); /** * Causes the window to flash for IM notification, if the UI supports this. * * @param win The window. */ void gaim_conv_window_flash(GaimConvWindow *win); /** * Sets the specified window's UI window operations structure. * * @param win The window. * @param ops The UI window operations structure. */ void gaim_conv_window_set_ui_ops(GaimConvWindow *win, GaimConvWindowUiOps *ops); /** * Returns the specified window's UI window operations structure. * * @param win The window. * * @return The UI window operations structure. */ GaimConvWindowUiOps *gaim_conv_window_get_ui_ops(const GaimConvWindow *win); /** * Adds a conversation to this window. * * If the conversation already has a parent window, this will do nothing. * * @param win The window. * @param conv The conversation. * * @return The new index of the conversation in the window. */ int gaim_conv_window_add_conversation(GaimConvWindow *win, GaimConversation *conv); /** * Removes the conversation at the specified index from the window. * * If there is no conversation at this index, this will do nothing. * * @param win The window. * @param index The index of the conversation. * * @return The conversation removed. */ GaimConversation *gaim_conv_window_remove_conversation(GaimConvWindow *win, unsigned int index); /** * Moves the conversation at the specified index in a window to a new index. * * @param win The window. * @param index The index of the conversation to move. * @param new_index The new index. */ void gaim_conv_window_move_conversation(GaimConvWindow *win, unsigned int index, unsigned int new_index); /** * Returns the conversation in the window at the specified index. * * If the index is out of range, this returns @c NULL. * * @param win The window. * @param index The index containing a conversation. * * @return The conversation at the specified index. */ GaimConversation *gaim_conv_window_get_conversation_at( const GaimConvWindow *win, unsigned int index); /** * Returns the number of conversations in the window. * * @param win The window. * * @return The number of conversations. */ size_t gaim_conv_window_get_conversation_count(const GaimConvWindow *win); /** * Switches the active conversation to the one at the specified index. * * If @a index is out of range, this does nothing. * * @param win The window. * @param index The new index. */ void gaim_conv_window_switch_conversation(GaimConvWindow *win, unsigned int index); /** * Returns the active conversation in the window. * * @param win The window. * * @return The active conversation. */ GaimConversation *gaim_conv_window_get_active_conversation( const GaimConvWindow *win); /** * Returns the list of conversations in the specified window. * * @param win The window. * * @return The list of conversations. */ GList *gaim_conv_window_get_conversations(const GaimConvWindow *win); /** * Returns a list of all windows. * * @return A list of windows. */ GList *gaim_get_windows(void); /** * Returns the first window containing a conversation of the specified type. * * @param type The conversation type. * * @return The window if found, or @c NULL if not found. */ GaimConvWindow *gaim_get_first_window_with_type(GaimConversationType type); /** * Returns the last window containing a conversation of the specified type. * * @param type The conversation type. * * @return The window if found, or @c NULL if not found. */ GaimConvWindow *gaim_get_last_window_with_type(GaimConversationType type); /*@}*/ /**************************************************************************/ /** @name Conversation API */ /**************************************************************************/ /*@{*/ /** * Creates a new conversation of the specified type. * * @param type The type of conversation. * @param account The account opening the conversation window on the gaim * user's end. * @param name The name of the conversation. * * @return The new conversation. */ GaimConversation *gaim_conversation_new(GaimConversationType type, GaimAccount *account, const char *name); /** * Destroys the specified conversation and removes it from the parent * window. * * If this conversation is the only one contained in the parent window, * that window is also destroyed. * * @param conv The conversation to destroy. */ void gaim_conversation_destroy(GaimConversation *conv); /** * Returns the specified conversation's type. * * @param conv The conversation. * * @return The conversation's type. */ GaimConversationType gaim_conversation_get_type(const GaimConversation *conv); /** * Sets the specified conversation's UI operations structure. * * @param conv The conversation. * @param ops The UI conversation operations structure. */ void gaim_conversation_set_ui_ops(GaimConversation *conv, GaimConversationUiOps *ops); /** * Returns the specified conversation's UI operations structure. * * @param conv The conversation. * * @return The operations structure. */ GaimConversationUiOps *gaim_conversation_get_ui_ops( const