Mercurial > pidgin.yaz
view src/gtksound.c @ 8995:9caf796e74aa
[gaim-migrate @ 9770]
"Luke, if you get a chance, could you commit this? It should improve the
HTML escaping situation between Gaim and other AIM and ICQ clients. I haven't
actually applied it locally or tested it, but it looks ok to me. I would do
it myself, but there are other changes in my oscar.c that aren't ready to
commit, and I want to go to sleep so I can wake up tomorrow...
I'll probably be out of town climbing until Sunday night... "--Mark Doliner
"Below is an email I nearly sent you, before deciding to test & document the
failure cases I knew of.
http://www.nosnilmot.com/gaim/oscar-html.txt shows how current CVS behaves
sending the string "<foo>" between GaimICQ/GaimAIM/ICQLite/WinAIM in various
combinations After that testing I couldn't help trying to fix it :)
The attached patch, from my testing, resolves all those marked with "XX" so
that what is received matches what the user sent. The code might not be the
most efficient and may contain redundant bits but I've had enough of this
for now, 2 Windows crashes which caused VMWare to be weird and half break
my keyboard and require restarting X.
The patch might want a bit more testing, especially with iChat (I'm unable
to test with that). Maybe committing it to CVS might get it some more
testing though ;-)" --Stu Tomlinson
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Fri, 21 May 2004 11:55:08 +0000 |
parents | fa6c2d893c51 |
children | 4a15962c344a |
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/* * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "gtkinternal.h" #ifdef _WIN32 #include <windows.h> #include <mmsystem.h> #endif #ifdef USE_AO # include <ao/ao.h> # include <audiofile.h> #endif /* USE_AO */ #ifdef USE_NAS_AUDIO # include <audio/audiolib.h> # include <audio/soundlib.h> #endif /* USE_NAS_AUDIO */ #include "debug.h" #include "notify.h" #include "prefs.h" #include "sound.h" #include "util.h" #include "gtksound.h" struct gaim_sound_event { char *label; char *pref; char *def; }; static gboolean mute_login_sounds = FALSE; static gboolean mute_sounds = FALSE; static gboolean sound_initialized = FALSE; static struct gaim_sound_event sounds[GAIM_NUM_SOUNDS] = { {N_("Buddy logs in"), "login", "arrive.wav"}, {N_("Buddy logs out"), "logout", "leave.wav"}, {N_("Message received"), "im_recv", "receive.wav"}, {N_("Message received begins conversation"), "first_im_recv", "receive.wav"}, {N_("Message sent"), "send_im", "send.wav"}, {N_("Person enters chat"), "join_chat", "arrive.wav"}, {N_("Person leaves chat"), "left_chat", "leave.wav"}, {N_("You talk in chat"), "send_chat_msg", "send.wav"}, {N_("Others talk in chat"), "chat_msg_recv", "receive.wav"}, /* this isn't a terminator, it's the buddy pounce default sound event ;-) */ {NULL, "pounce_default", "redalert.wav"}, {N_("Someone says your name in chat"), "nick_said", "redalert.wav"} }; #ifdef USE_AO static int ao_driver = -1; #endif /* USE_AO */ static void _pref_sound_method_changed(const char *name, GaimPrefType type, gpointer val, gpointer data); static void gaim_gtk_sound_init(void) { gaim_prefs_add_none("/gaim/gtk/sound"); gaim_prefs_add_none("/gaim/gtk/sound/enabled"); gaim_prefs_add_none("/gaim/gtk/sound/file"); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/login", TRUE); gaim_prefs_add_string("/gaim/gtk/sound/file/login", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/logout", TRUE); gaim_prefs_add_string("/gaim/gtk/sound/file/logout", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/im_recv", TRUE); gaim_prefs_add_string("/gaim/gtk/sound/file/im_recv", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/first