view src/whiteboard.c @ 11562:9f521a61ef58

[gaim-migrate @ 13828] More tiny changes. Forward port my saving password through failed connections change, and attach to the Message Send signal of the statusbox imhtml, so that hitting Enter sets the message immediately. I like the timeout; but this will probably make more sense to most people. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Wed, 21 Sep 2005 22:57:10 +0000
parents 88d504770c60
children 2e3a6dcebaf3
line wrap: on
line source

/*
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

// INCLUDES =============================================================================================

#include <string.h>

#include "whiteboard.h"
#include "prpl.h"

// DATATYPES ============================================================================================

// GLOBALS ==============================================================================================

static GaimWhiteboardUiOps	*whiteboard_ui_ops	= NULL;
//static GaimWhiteboardPrplOps	*whiteboard_prpl_ops	= NULL;

static GList			*wbList			= NULL;

//static gboolean		auto_accept		= TRUE;

// FUNCTIONS ============================================================================================

void gaim_whiteboard_set_ui_ops( GaimWhiteboardUiOps *ops )
{
	whiteboard_ui_ops = ops;
}

// ------------------------------------------------------------------------------------------------------

void gaim_whiteboard_set_prpl_ops( GaimWhiteboard *wb, GaimWhiteboardPrplOps *ops )
{
	wb->prpl_ops = ops;
}

// ------------------------------------------------------------------------------------------------------

GaimWhiteboard *gaim_whiteboard_create( GaimAccount *account, char *who, int state )
{
	//g_print( "gaim_whiteboard_create()\n" );
	
	GaimPluginProtocolInfo *prpl_info;
	GaimWhiteboard *wb	= g_new0( GaimWhiteboard, 1 );

	wb->account		= account;
	wb->state		= state;
	wb->who			= g_strdup( who );
	
	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO( account->gc->prpl );
	gaim_whiteboard_set_prpl_ops( wb, prpl_info->whiteboard_prpl_ops );
	
	// Start up protocol specifics
	if( wb->prpl_ops && wb->prpl_ops->start )
		wb->prpl_ops->start( wb );
	
	wbList			= g_list_append( wbList, ( gpointer )( wb ) );
	
	return( wb );
}

// ------------------------------------------------------------------------------------------------------

void gaim_whiteboard_destroy( GaimWhiteboard *wb )
{
	//g_print( "gaim_whiteboard_destroy()\n" );

	if( wb->ui_data )
	{
		//g_print( "---wb->ui_data = %p\n", wb->ui_data );
		
		// Destroy frontend
		if( whiteboard_ui_ops && whiteboard_ui_ops->destroy )
			whiteboard_ui_ops->destroy( wb );
	}
	
	// Do protocol specific session ending procedures
	if( wb->prpl_ops && wb->prpl_ops->end )
		wb->prpl_ops->end( wb );
	
	if( wb )
	{
		//g_print( "---wb = %p\n", wb );
		
		wb->account	= NULL;
		wb->state	= 0;
	
		if( wb->who )
			g_free( wb->who );
			
		wbList = g_list_remove( wbList, wb );
		
		g_free( wb );
		wb = NULL;
	}
}

// ------------------------------------------------------------------------------------------------------

void gaim_whiteboard_start( GaimWhiteboard *wb )
{
	//g_print( "gaim_whiteboard_start()\n" );
	
	// Create frontend for whiteboard
	if( whiteboard_ui_ops && whiteboard_ui_ops->create )
		whiteboard_ui_ops->create( wb );
}

// ------------------------------------------------------------------------------------------------------

// Looks through the list of whiteboard sessions for one that is between usernames 'me' and 'who'
// Returns a pointer to a matching whiteboard session; if none match, it returns NULL
GaimWhiteboard *gaim_whiteboard_get_session( GaimAccount *account, char *who )
{
	//g_print( "gaim_whiteboard_get_session()\n" );
	
	GaimWhiteboard	*wb	= NULL;
	
	GList		*l	= wbList;
	
	// Look for a whiteboard session between the local user and the remote user
	while( l )
	{
		wb = l->data;
		
		if( !strcmp( gaim_account_get_username( wb->account ), gaim_account_get_username( account ) ) &&
			     !strcmp( wb->who, who ) )
			return( wb );
		
		l = l->next;	
	}
	
	return( NULL );
}

// ------------------------------------------------------------------------------------------------------

GList *gaim_whiteboard_draw_list_destroy( GList *draw_list )
{
	//g_print( "gaim_whiteboard_draw_list_destroy()\n" );
	
	if( draw_list == NULL )
		return( NULL );	
	else
	{
		// Destroy the contents of this list
		int	*n = NULL;
		GList	*l = draw_list;
		while( l )
		{
			n = l->data;
			
			if( n )
				g_free( n );
			
			l = l->next;
		}
		
		g_list_free( draw_list );
		draw_list = NULL;
	}
	
	return( draw_list );
}

// ------------------------------------------------------------------------------------------------------

void gaim_whiteboard_set_dimensions( GaimWhiteboard *wb, int width, int height )
{
	if( whiteboard_ui_ops && whiteboard_ui_ops->set_dimensions )
		whiteboard_ui_ops->set_dimensions( wb, width, height );
}

// ------------------------------------------------------------------------------------------------------

void gaim_whiteboard_draw_point( GaimWhiteboard *wb, int x, int y, int color, int size )
{
	if( whiteboard_ui_ops && whiteboard_ui_ops->draw_point )
		whiteboard_ui_ops->draw_point( wb, x, y, color, size );
}

// ------------------------------------------------------------------------------------------------------

void gaim_whiteboard_draw_line( GaimWhiteboard *wb, int x1, int y1, int x2, int y2, int color, int size )
{
	if( whiteboard_ui_ops && whiteboard_ui_ops->draw_line )
		whiteboard_ui_ops->draw_line( wb, x1, y1, x2, y2, color, size );
}

// ------------------------------------------------------------------------------------------------------

void gaim_whiteboard_clear( GaimWhiteboard *wb )
{
	if( whiteboard_ui_ops && whiteboard_ui_ops->clear )
		whiteboard_ui_ops->clear( wb );
}

// ------------------------------------------------------------------------------------------------------