Mercurial > pidgin.yaz
view src/network.c @ 9417:9f6a28af7164
[gaim-migrate @ 10232]
" IDLETRACK.DLL uses Windows hooks to record the last
time the user pressed a key or moved the mouse.
Windows hooks are a bit unfriendly in that they force
the hook DLL into every process - so IDLETRACK.DLL
gets added to every process after Gaim runs. This can
mean that IDLETRACK.DLL doesn't get unloaded when
Gaim stops, which causes a warning about being unable
to write to IDLETRACK.DLL if you then upgrade Gaim.
Further, hooking is a common tactic employed by key
loggers. If the user has a program installed that checks
for global hooks then it will warn the user that Gaim may
contain a key logger.
From Windows 2000 onwards Microsoft introduced an
API function called GetLastInputInfo that returns the
timer tick at the point that the user last pressed a key
or moved the mouse. I have changed idletrack.c so that
it will try to use this if it can, which avoids all the
ugliness of having to use hooks, but it will fall back to
using hooks if the function isn't present.
This patch changes all three exported functions in
idletrack.c.
In wgaim_set_idlehooks it checks to see if
GetLastInputInfo is present. If it is then the address of
the function is recorded and no hooks are set. If it isn't
then we're running on an old verison of Windows and the
hooks are set as per current behaviour.
In wgaim_remove_idlehooks the module handle taken for
USER32.DLL by wgaim_set_idlehooks is released.
In wgaim_get_lastactive the GetLastInputInfo function
is called, if present. If it isn't present then the hooks will
have run and the shared memory they write to will be
read as per current behaviour. Both methods end up
getting the timer tick of the last user activity, which is
returned as per current behaviour." --Andrew Whewell
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Sun, 27 Jun 2004 22:29:53 +0000 |
parents | e40f9afd420e |
children | ad93d76666dd |
line wrap: on
line source
/** * @file network.c Network Implementation * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "debug.h" #include "account.h" #include "network.h" #include "prefs.h" const unsigned char * gaim_network_ip_atoi(const char *ip) { static unsigned char ret[4]; gchar *delimiter = "."; gchar **split; int i; g_return_val_if_fail(ip != NULL, NULL); split = g_strsplit(ip, delimiter, 4); for (i = 0; split[i] != NULL; i++) ret[i] = atoi(split[i]); g_strfreev(split); /* i should always be 4 */ if (i != 4) return NULL; return ret; } void gaim_network_set_public_ip(const char *ip) { g_return_if_fail(ip != NULL); /* XXX - Ensure the IP address is valid */ gaim_prefs_set_string("/core/network/public_ip", ip); } const char * gaim_network_get_public_ip(void) { const char *ip; ip = gaim_prefs_get_string("/core/network/public_ip"); if (ip == NULL || *ip == '\0') return NULL; return ip; } static const char * gaim_network_get_local_ip_from_fd(int fd) { struct sockaddr_in addr; socklen_t len; static char ip[16]; const char *tmp; g_return_val_if_fail(fd >= 0, NULL); len = sizeof(addr); if (getsockname(fd, (struct sockaddr *) &addr, &len) == -1) { gaim_debug_warning("network", "getsockname: %s\n", strerror(errno)); return NULL; } tmp = inet_ntoa(addr.sin_addr); strncpy(ip, tmp, sizeof(ip)); return ip; } const char * gaim_network_get_local_system_ip(int fd) { struct hostent *host; char localhost[129]; long unsigned add; static char ip[46]; const char *tmp = NULL; if (fd >= 0) tmp = gaim_network_get_local_ip_from_fd(fd); if (tmp) return tmp; if (gethostname(localhost, 128) < 0) return NULL; if ((host = gethostbyname(localhost)) == NULL) return NULL; memcpy(&add, host->h_addr_list[0], 4); add = htonl(add); g_snprintf(ip, 16, "%lu.