Mercurial > pidgin.yaz
view src/pounce.c @ 9417:9f6a28af7164
[gaim-migrate @ 10232]
" IDLETRACK.DLL uses Windows hooks to record the last
time the user pressed a key or moved the mouse.
Windows hooks are a bit unfriendly in that they force
the hook DLL into every process - so IDLETRACK.DLL
gets added to every process after Gaim runs. This can
mean that IDLETRACK.DLL doesn't get unloaded when
Gaim stops, which causes a warning about being unable
to write to IDLETRACK.DLL if you then upgrade Gaim.
Further, hooking is a common tactic employed by key
loggers. If the user has a program installed that checks
for global hooks then it will warn the user that Gaim may
contain a key logger.
From Windows 2000 onwards Microsoft introduced an
API function called GetLastInputInfo that returns the
timer tick at the point that the user last pressed a key
or moved the mouse. I have changed idletrack.c so that
it will try to use this if it can, which avoids all the
ugliness of having to use hooks, but it will fall back to
using hooks if the function isn't present.
This patch changes all three exported functions in
idletrack.c.
In wgaim_set_idlehooks it checks to see if
GetLastInputInfo is present. If it is then the address of
the function is recorded and no hooks are set. If it isn't
then we're running on an old verison of Windows and the
hooks are set as per current behaviour.
In wgaim_remove_idlehooks the module handle taken for
USER32.DLL by wgaim_set_idlehooks is released.
In wgaim_get_lastactive the GetLastInputInfo function
is called, if present. If it isn't present then the hooks will
have run and the shared memory they write to will be
read as per current behaviour. Both methods end up
getting the timer tick of the last user activity, which is
returned as per current behaviour." --Andrew Whewell
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Sun, 27 Jun 2004 22:29:53 +0000 |
parents | 1a016d979ce0 |
children | 0ad01d743f60 |
line wrap: on
line source
/** * @file pounce.c Buddy Pounce API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "conversation.h" #include "debug.h" #include "pounce.h" #include "debug.h" #include "pounce.h" #include "util.h" typedef struct { GString *buffer; GaimPounce *pounce; GaimPounceEvent events; char *ui_name; char *pouncee; char *protocol_id; char *event_type; char *action_name; char *param_name; char *account_name; } PounceParserData; typedef struct { char *name; gboolean enabled; GHashTable *atts; } GaimPounceActionData; typedef struct { char *ui; GaimPounceCb cb; void (*new_pounce)(GaimPounce *); void (*free_pounce)(GaimPounce *); } GaimPounceHandler; static GHashTable *pounce_handlers = NULL; static GList *pounces = NULL; static guint pounces_save_timer = 0; static gboolean pounces_loaded = FALSE; static GaimPounceActionData * find_action_data(const GaimPounce *pounce, const char *name) { GaimPounceActionData *action; g_return_val_if_fail(pounce != NULL, NULL); g_return_val_if_fail(name != NULL, NULL); action = g_hash_table_lookup(pounce->actions, name); return action; } static void free_action_data(gpointer data) { GaimPounceActionData *action_data = data; g_free(action_data->name); g_hash_table_destroy(action_data->atts); g_free(action_data); } static gboolean pounces_save_cb(gpointer unused) { gaim_pounces_sync(); pounces_save_timer = 0; return FALSE; } static void schedule_pounces_save(void) { if (!pounces_save_timer) pounces_save_timer = gaim_timeout_add(5000, pounces_save_cb, NULL); } GaimPounce * gaim_pounce_new(const char *ui_type, GaimAccount *pouncer, const char *pouncee, GaimPounceEvent event) { GaimPounce *pounce; GaimPounceHandler *handler; g_return_val_if_fail(ui_type != NULL, NULL); g_return_val_if_fail(pouncer != NULL, NULL); g_return_val_if_fail(pouncee != NULL, NULL); g_return_val_if_fail(event != 0, NULL); pounce = g_new0(GaimPounce, 1); pounce->ui_type = g_strdup(ui_type); pounce->pouncer = pouncer; pounce->pouncee = g_strdup(pouncee); pounce->events = event; pounce->actions = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, free_action_data); handler = g_hash_table_lookup(pounce_handlers, pounce->ui_type); if (handler != NULL && handler->new_pounce != NULL) handler->new_pounce(pounce); pounces = g_list_append(pounces, pounce); return pounce; } void gaim_pounce_destroy(GaimPounce *pounce) { GaimPounceHandler *handler; g_return_if_fail(pounce != NULL); handler = g_hash_table_lookup(pounce_handlers, pounce->ui_type); pounces = g_list_remove(pounces, pounce); if (pounce->ui_type != NULL) g_free(pounce->ui_type); if (pounce->pouncee != NULL) g_free(pounce->pouncee); g_hash_table_destroy(pounce->actions); if (handler != NULL && handler->free_pounce != NULL) handler->free_pounce(pounce); g_free(pounce); schedule_pounces_save(); } void gaim_pounce_destroy_all_by_account(GaimAccount *account) { GaimAccount *pouncer; GaimPounce *pounce; GList *l, *l_next; g_return_if_fail(account != NULL); for (l = gaim_pounces_get_all(); l != NULL; l = l_next) { pounce = (GaimPounce *)l->data; l_next = l->next; pouncer = gaim_pounce_get_pouncer(pounce); if (pouncer == account) gaim_pounce_destroy(pounce); } } void gaim_pounce_set_events(GaimPounce *pounce, GaimPounceEvent events) { g_return_if_fail(pounce != NULL); g_return_if_fail(pounce != GAIM_POUNCE_NONE); pounce->events = events; schedule_pounces_save(); } void gaim_pounce_set_pouncer(GaimPounce *pounce, GaimAccount *pouncer) { g_return_if_fail(pounce != NULL); g_return_if_fail(pouncer != NULL); pounce->pouncer = pouncer; schedule_pounces_save(); } void gaim_pounce_set_pouncee(GaimPounce *pounce, const char *pouncee) { g_return_if_fail(pounce != NULL); g_return_if_fail(pouncee != NULL); if (pounce->pouncee != NULL) g_free(pounce->pouncee); pounce->pouncee = (pouncee == NULL ? NULL : g_strdup(pouncee)); schedule_pounces_save(); } void gaim_pounce_set_save(GaimPounce *pounce, gboolean save) { g_return_if_fail(pounce != NULL); pounce->save = save; schedule_pounces_save(); } void gaim_pounce_action_register(GaimPounce *pounce, const char *name) { GaimPounceActionData *action_data; g_return_if_fail(pounce != NULL); g_return_if_fail(name != NULL); if (g_hash_table_lookup(pounce->actions, name) != NULL) return; action_data = g_new0(GaimPounceActionData, 1); action_data->name = g_strdup(name); action_data->enabled = FALSE; action_data->atts = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, g_free); g_hash_table_insert(pounce->actions, g_strdup(name), action_data); schedule_pounces_save(); } void gaim_pounce_action_set_enabled(GaimPounce *pounce, const char *action, gboolean enabled) { GaimPounceActionData *action_data; g_return_if_fail(pounce != NULL); g_return_if_fail(action != NULL); action_data = find_action_data(pounce, action); g_return_if_fail(action_data != NULL); action_data->enabled = enabled; schedule_pounces_save(); } void gaim_pounce_action_set_attribute(GaimPounce *pounce, const char *action, const char *attr, const char *value) { GaimPounceActionData *action_data; g_return_if_fail(pounce != NULL); g_return_if_fail(action != NULL); g_return_if_fail(attr != NULL); action_data = find_action_data(pounce, action); g_return_if_fail(action_data != NULL); if (value == NULL) g_hash_table_remove(action_data->atts, attr); else g_hash_table_insert(action_data->atts, g_strdup(attr), g_strdup(value)); schedule_pounces_save(); } void gaim_pounce_set_data(GaimPounce *pounce, void *data) { g_return_if_fail(pounce != NULL); pounce->data = data; } GaimPounceEvent gaim_pounce_get_events(const GaimPounce *pounce) { g_return_val_if_fail(pounce != NULL, GAIM_POUNCE_NONE); return pounce->events; } GaimAccount * gaim_pounce_get_pouncer(const GaimPounce *pounce) { g_return_val_if_fail(pounce != NULL, NULL); return pounce->pouncer; } const char * gaim_pounce_get_pouncee(const GaimPounce *pounce) { g_return_val_if_fail(pounce != NULL, NULL); return pounce->pouncee; } gboolean gaim_pounce_get_save(const GaimPounce *pounce) { g_return_val_if_fail(pounce != NULL, FALSE); return pounce->save; } gboolean gaim_pounce_action_is_enabled(const GaimPounce *pounce, const char *action) { GaimPounceActionData *action_data; g_return_val_if_fail(pounce != NULL, FALSE); g_return_val_if_fail(action != NULL, FALSE); action_data = find_action_data(pounce, action); g_return_val_if_fail(action_data != NULL, FALSE); return action_data->enabled; } const char * gaim_pounce_action_get_attribute(const GaimPounce *pounce, const char *action, const char *attr) { GaimPounceActionData *action_data; g_return_val_if_fail(pounce != NULL, NULL); g_return_val_if_fail(action != NULL, NULL); g_return_val_if_fail(attr != NULL, NULL); action_data = find_action_data(pounce, action); g_return_val_if_fail(action_data != NULL, NULL); return g_hash_table_lookup(action_data->atts, attr); } void * gaim_pounce_get_data(const GaimPounce *pounce) { g_return_val_if_fail(pounce != NULL, NULL); return pounce->data; } void gaim_pounce_execute(const GaimAccount *pouncer, const char *pouncee, GaimPounceEvent events) { GaimPounce *pounce; GaimPounceHandler *handler; GList *l, *l_next; char *norm_pouncee; g_return_if_fail(pouncer != NULL); g_return_if_fail(pouncee != NULL); g_return_if_fail(events != GAIM_POUNCE_NONE); norm_pouncee = g_strdup(gaim_normalize(pouncer, pouncee)); for (l = gaim_pounces_get_all(); l != NULL; l = l_next) { pounce = (GaimPounce *)l->data; l_next = l->next; if ((gaim_pounce_get_events(pounce) & events) && (gaim_pounce_get_pouncer(pounce) == pouncer) && !gaim_utf8_strcasecmp(gaim_normalize(pouncer, gaim_pounce_get_pouncee(pounce)), norm_pouncee)) { handler = g_hash_table_lookup(pounce_handlers, pounce->ui_type); if (handler != NULL && handler->cb != NULL) { handler->cb(pounce, events, gaim_pounce_get_data(pounce)); if (!gaim_pounce_get_save(pounce)) gaim_pounce_destroy(pounce); } } } g_free(norm_pouncee); } GaimPounce * gaim_find_pounce(const GaimAccount *pouncer, const char *pouncee, GaimPounceEvent events) { GaimPounce *pounce = NULL; GList *l; char *norm_pouncee; g_return_val_if_fail(pouncer != NULL, NULL); g_return_val_if_fail(pouncee != NULL, NULL); g_return_val_if_fail(events != GAIM_POUNCE_NONE, NULL); norm_pouncee = g_strdup(gaim_normalize(pouncer, pouncee)); for (l = gaim_pounces_get_all(); l != NULL; l = l->next) { pounce = (GaimPounce *)l->data; if ((gaim_pounce_get_events(pounce) & events) && (gaim_pounce_get_pouncer(pounce) == pouncer) && !gaim_utf8_strcasecmp(gaim_normalize(pouncer, gaim_pounce_get_pouncee(pounce)), norm_pouncee)) { break; } pounce = NULL; } g_free(norm_pouncee); return pounce; } /* XML Stuff */ static void free_parser_data(gpointer user_data) { PounceParserData *data = user_data; if (data->buffer != NULL) g_string_free(data->buffer, TRUE); if (data->ui_name != NULL) g_free(data->ui_name); if (data->pouncee != NULL) g_free(data->pouncee); if (data->protocol_id != NULL) g_free(data->protocol_id); if (data->event_type != NULL) g_free(data->event_type); if (data->action_name != NULL) g_free(data->action_name); if (data->param_name != NULL) g_free(data->param_name); if (data->account_name != NULL) g_free(data->account_name); g_free(data); } static void start_element_handler(GMarkupParseContext *context, const gchar *element_name, const gchar **attribute_names, const gchar **attribute_values, gpointer user_data, GError **error) { PounceParserData *data = user_data; GHashTable *atts; int i; atts = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, g_free); for (i = 0; attribute_names[i] != NULL; i++) { g_hash_table_insert(atts, g_strdup(attribute_names[i]), g_strdup(attribute_values[i])); } if (data->buffer != NULL) { g_string_free(data->buffer, TRUE); data->buffer = NULL; } if (!strcmp(element_name, "pounce")) { const char *ui = g_hash_table_lookup(atts, "ui"); if (ui == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Unset 'ui' parameter for pounce!\n"); } else data->ui_name = g_strdup(ui); data->events = 0; } else if (!strcmp(element_name, "account")) { const char *protocol_id = g_hash_table_lookup(atts, "protocol"); if (protocol_id == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Unset 'protocol' parameter for account!\n"); } else data->protocol_id = g_strdup(protocol_id); } else if (!strcmp(element_name, "event")) { const char *type = g_hash_table_lookup(atts, "type"); if (type == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Unset 'type' parameter for event!\n"); } else data->event_type = g_strdup(type); } else if (!strcmp(element_name, "action")) { const char *type = g_hash_table_lookup(atts, "type"); if (type == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Unset 'type' parameter for action!\n"); } else data->action_name = g_strdup(type); } else if (!strcmp(element_name, "param")) { const char *param_name = g_hash_table_lookup(atts, "name"); if (param_name == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Unset 'name' parameter for param!