view plugins/tcl/tcl_signals.c @ 9417:9f6a28af7164

[gaim-migrate @ 10232] " IDLETRACK.DLL uses Windows hooks to record the last time the user pressed a key or moved the mouse. Windows hooks are a bit unfriendly in that they force the hook DLL into every process - so IDLETRACK.DLL gets added to every process after Gaim runs. This can mean that IDLETRACK.DLL doesn't get unloaded when Gaim stops, which causes a warning about being unable to write to IDLETRACK.DLL if you then upgrade Gaim. Further, hooking is a common tactic employed by key loggers. If the user has a program installed that checks for global hooks then it will warn the user that Gaim may contain a key logger. From Windows 2000 onwards Microsoft introduced an API function called GetLastInputInfo that returns the timer tick at the point that the user last pressed a key or moved the mouse. I have changed idletrack.c so that it will try to use this if it can, which avoids all the ugliness of having to use hooks, but it will fall back to using hooks if the function isn't present. This patch changes all three exported functions in idletrack.c. In wgaim_set_idlehooks it checks to see if GetLastInputInfo is present. If it is then the address of the function is recorded and no hooks are set. If it isn't then we're running on an old verison of Windows and the hooks are set as per current behaviour. In wgaim_remove_idlehooks the module handle taken for USER32.DLL by wgaim_set_idlehooks is released. In wgaim_get_lastactive the GetLastInputInfo function is called, if present. If it isn't present then the hooks will have run and the shared memory they write to will be read as per current behaviour. Both methods end up getting the timer tick of the last user activity, which is returned as per current behaviour." --Andrew Whewell committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Sun, 27 Jun 2004 22:29:53 +0000
parents bf630f7dfdcd
children 1a97d5e88d12
line wrap: on
line source

/**
 * @file tcl_signals.c Gaim Tcl signal API
 *
 * gaim
 *
 * Copyright (C) 2003 Ethan Blanton <eblanton@cs.purdue.edu>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include <tcl.h>
#include <stdarg.h>

#include "tcl_gaim.h"

#include "internal.h"
#include "connection.h"
#include "conversation.h"
#include "signals.h"
#include "debug.h"
#include "value.h"
#include "core.h"

static GList *tcl_callbacks;

static void *tcl_signal_callback(va_list args, struct tcl_signal_handler *handler);

void tcl_signal_init()
{
	tcl_callbacks = NULL;
}

void tcl_signal_handler_free(struct tcl_signal_handler *handler)
{
	if (handler == NULL)
		return;

	g_free(handler->signal);
        if (handler->argnames != NULL)
		g_free(handler->argnames);
	Tcl_DecrRefCount(handler->proc);
	g_free(handler);
}

void tcl_signal_cleanup(Tcl_Interp *interp)
{
	GList *cur;
	struct tcl_signal_handler *handler;

	for (cur = tcl_callbacks; cur != NULL; cur = g_list_next(cur)) {
		handler = cur->data;
		if (handler->interp == interp) {
			tcl_signal_handler_free(handler);
			cur->data = NULL;
		}
	}
	tcl_callbacks = g_list_remove_all(tcl_callbacks, NULL);
}

gboolean tcl_signal_connect(struct tcl_signal_handler *handler)
{
	gaim_signal_get_values(handler->instance, handler->signal, &handler->returntype,
			       &handler->nargs, &handler->argtypes);

	if (handler->nargs != handler->nnames)
		return FALSE;

	tcl_signal_disconnect(handler->interp, handler->signal, handler->interp);

	if (!gaim_signal_connect_vargs(handler->instance, handler->signal, (void *)handler->interp,
				       GAIM_CALLBACK(tcl_signal_callback), (void *)handler))
		return FALSE;

	tcl_callbacks = g_list_append(tcl_callbacks, (gpointer)handler);

	return TRUE;
}

void tcl_signal_disconnect(void *instance, const char *signal, Tcl_Interp *interp)
{
	GList *cur;
	struct tcl_signal_handler *handler;
	gboolean found = FALSE;

	for (cur = tcl_callbacks; cur != NULL; cur = g_list_next(cur)) {
		handler = cur->data;
		if (handler->interp == interp && handler->instance == instance 
		    && !strcmp(signal, handler->signal)) {
			gaim_signal_disconnect(instance, signal, handler->interp,
					       GAIM_CALLBACK(tcl_signal_callback));
			tcl_signal_handler_free(handler);
			cur->data = NULL;
			found = TRUE;
			break;
		}
	}
	if (found)
		tcl_callbacks = g_list_remove_all(tcl_callbacks, NULL);
}