%lu.%lu.%lu", ((add >> 24) & 255), ((add >> 16) & 255), ((add >> 8) & 255), add & 255); return ip; } const char * gaim_network_get_my_ip(int fd) { const char *ip = NULL; /* Check if the user specified an IP manually */ if (!gaim_prefs_get_bool("/core/network/auto_ip")) { ip = gaim_network_get_public_ip(); if (ip != NULL) return ip; } /* Just fetch the IP of the local system */ return gaim_network_get_local_system_ip(fd); } static int gaim_network_do_listen(unsigned short port) { #if HAVE_GETADDRINFO int listenfd; const int on = 1; struct addrinfo hints, *res, *ressave; char serv[5]; snprintf(serv, sizeof(serv), "%d", port); memset(&hints, 0, sizeof(struct addrinfo)); hints.ai_flags = AI_PASSIVE; hints.ai_family = AF_UNSPEC; hints.ai_socktype = SOCK_STREAM; if (getaddrinfo(NULL /* any IP */, serv, &hints, &res) != 0) { gaim_debug_warning("network", "getaddrinfo: %s\n", strerror(errno)); return -1; } ressave = res; do { listenfd = socket(res->ai_family, res->ai_socktype, res->ai_protocol); if (listenfd < 0) continue; setsockopt(listenfd, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on)); if (bind(listenfd, res->ai_addr, res->ai_addrlen) == 0) break; /* success */ close(listenfd); } while ( (res = res->ai_next) ); if (!res) return -1; freeaddrinfo(ressave); #else int listenfd; const int on = 1; struct sockaddr_in sockin; if ((listenfd = socket(AF_INET, SOCK_STREAM, 0)) < 0) { gaim_debug_warning("network", "socket: %s\n", strerror(errno)); return -1; } if (setsockopt(listenfd, SOL_SOCKET, SO_REUSEADDR, (char *)&on, sizeof(on)) != 0) { gaim_debug_warning("network", "setsockopt: %s\n", strerror(errno)); close(listenfd); return -1; } memset(&sockin, 0, sizeof(struct sockaddr_in)); sockin.sin_family = AF_INET; sockin.sin_port = htons(port); if (bind(listenfd, (struct sockaddr *)&sockin, sizeof(struct sockaddr_in)) != 0) { gaim_debug_warning("network", "bind: %s\n", strerror(errno)); close(listenfd); return -1; } #endif if (listen(listenfd, 4) != 0) { gaim_debug_warning("network", "listen: %s\n", strerror(errno)); close(listenfd); return -1; } fcntl(listenfd, F_SETFL, O_NONBLOCK); gaim_debug_info("network", "Listening on port: %hu\n", gaim_network_get_port_from_fd(listenfd)); return listenfd; } int gaim_network_listen(unsigned short port) { g_return_val_if_fail(port != 0, -1); return gaim_network_do_listen(port); } int gaim_network_listen_range(unsigned short start, unsigned short end) { int ret = -1; if (gaim_prefs_get_bool("/core/network/ports_range_use")) { start = gaim_prefs_get_int("/core/network/ports_range_start"); end = gaim_prefs_get_int("/core/network/ports_range_end"); } else { if (end < start) end = start; } for (; start <= end; start++) { ret = gaim_network_do_listen(start); if (ret >= 0) break; } return ret; } unsigned short gaim_network_get_port_from_fd(int fd) { struct sockaddr_in addr; socklen_t len; g_return_val_if_fail(fd > 0, 0); len = sizeof(addr); if (getsockname(fd, (struct sockaddr *) &addr, &len) == -1) { gaim_debug_warning("network", "getsockname: %s\n", strerror(errno)); return 0; } return ntohs(addr.sin_port); } void gaim_network_init(void) { gaim_prefs_add_none ("/core/network"); gaim_prefs_add_bool ("/core/network/auto_ip", TRUE); gaim_prefs_add_string("/core/network/public_ip", ""); gaim_prefs_add_bool ("/core/network/ports_range_use", FALSE); gaim_prefs_add_int ("/core/network/ports_range_start", 1024); gaim_prefs_add_int ("/core/network/ports_range_end", 2048); }