GaimConversation *conv); /** * Sets the specified conversation's gaim_account. * * This gaim_account represents the user using gaim, not the person the user * is having a conversation/chat/flame with. * * @param conv The conversation. * @param account The gaim_account. */ void gaim_conversation_set_account(GaimConversation *conv, GaimAccount *account); /** * Returns the specified conversation's gaim_account. * * This gaim_account represents the user using gaim, not the person the user * is having a conversation/chat/flame with. * * @param conv The conversation. * * @return The conversation's gaim_account. */ GaimAccount *gaim_conversation_get_account(const GaimConversation *conv); /** * Returns the specified conversation's gaim_connection. * * This is the same as gaim_conversation_get_user(conv)->gc. * * @param conv The conversation. * * @return The conversation's gaim_connection. */ GaimConnection *gaim_conversation_get_gc(const GaimConversation *conv); /** * Sets the specified conversation's title. * * @param conv The conversation. * @param title The title. */ void gaim_conversation_set_title(GaimConversation *conv, const char *title); /** * Returns the specified conversation's title. * * @param conv The conversation. * * @return The title. */ const char *gaim_conversation_get_title(const GaimConversation *conv); /** * Automatically sets the specified conversation's title. * * This function takes OPT_IM_ALIAS_TAB into account, as well as the * user's alias. * * @param conv The conversation. */ void gaim_conversation_autoset_title(GaimConversation *conv); /** * Returns the specified conversation's index in the parent window. * * @param conv The conversation. * * @return The current index in the parent window. */ int gaim_conversation_get_index(const GaimConversation *conv); /** * Sets the conversation's unseen state. * * @param conv The conversation. * @param state The new unseen state. */ void gaim_conversation_set_unseen(GaimConversation *conv, GaimUnseenState state); /** * Returns the conversation's unseen state. * * @param conv The conversation. * * @return The conversation's unseen state. */ GaimUnseenState gaim_conversation_get_unseen(const GaimConversation *conv); /** * Sets the specified conversation's name. * * @param conv The conversation. * @param name The conversation's name. */ void gaim_conversation_set_name(GaimConversation *conv, const char *name); /** * Returns the specified conversation's name. * * @param conv The conversation. * * @return The conversation's name. */ const char *gaim_conversation_get_name(const GaimConversation *conv); /** * Enables or disables logging for this conversation. * * @param conv The conversation. * @param log @c TRUE if logging should be enabled, or @c FALSE otherwise. */ void gaim_conversation_set_logging(GaimConversation *conv, gboolean log); /** * Returns whether or not logging is enabled for this conversation. * * @param conv The conversation. * * @return @c TRUE if logging is enabled, or @c FALSE otherwise. */ gboolean gaim_conversation_is_logging(const GaimConversation *conv); /** * Returns the specified conversation's send history. * * @param conv The conversation. * * @return The conversation's send history. */ GList *gaim_conversation_get_send_history(const GaimConversation *conv); /** * Sets the specified conversation's history. * * @param conv The conversation. * @param history The history. */ void gaim_conversation_set_history(GaimConversation *conv, GString *history); /** * Returns the specified conversation's history. * * @param conv The conversation. * * @return The conversation's history. */ GString *gaim_conversation_get_history(const GaimConversation *conv); /** * Returns the specified conversation's parent window. * * @param conv The conversation. * * @return The conversation's parent window. */ GaimConvWindow *gaim_conversation_get_window(const GaimConversation *conv); /** * Returns the specified conversation's IM-specific data. * * If the conversation type is not GAIM_CONV_IM, this will return @c NULL. * * @param conv The conversation. * * @return The IM-specific data. */ GaimConvIm *gaim_conversation_get_im_data(const GaimConversation *conv); #define GAIM_CONV_IM(c) (gaim_conversation_get_im_data(c)) /** * Returns the specified conversation's chat-specific data. * * If the conversation type is not GAIM_CONV_CHAT, this will return @c NULL. * * @param conv The conversation. * * @return The chat-specific data. */ GaimConvChat *gaim_conversation_get_chat_data(const GaimConversation *conv); #define GAIM_CONV_CHAT(c) (gaim_conversation_get_chat_data(c)) /** * Sets extra data for a conversation. * * @param conv The conversation. * @param key The unique key. * @param data The data to assign. */ void gaim_conversation_set_data(GaimConversation *conv, const char *key, gpointer data); /** * Returns extra data in a conversation. * * @param conv The conversation. * @param key The unqiue key. * * @return The data associated