static void *tcl_signal_callback(va_list args, struct tcl_signal_handler *handler)
{
	struct var {
		void *val;
		char *str;
	} *vars;
	GString *val, *name;
	GaimBlistNode *node;
	int error, i;
	void *retval = NULL;
	Tcl_Obj *result;

	vars = g_new0(struct var, handler->nargs);
	val = g_string_sized_new(32);
	name = g_string_sized_new(32);

	for (i = 0; i < handler->nargs; i++) {
		g_string_printf(name, "::gaim::_callback::%s", handler->argnames[i]);

		switch(gaim_value_get_type(handler->argtypes[i])) {
		default: /* Yes, at the top */
		case GAIM_TYPE_UNKNOWN:	/* What?  I guess just pass the word ... */
			/* treat this as a pointer, but complain first */
			gaim_debug(GAIM_DEBUG_ERROR, "tcl", "unknown GaimValue type %d\n",
				   gaim_value_get_type(handler->argtypes[i]));
		case GAIM_TYPE_POINTER:
		case GAIM_TYPE_OBJECT:
		case GAIM_TYPE_BOXED:
			/* These are all "pointer" types to us */
			if (gaim_value_is_outgoing(handler->argtypes[i])) {
				vars[i].val = va_arg(args, void **);
				Tcl_LinkVar(handler->interp, name->str, vars[i].val, TCL_LINK_INT);
			} else {
				vars[i].val = va_arg(args, void *);
				Tcl_LinkVar(handler->interp, name->str, (char *)&vars[i].val,
					    TCL_LINK_INT|TCL_LINK_READ_ONLY);
			}
			break;
		case GAIM_TYPE_BOOLEAN:
			if (gaim_value_is_outgoing(handler->argtypes[i])) {
				vars[i].val = va_arg(args, gboolean *);
				Tcl_LinkVar(handler->interp, name->str, vars[i].val, TCL_LINK_BOOLEAN);
			} else {
				vars[i].val = (void *)va_arg(args, gboolean);
				Tcl_LinkVar(handler->interp, name->str, (char *)&vars[i].val,
					    TCL_LINK_BOOLEAN|TCL_LINK_READ_ONLY);
			}
			break;
		case GAIM_TYPE_CHAR:
		case GAIM_TYPE_UCHAR:
		case GAIM_TYPE_SHORT:
		case GAIM_TYPE_USHORT:
		case GAIM_TYPE_INT:
		case GAIM_TYPE_UINT:
		case GAIM_TYPE_LONG:
		case GAIM_TYPE_ULONG:
		case GAIM_TYPE_ENUM:
			/* These next two are totally bogus */
		case GAIM_TYPE_INT64:
		case GAIM_TYPE_UINT64:
			/* I should really cast these individually to
			 * preserve as much information as possible ...
			 * but heh */
			if (gaim_value_is_outgoing(handler->argtypes[i])) {
				vars[i].val = (void *)va_arg(args, int *);
				Tcl_LinkVar(handler->interp, name->str, vars[i].val, TCL_LINK_INT);
			} else {
				vars[i].val = (void *)va_arg(args, int);
				Tcl_LinkVar(handler->interp, name->str, (char *)&vars[i].val,
					    TCL_LINK_INT|TCL_LINK_READ_ONLY);
			}
			break;
		case GAIM_TYPE_STRING:
			if (gaim_value_is_outgoing(handler->argtypes[i])) {
				vars[i].val = (void *)va_arg(args, char **);
				if (vars[i].val != NULL && *(char **)vars[i].val != NULL) {
					vars[i].str = (char *)ckalloc(strlen(*(char **)vars[i].val) + 1);
					strcpy(vars[i].str, *(char **)vars[i].val);
				} else {
					vars[i].str = (char *)ckalloc(1);
					*vars[i].str = '\0';
				}
				Tcl_LinkVar(handler->interp, name->str, (char *)&vars[i].str, TCL_LINK_STRING);
			} else {
				vars[i].val = (void *)va_arg(args, char *);
				Tcl_LinkVar(handler->interp, name->str, (char *)&vars[i].val,
					    TCL_LINK_STRING|TCL_LINK_READ_ONLY);
			}
			break;
		case GAIM_TYPE_SUBTYPE:
			switch (gaim_value_get_subtype(handler->argtypes[i])) {
			default:
			case GAIM_SUBTYPE_UNKNOWN:
				gaim_debug(GAIM_DEBUG_ERROR, "tcl", "subtype unknown\n");
			case GAIM_SUBTYPE_ACCOUNT:
			case GAIM_SUBTYPE_CONNECTION:
			case GAIM_SUBTYPE_CONVERSATION:
			case GAIM_SUBTYPE_CONV_WINDOW:
			case GAIM_SUBTYPE_PLUGIN:
				/* pointers again */
				if (gaim_value_is_outgoing(handler->argtypes[i])) {
					vars[i].val = va_arg(args, void **);
					Tcl_LinkVar(handler->interp, name->str, vars[i].val, TCL_LINK_INT);
				} else {
					vars[i].val = va_arg(args, void *);
					Tcl_LinkVar(handler->interp, name->str, (char *)&vars[i].val,
						    TCL_LINK_INT|TCL_LINK_READ_ONLY);
				}
				break;
			case GAIM_SUBTYPE_BLIST:
			case GAIM_SUBTYPE_BLIST_BUDDY:
			case GAIM_SUBTYPE_BLIST_GROUP:
			case GAIM_SUBTYPE_BLIST_CHAT:
				/* We're going to switch again for code-deduping */
				if (gaim_value_is_outgoing(handler->argtypes[i]))
					node = *va_arg(args, GaimBlistNode **);
				else
					node = va_arg(args, GaimBlistNode *);
				switch (node->type) {
				case GAIM_BLIST_GROUP_NODE:
					g_string_printf(val, "group {%s}", ((GaimGroup *)node)->name);
					break;
				case GAIM_BLIST_CONTACT_NODE:
					/* g_string_printf(val, "contact {%s}", Contact Name? ); */
					break;
				case GAIM_BLIST_BUDDY_NODE:
					g_string_printf(val, "buddy {%s} %lu", ((GaimBuddy *)node)->name,
							(unsigned long)((GaimBuddy *)node)->account);
					break;
				case GAIM_BLIST_CHAT_NODE:
					g_string_printf(val, "chat {%s} %lu", ((GaimChat *)node)->alias,
							(unsigned long)((GaimChat *)node)->account);
					break;
				case GAIM_BLIST_OTHER_NODE:
					g_string_printf(val, "other");
					break;
				}
				vars[i].str = g_strdup(val->str);
				Tcl_LinkVar(handler->interp, name->str, (char *)&vars[i].str,
					    TCL_LINK_STRING|TCL_LINK_READ_ONLY);
				break;
			}
		}
	}