_im_recv", FALSE); gaim_prefs_add_string("/gaim/gtk/sound/file/first_im_recv", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/send_im", TRUE); gaim_prefs_add_string("/gaim/gtk/sound/file/send_im", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/join_chat", FALSE); gaim_prefs_add_string("/gaim/gtk/sound/file/join_chat", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/left_chat", FALSE); gaim_prefs_add_string("/gaim/gtk/sound/file/left_chat", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/send_chat_msg", FALSE); gaim_prefs_add_string("/gaim/gtk/sound/file/send_chat_msg", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/chat_msg_recv", FALSE); gaim_prefs_add_string("/gaim/gtk/sound/file/chat_msg_recv", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/nick_said", FALSE); gaim_prefs_add_string("/gaim/gtk/sound/file/nick_said", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/pounce_default", TRUE); gaim_prefs_add_string("/gaim/gtk/sound/file/pounce_default", ""); gaim_prefs_add_bool("/gaim/gtk/sound/conv_focus", TRUE); gaim_prefs_add_string("/gaim/gtk/sound/command", ""); gaim_prefs_add_string("/gaim/gtk/sound/method", "automatic"); #ifdef USE_AO gaim_debug(GAIM_DEBUG_INFO, "sound", "Initializing sound output drivers.\n"); ao_initialize(); #endif /* USE_AO */ gaim_prefs_connect_callback("/gaim/gtk/sound/method", _pref_sound_method_changed, NULL); } static void gaim_gtk_sound_shutdown(void) { #ifdef USE_AO ao_shutdown(); #endif sound_initialized = FALSE; } static void gaim_gtk_sound_play_file(const char *filename) { const char *method; #if defined(USE_NAS_AUDIO) || defined(USE_AO) pid_t pid; #ifdef USE_AO AFfilehandle file; #endif #endif if (!sound_initialized) gaim_prefs_trigger_callback("/gaim/gtk/sound/method"); if (mute_sounds) return; method = gaim_prefs_get_string("/gaim/gtk/sound/method"); if (!strcmp(method, "beep")) { gdk_beep(); return; } if (!g_file_test(filename, G_FILE_TEST_EXISTS)) { char *tmp = g_strdup_printf(_("Unable to play sound because the chosen file (%s) does not exist."), filename); gaim_notify_error(NULL, NULL, tmp, NULL); g_free(tmp); return; } #ifndef _WIN32 if (!strcmp(method, "custom")) { const char *sound_cmd; char *command; GError *error = NULL; sound_cmd = gaim_prefs_get_string("/gaim/gtk/sound/command"); if (!sound_cmd || *sound_cmd == '\0') { gaim_notify_error(NULL, NULL, _("Unable to play sound because the " "'Command' sound method has been chosen, " "but no command has been set."), NULL); return; } if(strstr(sound_cmd, "%s")) command = gaim_strreplace(sound_cmd, "%s", filename); else command = g_strdup_printf("%s %s", sound_cmd, filename); if(!g_spawn_command_line_async(command, &error)) { char *tmp = g_strdup_printf(_("Unable to play sound because the configured sound command could not be launched: %s"), error->message); gaim_notify_error(NULL, NULL, tmp, NULL); g_free(tmp); g_error_free(error); } g_free(command); return; } #if defined(USE_NAS_AUDIO) || defined(USE_AO) pid = fork(); if (pid < 0) return; else if (pid == 0) { #ifdef USE_NAS_AUDIO if (!strcmp(method, "nas")) { if (play_file_nas(filename)) _exit(0); } #endif /* USE_NAS_AUDIO */ #ifdef USE_AO file = afOpenFile(filename, "rb", NULL); if(file) { ao_device *device; ao_sample_format format; int in_fmt; int bytes_per_frame; format.rate = afGetRate(file, AF_DEFAULT_TRACK); format.channels = afGetChannels(file, AF_DEFAULT_TRACK); afGetSampleFormat(file, AF_DEFAULT_TRACK, &in_fmt, &format.bits); /* XXX: libao doesn't seem to like 8-bit sounds, so we'll * let libaudiofile make them a bit better for us */ if(format.bits == 8) format.bits = 16; afSetVirtualSampleFormat(file, AF_DEFAULT_TRACK, AF_SAMPFMT_TWOSCOMP, format.bits); #if __BYTE_ORDER == __BIG_ENDIAN format.byte_format = AO_FMT_BIG; afSetVirtualByteOrder(file, AF_DEFAULT_TRACK, AF_BYTEORDER_BIGENDIAN); #elif __BYTE_ORDER == __LITTLE_ENDIAN format.byte_format = AO_FMT_LITTLE; afSetVirtualByteOrder(file, AF_DEFAULT_TRACK, AF_BYTEORDER_LITTLEENDIAN); #endif bytes_per_frame = format.bits * format.channels / 8; device = ao_open_live(ao_driver, &format, NULL); if(device) { int frames_read; char buf[4096]; int buf_frames = sizeof(buf) / bytes_per_frame; while((frames_read = afReadFrames(file, AF_DEFAULT_TRACK, buf, buf_frames))) { if(!ao_play(device, buf, frames_read * bytes_per_frame)) break; } ao_close(device); } afCloseFile(file); } ao_shutdown(); #endif /* USE_AO */ _exit(0); } #else /* USE_NAS_AUDIO || USE_AO */ gdk_beep(); return; #endif /* USE_NAS_AUDIO || USE_AO */ #else /* _WIN32 */ gaim_debug(GAIM_DEBUG_INFO, "sound", "Playing %s\n", filename); if (!PlaySound(filename, 0, SND_ASYNC | SND_FILENAME)) gaim_debug(GAIM_DEBUG_ERROR, "sound", "Error playing sound.\n"); #endif /* _WIN32 */ } static void gaim_gtk_sound_play_event(GaimSoundEventID event) { char *enable_pref; char *file_pref; if ((event == GAIM_SOUND_BUDDY_ARRIVE) && mute_login_sounds) return; if (event >= GAIM_NUM_SOUNDS) { gaim_debug(GAIM_DEBUG_MISC, "sound", "got request for unknown sound: %d\n", event); return; } enable_pref = g_strdup_printf("/gaim/gtk/sound/enabled/%s", sounds[event].pref); file_pref = g_strdup_printf("/gaim/gtk/sound/file/%s", sounds[event].pref); /* check NULL for sounds that don't have an option, ie buddy pounce */ if (gaim_prefs_get_bool(enable_pref)) { char *filename = g_strdup(gaim_prefs_get_string(file_pref)); if(!filename || !strlen(filename)) { if(filename) g_free(filename); filename = g_build_filename(DATADIR, "sounds", "gaim", sounds[event].def, NULL); } gaim_sound_play_file(filename); g_free(filename); } g_free(enable_pref); g_free(file_pref); } static GaimSoundUiOps sound_ui_ops = { gaim_gtk_sound_init, gaim_gtk_sound_shutdown, gaim_gtk_sound_play_file, gaim_gtk_sound_play_event }; GaimSoundUiOps * gaim_gtk_sound_get_ui_ops(void) { return &sound_ui_ops; } static void _pref_sound_method_changed(const char *name, GaimPrefType type, gpointer val, gpointer data) { if(type != GAIM_PREF_STRING || strcmp(name, "/gaim/gtk/sound/method")) return; sound_initialized = TRUE; #ifdef USE_AO ao_driver = -1; if(!strcmp(val, "esd")) ao_driver = ao_driver_id("esd"); else if(!strcmp(val, "arts")) ao_driver = ao_driver_id("arts"); else if(!strcmp(val, "automatic")) ao_driver = ao_default_driver_id(); if(ao_driver != -1) { ao_info *info = ao_driver_info(ao_driver); gaim_debug(GAIM_DEBUG_INFO, "sound", "Sound output driver loaded: %s\n", info->name); } #endif /* USE_AO */ #ifdef USE_NAS if (!strcmp(val, "nas")) gaim_debug(GAIM_DEBUG_INFO, "sound", "Sound output driver loaded: NAS output\n"); #endif /* USE_NAS */ } #ifdef USE_NAS_AUDIO static gboolean play_file_nas(const char *filename) { AuServer *nas_serv; gboolean ret = FALSE; if((nas_serv = AuOpenServer(NULL, 0, NULL, 0, NULL, NULL))) { ret = AuSoundPlaySynchronousFromFile(nas_serv, filename, 100); AuCloseServer(nas_serv); } return ret; } #endif /* USE_NAS_AUDIO */ void gaim_gtk_sound_set_mute(gboolean mute) { mute_sounds = mute; } gboolean gaim_gtk_sound_get_mute() { return mute_sounds; } void gaim_gtk_sound_set_login_mute(gboolean mute) { mute_login_sounds = mute; } const char *gaim_gtk_sound_get_event_option(GaimSoundEventID event) { if(event >= GAIM_NUM_SOUNDS) return 0; return sounds[event].pref; } char *gaim_gtk_sound_get_event_label(GaimSoundEventID event) { if(event >= GAIM_NUM_SOUNDS) return NULL; return sounds[event].label; }