with the key. */ gpointer gaim_conversation_get_data(GaimConversation *conv, const char *key); /** * Returns a list of all conversations. * * This list includes both IMs and chats. * * @return A GList of all conversations. */ GList *gaim_get_conversations(void); /** * Returns a list of all IMs. * * @return A GList of all IMs. */ GList *gaim_get_ims(void); /** * Returns a list of all chats. * * @return A GList of all chats. */ GList *gaim_get_chats(void); /** * Finds the conversation with the specified name. * * @param name The name of the conversation. * * @return The conversation if found, or @c NULL otherwise. */ GaimConversation *gaim_find_conversation(const char *name); /** * Finds a conversation with the specified name and user. * * @param name The name of the conversation. * @param account The gaim_account associated with the conversation. * * @return The conversation if found, or @c NULL otherwise. */ GaimConversation *gaim_find_conversation_with_account( const char *name, const GaimAccount *account); /** * Writes to a conversation window. * * This function should not be used to write IM or chat messages. Use * gaim_conv_im_write() and gaim_conv_chat_write() instead. Those functions will * most likely call this anyway, but they may do their own formatting, * sound playback, etc. * * This can be used to write generic messages, such as "so and so closed * the conversation window." * * @param conv The conversation. * @param who The user who sent the message. * @param message The message. * @param flags The message flags. * @param mtime The time the message was sent. * * @see gaim_conv_im_write() * @see gaim_conv_chat_write() */ void gaim_conversation_write(GaimConversation *conv, const char *who, const char *message, GaimMessageFlags flags, time_t mtime); /** * Updates the progress bar on a conversation window * (if one exists in the UI). * * This is used for loading images typically. * * @param conv The conversation. * @param percent The percentage. */ void gaim_conversation_update_progress(GaimConversation *conv, float percent); /** * Updates the visual status and UI of a conversation. * * @param conv The conversation. * @param type The update type. */ void gaim_conversation_update(GaimConversation *conv, GaimConvUpdateType type); /** * Calls a function on each conversation. * * @param func The function. */ void gaim_conversation_foreach(void (*func)(GaimConversation *conv)); /*@}*/ /**************************************************************************/ /** @name IM Conversation API */ /**************************************************************************/ /*@{*/ /** * Gets an IM's parent conversation. * * @param im The IM. * * @return The parent conversation. */ GaimConversation *gaim_conv_im_get_conversation(const GaimConvIm *im); /** * Sets the IM's buddy icon. * * This should only be called from within Gaim. You probably want to * call gaim_buddy_icon_set_data(). * * @param im The IM. * @param icon The buddy icon. * * @see gaim_buddy_icon_set_data() */ void gaim_conv_im_set_icon(GaimConvIm *im, GaimBuddyIcon *icon); /** * Returns the IM's buddy icon. * * @param im The IM. * * @return The buddy icon. */ GaimBuddyIcon *gaim_conv_im_get_icon(const GaimConvIm *im); /** * Sets the IM's typing state. * * @param im The IM. * @param state The typing state. */ void gaim_conv_im_set_typing_state(GaimConvIm *im, GaimTypingState state); /** * Returns the IM's typing state. * * @param im The IM. * * @return The IM's typing state. */ GaimTypingState gaim_conv_im_get_typing_state(const GaimConvIm *im); /** * Starts the IM's typing timeout. * * @param im The IM. * @param timeout The timeout. */ void gaim_conv_im_start_typing_timeout(GaimConvIm *im, int timeout); /** * Stops the IM's typing timeout. * * @param im The IM. */ void gaim_conv_im_stop_typing_timeout(GaimConvIm *im); /** * Returns the IM's typing timeout. * * @param im The IM. * * @return The timeout. */ guint gaim_conv_im_get_typing_timeout(const GaimConvIm *im); /** * Sets the IM's time until it should send another typing notification. * * @param im The IM. * @param val The time. */ void gaim_conv_im_set_type_again(GaimConvIm *im, time_t val); /** * Returns the IM's time until it should send another typing notification. * * @param im The IM. * * @return The time. */ time_t gaim_conv_im_get_type_again(const GaimConvIm *im); /** * Starts the IM's type again timeout. * * @param im The IM. */ void gaim_conv_im_start_type_again_timeout(GaimConvIm *im); /** * Stops the IM's type again timeout. * * @param im The IM. */ void gaim_conv_im_stop_type_again_timeout(GaimConvIm *im); /** * Returns the IM's type again timeout interval. * * @param im The IM. * * @return The type again timeout interval. */ guint gaim_conv_im_get_type_again_timeout(const GaimConvIm *im); /** * Updates the visual typing notification for an IM conversation. * * @param im The IM. */ void gaim_conv_im_update_typing(GaimConvIm *im); /** * Writes