Mercurial > pidgin.yaz
view src/imgstore.h @ 9417:9f6a28af7164
[gaim-migrate @ 10232]
" IDLETRACK.DLL uses Windows hooks to record the last
time the user pressed a key or moved the mouse.
Windows hooks are a bit unfriendly in that they force
the hook DLL into every process - so IDLETRACK.DLL
gets added to every process after Gaim runs. This can
mean that IDLETRACK.DLL doesn't get unloaded when
Gaim stops, which causes a warning about being unable
to write to IDLETRACK.DLL if you then upgrade Gaim.
Further, hooking is a common tactic employed by key
loggers. If the user has a program installed that checks
for global hooks then it will warn the user that Gaim may
contain a key logger.
From Windows 2000 onwards Microsoft introduced an
API function called GetLastInputInfo that returns the
timer tick at the point that the user last pressed a key
or moved the mouse. I have changed idletrack.c so that
it will try to use this if it can, which avoids all the
ugliness of having to use hooks, but it will fall back to
using hooks if the function isn't present.
This patch changes all three exported functions in
idletrack.c.
In wgaim_set_idlehooks it checks to see if
GetLastInputInfo is present. If it is then the address of
the function is recorded and no hooks are set. If it isn't
then we're running on an old verison of Windows and the
hooks are set as per current behaviour.
In wgaim_remove_idlehooks the module handle taken for
USER32.DLL by wgaim_set_idlehooks is released.
In wgaim_get_lastactive the GetLastInputInfo function
is called, if present. If it isn't present then the hooks will
have run and the shared memory they write to will be
read as per current behaviour. Both methods end up
getting the timer tick of the last user activity, which is
returned as per current behaviour." --Andrew Whewell
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Sun, 27 Jun 2004 22:29:53 +0000 |
parents | 4ff4c34b7500 |
children | db62420a53a2 |
line wrap: on
line source
/** * @file imgstore.h IM Image Store API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _GAIM_CONV_IMGSTORE_H_ #define _GAIM_CONV_IMGSTORE_H_ struct _GaimStoredImage; typedef struct _GaimStoredImage GaimStoredImage; #ifdef __cplusplus extern "C" { #endif /** * Add an image to the store. The caller owns a reference * to the image in the store, and must dereference the image * with gaim_imgstore_unref for it to be freed. * * @param data Pointer to the image data. * @param size Image data's size. * @param filename Filename associated with image. * @return ID for the image. */ int gaim_imgstore_add(const void *data, size_t size, const char *filename); /** * Retrieve an image from the store. The caller does not own a * reference to the image. * * @param id The ID for the image. * * @return A pointer to the requested image, or NULL if it was not found. */ GaimStoredImage *gaim_imgstore_get(int id); /** * Retrieves a pointer to the image's data. * * @param i The Image * * @return A pointer to the data, which must not * be freed or modified. */ gpointer gaim_imgstore_get_data(GaimStoredImage *i); /** * Retrieves the length of the image's data. * * @param i The Image * * @return The size of the data that the pointer returned by * gaim_imgstore_get_data points to. */ size_t gaim_imgstore_get_size(GaimStoredImage *i); /** * Retrieves a pointer to the image's filename. * * @param i The Image * * @return A pointer to the filename, which must not * be freed or modified. */ const char *gaim_imgstore_get_filename(GaimStoredImage *i); /** * Increment the reference count for an image in the store. The * image will be removed from the store when the reference count * is zero. * * @param id The ID for the image. */ void gaim_imgstore_ref(int id); /** * Decrement the reference count for an image in the store. The * image will be removed from the store when the reference count * is zero. * * @param id The ID for the image. */ void gaim_imgstore_unref(int id); #ifdef __cplusplus } #endif #endif /* _GAIM_CONV_IMGSTORE_H_ */