Mercurial > pidgin.yaz
view src/dnd-hints.c @ 4561:9df99116840a
[gaim-migrate @ 4842]
This is the new sound subsystem
Lots of stuff got renamed, and everything sound-wise is documented.
Gaim now uses libaudiofile and libao to play sounds. Lots of ugly hacks
were removed, and now we support playing audio through anything that
libao will support.
If you need to (you shouldn't) you can force libao to use a specific
output driver, by putting a line into ~/.libao like:
default_driver=esd
You shouldn't need to do this, libao is pretty good at figuring out what
driver to use.
committer: Tailor Script <tailor@pidgin.im>
author | Nathan Walp <nwalp@pidgin.im> |
---|---|
date | Sun, 09 Feb 2003 01:55:35 +0000 |
parents | 65d98b565fbe |
children | 42d53c416bb9 |
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/* * Copyright (C) 2002-2003, Christian Hammond <chipx86@gnupdate.org> * * Copyright (C) 2001 Ricardo Fernández Pascual * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or(at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "dnd-hints.h" #include <gtk/gtk.h> #include <gdk/gdk.h> #include <gdk-pixbuf/gdk-pixbuf.h> #ifdef _WIN32 #include "win32dep.h" #endif typedef struct { GtkWidget *widget; gchar *filename; gint ox; gint oy; } HintWindowInfo; /** * Info about each hint widget. See DndHintWindowId enum. */ HintWindowInfo hint_windows[] = { { NULL, "tb_drag_arrow_up.xpm", -13/2, 0 }, { NULL, "tb_drag_arrow_down.xpm", -13/2, -16 }, { NULL, "tb_drag_arrow_left.xpm", 0, -13/2 }, { NULL, "tb_drag_arrow_right.xpm", -16, -13/2 }, { NULL, NULL, 0, 0 } }; static GtkWidget * dnd_hints_init_window(const gchar *fname) { GdkPixbuf *pixbuf; GdkPixmap *pixmap; GdkBitmap *bitmap; GtkWidget *pix; GtkWidget *win; pixbuf = gdk_pixbuf_new_from_file(fname, NULL); g_return_val_if_fail(pixbuf, NULL); gdk_pixbuf_render_pixmap_and_mask(pixbuf, &pixmap, &bitmap, 128); gdk_pixbuf_unref(pixbuf); gtk_widget_push_visual(gdk_rgb_get_visual()); gtk_widget_push_colormap(gdk_rgb_get_cmap()); win = gtk_window_new(GTK_WINDOW_POPUP); pix = gtk_pixmap_new(pixmap, bitmap); gtk_widget_realize(win); gtk_container_add(GTK_CONTAINER(win), pix); gtk_widget_shape_combine_mask(win, bitmap, 0, 0); gtk_widget_pop_visual(); gtk_widget_pop_colormap(); gdk_pixmap_unref(pixmap); gdk_bitmap_unref(bitmap); gtk_widget_show_all(pix); return win; } static void get_widget_coords(GtkWidget *w, gint *x1, gint *y1, gint *x2, gint *y2) { gint ox, oy, width, height; if (w->parent && w->parent->window == w->window) { get_widget_coords(w->parent, &ox, &oy, NULL, NULL); ox += w->allocation.x; oy += w->allocation.y; height = w->allocation.height; width = w->allocation.width; } else { gdk_window_get_origin(w->window, &ox, &oy); gdk_window_get_size(w->window, &width, &height); } if (x1) *x1 = ox; if (y1) *y1 = oy; if (x2) *x2 = ox + width; if (y2) *y2 = oy + height; } static void dnd_hints_init(void) { static gboolean done = FALSE; gint i; if (done) return; done = TRUE; for (i = 0; hint_windows[i].filename != NULL; i++) { gchar *fname; fname = g_build_filename(DATADIR, "pixmaps", "gaim", hint_windows[i].filename, NULL); hint_windows[i].widget = dnd_hints_init_window(fname); g_free(fname); } } void dnd_hints_hide_all(void) { gint i; for (i = 0; hint_windows[i].filename != NULL; i++) dnd_hints_hide(i); } void dnd_hints_hide(DndHintWindowId i) { GtkWidget *w = hint_windows[i].widget; if (w && GTK_IS_WIDGET(w)) gtk_widget_hide(w); } void dnd_hints_show(DndHintWindowId id, gint x, gint y) { GtkWidget *w; dnd_hints_init(); w = hint_windows[id].widget; if (w && GTK_IS_WIDGET(w)) { gtk_widget_set_uposition(w, hint_windows[id].ox + x, hint_windows[id].oy + y); gtk_widget_show(w); } } void dnd_hints_show_relative(DndHintWindowId id, GtkWidget *widget, DndHintPosition horiz, DndHintPosition vert) { gint x1, x2, y1, y2; gint x = 0, y = 0; get_widget_coords(widget, &x1, &y1, &x2, &y2); switch (horiz) { case HINT_POSITION_RIGHT: x = x2; break; case HINT_POSITION_LEFT: x = x1; break; case HINT_POSITION_CENTER: x = (x1 + x2) / 2; break; default: /* should not happen */ g_warning("Invalid parameter to dnd_hints_show_relative"); break; } switch (vert) { case HINT_POSITION_TOP: y = y1; break; case HINT_POSITION_BOTTOM: y = y2; break; case HINT_POSITION_CENTER: y = (y1 + y2) / 2; break; default: /* should not happen */ g_warning("Invalid parameter to dnd_hints_show_relative"); break; } dnd_hints_show(id, x, y); }