to an IM. * * @param im The IM. * @param who The user who sent the message. * @param message The message to write. * @param flags The message flags. * @param mtime The time the message was sent. */ void gaim_conv_im_write(GaimConvIm *im, const char *who, const char *message, GaimMessageFlags flags, time_t mtime); /** * Sends a message to this IM conversation. * * @param im The IM. * @param message The message to send. */ void gaim_conv_im_send(GaimConvIm *im, const char *message); /*@}*/ /**************************************************************************/ /** @name Chat Conversation API */ /**************************************************************************/ /*@{*/ /** * Gets a chat's parent conversation. * * @param chat The chat. * * @return The parent conversation. */ GaimConversation *gaim_conv_chat_get_conversation(const GaimConvChat *chat); /** * Sets the list of users in the chat room. * * @note Calling this function will not update the display of the users. * Please use gaim_conv_chat_add_user(), gaim_conv_chat_add_users(), * gaim_conv_chat_remove_user(), and gaim_conv_chat_remove_users() instead. * * @param chat The chat. * @param users The list of users. * * @return The list passed. */ GList *gaim_conv_chat_set_users(GaimConvChat *chat, GList *users); /** * Returns a list of users in the chat room. * * @param chat The chat. * * @return The list of users. */ GList *gaim_conv_chat_get_users(const GaimConvChat *chat); /** * Ignores a user in a chat room. * * @param chat The chat. * @param name The name of the user. */ void gaim_conv_chat_ignore(GaimConvChat *chat, const char *name); /** * Unignores a user in a chat room. * * @param chat The chat. * @param name The name of the user. */ void gaim_conv_chat_unignore(GaimConvChat *chat, const char *name); /** * Sets the list of ignored users in the chat room. * * @param chat The chat. * @param ignored The list of ignored users. * * @return The list passed. */ GList *gaim_conv_chat_set_ignored(GaimConvChat *chat, GList *ignored); /** * Returns the list of ignored users in the chat room. * * @param chat The chat. * * @return The list of ignored users. */ GList *gaim_conv_chat_get_ignored(const GaimConvChat *chat); /** * Returns the actual name of the specified ignored user, if it exists in * the ignore list. * * If the user found contains a prefix, such as '+' or '\@', this is also * returned. The username passed to the function does not have to have this * formatting. * * @param chat The chat. * @param user The user to check in the ignore list. * * @return The ignored user if found, complete with prefixes, or @c NULL * if not found. */ const char *gaim_conv_chat_get_ignored_user(const GaimConvChat *chat, const char *user); /** * Returns @c TRUE if the specified user is ignored. * * @param chat The chat. * @param user The user. * * @return @c TRUE if the user is in the ignore list; @c FALSE otherwise. */ gboolean gaim_conv_chat_is_user_ignored(const GaimConvChat *chat, const char *user); /** * Sets the chat room's topic. * * @param chat The chat. * @param who The user that set the topic. * @param topic The topic. */ void gaim_conv_chat_set_topic(GaimConvChat *chat, const char *who, const char *topic); /** * Returns the chat room's topic. * * @param chat The chat. * * @return The chat's topic. */ const char *gaim_conv_chat_get_topic(const GaimConvChat *chat); /** * Sets the chat room's ID. * * @param chat The chat. * @param id The ID. */ void gaim_conv_chat_set_id(GaimConvChat *chat, int id); /** * Returns the chat room's ID. * * @param chat The chat. * * @return The ID. */ int gaim_conv_chat_get_id(const GaimConvChat *chat); /** * Writes to a chat. * * @param chat The chat. * @param who The user who sent the message. * @param message The message to write. * @param flags The flags. * @param mtime The time the message was sent. */ void gaim_conv_chat_write(GaimConvChat *chat, const char *who, const char *message, GaimMessageFlags flags, time_t mtime); /** * Sends a message to this chat conversation. * * @param chat The chat. * @param message The message to send. */ void gaim_conv_chat_send(GaimConvChat *chat, const char *message); /** * Adds a user to a chat. * * @param chat The chat. * @param user The user to add. * @param extra_msg An extra message to display with the join message. */ void gaim_conv_chat_add_user(GaimConvChat *chat, const char *user, const char *extra_msg); /** * Adds a list of users to a chat. * * The data is copied from @a users, so it is up to the developer to * free this list after calling this function. * * @param chat The chat. * @param users The list of users to add. */ void gaim_conv_chat_add_users(GaimConvChat *chat, GList *users); /** * Renames a user in a chat. * * @param chat The chat. * @param old_user The old username. * @param new_user The new username. */ void gaim_conv_chat_rename_user(GaimConvChat *chat, const char *old_user, const char *new_user); /** * Removes a user from