	/* Call the friggin' procedure already */
	if ((error = Tcl_EvalObjEx(handler->interp, handler->proc, TCL_EVAL_GLOBAL)) != TCL_OK) {
		gaim_debug(GAIM_DEBUG_ERROR, "tcl", "error evaluating callback: %s\n",
			   Tcl_GetString(Tcl_GetObjResult(handler->interp)));
	} else {
		result = Tcl_GetObjResult(handler->interp);
		/* handle return values -- strings and words only */
		if (handler->returntype) {
			if (gaim_value_get_type(handler->returntype) == GAIM_TYPE_STRING) {
				retval = (void *)g_strdup(Tcl_GetString(result));
			} else {
				if ((error = Tcl_GetIntFromObj(handler->interp, result, (int *)&retval)) != TCL_OK) {
					gaim_debug(GAIM_DEBUG_ERROR, "tcl", "Error retrieving procedure result: %s\n",
						   Tcl_GetString(Tcl_GetObjResult(handler->interp)));
					retval = NULL;
				}
			}
		}
	}

	/* And finally clean up */
	for (i = 0; i < handler->nargs; i++) {
		g_string_printf(name, "::gaim::_callback::%s", handler->argnames[i]);
		Tcl_UnlinkVar(handler->interp, name->str);
		/* We basically only have to deal with strings and buddies
		 * on the way out */
		switch (gaim_value_get_type(handler->argtypes[i])) {
		case GAIM_TYPE_STRING:
			if (gaim_value_is_outgoing(handler->argtypes[i])) {
				if (vars[i].val != NULL && *(char **)vars[i].val != NULL) {
					g_free(*(char **)vars[i].val);
					*(char **)vars[i].val = g_strdup(vars[i].str);
				}
				ckfree(vars[i].str);
			}
			break;
		case GAIM_TYPE_SUBTYPE:
			switch(gaim_value_get_subtype(handler->argtypes[i])) {
			case GAIM_SUBTYPE_BLIST:
			case GAIM_SUBTYPE_BLIST_BUDDY:
			case GAIM_SUBTYPE_BLIST_GROUP:
			case GAIM_SUBTYPE_BLIST_CHAT:
				g_free(vars[i].str);
				break;
			default:
				/* nothing */
				;
			}
			break;
		default:
			/* nothing */
			;
		}
	}

	g_string_free(name, TRUE);
	g_string_free(val, FALSE);
	g_free(vars);

	return retval;
}