a chat, optionally with a reason. * * It is up to the developer to free this list after calling this function. * * @param chat The chat. * @param user The user that is being removed. * @param reason The optional reason given for the removal. Can be @c NULL. */ void gaim_conv_chat_remove_user(GaimConvChat *chat, const char *user, const char *reason); /** * Removes a list of users from a chat, optionally with a single reason. * * @param chat The chat. * @param users The users that are being removed. * @param reason The optional reason given for the removal. Can be @c NULL. */ void gaim_conv_chat_remove_users(GaimConvChat *chat, GList *users, const char *reason); /** * Clears all users from a chat. * * @param chat The chat. */ void gaim_conv_chat_clear_users(GaimConvChat *chat); /** * Sets your nickname (used for hilighting) for a chat. * * @param chat The chat. * @param nick The nick. */ void gaim_conv_chat_set_nick(GaimConvChat *chat, const char *nick); /** * Gets your nickname (used for hilighting) for a chat. * * @param chat The chat. * @return The nick. */ const char *gaim_conv_chat_get_nick(GaimConvChat *chat); /** * Finds a chat with the specified chat ID. * * @param gc The gaim_connection. * @param id The chat ID. * * @return The chat conversation. */ GaimConversation *gaim_find_chat(const GaimConnection *gc, int id); /** * Lets the core know we left a chat, without destroying it. * Called from serv_got_chat_left(). * * @param chat The chat. */ void gaim_conv_chat_left(GaimConvChat *chat); /** * Returns true if we're no longer in this chat, * and just left the window open. * * @param chat The chat. * * @return @c TRUE if we left the chat already, @c FALSE if * we're still there. */ gboolean gaim_conv_chat_has_left(GaimConvChat *chat); /*@}*/ /**************************************************************************/ /** @name Conversation Placement API */ /**************************************************************************/ /*@{*/ /** * Returns a GList containing the IDs and Names of the registered placement * functions. * * @return The list of IDs and names. */ GList *gaim_conv_placement_get_options(void); /** * Adds a conversation placement function to the list of possible functions. * * @param id The unique ID of the placement function. * @param name The name of the function. * @param fnc A pointer to the function. */ void gaim_conv_placement_add_fnc(const char *id, const char *name, GaimConvPlacementFunc fnc); /** * Removes a conversation placement function from the list of possible * functions. * * @param id The id of the function. */ void gaim_conv_placement_remove_fnc(const char *id); /** * Returns the name of the conversation placement function at the * specified id. * * @param id The id. * * @return The name of the function, or @c NULL if this id is invalid. */ const char *gaim_conv_placement_get_name(const char *id); /** * Returns a pointer to the conversation placement function at the * specified id. * * @param id The id. * * @return A pointer to the function. */ GaimConvPlacementFunc gaim_conv_placement_get_fnc(const char *id); /** * Sets the current conversation placement function. * * @param func The new conversation placement function. */ void gaim_conv_placement_set_current_func(GaimConvPlacementFunc func); /** * Returns the current conversation placement function. * * @return The current conversation placement function. */ GaimConvPlacementFunc gaim_conv_placement_get_current_func(void); /** * Returns the id of the specified conversation placement function. * * @param fnc A pointer to the registered function. * * @return The id of the conversation, or NULL if the function is not * registered. */ const char *gaim_conv_placement_get_fnc_id(GaimConvPlacementFunc fnc); /*@}*/ /**************************************************************************/ /** @name UI Registration Functions */ /**************************************************************************/ /*@{*/ /** * Sets the UI operations structure to be used in all gaim conversation * windows. * * @param ops The UI operations structure. */ void gaim_conversations_set_win_ui_ops(GaimConvWindowUiOps *ops); /** * Returns the gaim window UI operations structure to be used in * new windows. * * @return A filled-out GaimConvWindowUiOps structure. */ GaimConvWindowUiOps *gaim_conversations_get_win_ui_ops(void); /*@}*/ /**************************************************************************/ /** @name Conversations Subsystem */ /**************************************************************************/ /*@{*/ /** * Returns the conversation subsystem handle. * * @return The conversation subsystem handle. */ void *gaim_conversations_get_handle(void); /** * Initializes the conversation subsystem. */ void gaim_conversations_init(void); /** * Uninitializes the conversation subsystem. */ void gaim_conversations_uninit(void); /*@}*/ #ifdef __cplusplus } #endif #endif /* _GAIM_CONVERSATION_H_ */