\n"); } else data->param_name = g_strdup(param_name); } g_hash_table_destroy(atts); } static void end_element_handler(GMarkupParseContext *context, const gchar *element_name, gpointer user_data, GError **error) { PounceParserData *data = user_data; gchar *buffer = NULL; if (data->buffer != NULL) { buffer = g_string_free(data->buffer, FALSE); data->buffer = NULL; } if (!strcmp(element_name, "account")) { data->account_name = g_strdup(buffer); } else if (!strcmp(element_name, "pouncee")) { data->pouncee = g_strdup(buffer); } else if (!strcmp(element_name, "event")) { if (!strcmp(data->event_type, "sign-on")) data->events |= GAIM_POUNCE_SIGNON; else if (!strcmp(data->event_type, "sign-off")) data->events |= GAIM_POUNCE_SIGNOFF; else if (!strcmp(data->event_type, "away")) data->events |= GAIM_POUNCE_AWAY; else if (!strcmp(data->event_type, "return-from-away")) data->events |= GAIM_POUNCE_AWAY_RETURN; else if (!strcmp(data->event_type, "idle")) data->events |= GAIM_POUNCE_IDLE; else if (!strcmp(data->event_type, "return-from-idle")) data->events |= GAIM_POUNCE_IDLE_RETURN; else if (!strcmp(data->event_type, "start-typing")) data->events |= GAIM_POUNCE_TYPING; else if (!strcmp(data->event_type, "stop-typing")) data->events |= GAIM_POUNCE_TYPING_STOPPED; g_free(data->event_type); data->event_type = NULL; } else if (!strcmp(element_name, "action")) { gaim_pounce_action_register(data->pounce, data->action_name); gaim_pounce_action_set_enabled(data->pounce, data->action_name, TRUE); g_free(data->action_name); data->action_name = NULL; } else if (!strcmp(element_name, "param")) { gaim_pounce_action_set_attribute(data->pounce, data->action_name, data->param_name, buffer); g_free(data->param_name); data->param_name = NULL; } else if (!strcmp(element_name, "events")) { GaimAccount *account; account = gaim_accounts_find(data->account_name, data->protocol_id); g_free(data->account_name); g_free(data->protocol_id); data->account_name = NULL; data->protocol_id = NULL; if (account == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Account for pounce not found!\n"); } else { gaim_debug(GAIM_DEBUG_INFO, "pounce", "Creating pounce: %s, %s\n", data->ui_name, data->pouncee); data->pounce = gaim_pounce_new(data->ui_name, account, data->pouncee, data->events); } g_free(data->pouncee); data->pouncee = NULL; } else if (!strcmp(element_name, "save")) { gaim_pounce_set_save(data->pounce, TRUE); } else if (!strcmp(element_name, "pounce")) { data->pounce = NULL; data->events = 0; if (data->ui_name != NULL) g_free(data->ui_name); if (data->pouncee != NULL) g_free(data->pouncee); if (data->protocol_id != NULL) g_free(data->protocol_id); if (data->event_type != NULL) g_free(data->event_type); if (data->action_name != NULL) g_free(data->action_name); if (data->param_name != NULL) g_free(data->param_name); if (data->account_name != NULL) g_free(data->account_name); data->ui_name = NULL; data->pounce = NULL; data->protocol_id = NULL; data->event_type = NULL; data->action_name = NULL; data->param_name = NULL; data->account_name = NULL; } if (buffer != NULL) g_free(buffer); } static void text_handler(GMarkupParseContext *context, const gchar *text, gsize text_len, gpointer user_data, GError **error) { PounceParserData *data = user_data; if (data->buffer == NULL) data->buffer = g_string_new_len(text, text_len); else g_string_append_len(data->buffer, text, text_len); } static GMarkupParser pounces_parser = { start_element_handler, end_element_handler, text_handler, NULL, NULL }; gboolean gaim_pounces_load(void) { gchar *filename = g_build_filename(gaim_user_dir(), "pounces.xml", NULL); gchar *contents = NULL; gsize length; GMarkupParseContext *context; GError *error = NULL; PounceParserData *parser_data; if (filename == NULL) { pounces_loaded = TRUE; return FALSE; } if (!g_file_get_contents(filename, &contents, &length, &error)) { gaim_debug(GAIM_DEBUG_ERROR, "pounces", "Error reading pounces: %s\n", error->message); g_free(filename); g_error_free(error); pounces_loaded = TRUE; return FALSE; } parser_data = g_new0(PounceParserData, 1); context = g_markup_parse_context_new(&pounces_parser, 0, parser_data, free_parser_data); if (!g_markup_parse_context_parse(context, contents, length, NULL)) { g_markup_parse_context_free(context); g_free(contents); g_free(filename); pounces_loaded = TRUE; return FALSE; } if (!g_markup_parse_context_end_parse(context, NULL)) { gaim_debug(GAIM_DEBUG_ERROR, "pounces", "Error parsing %s\n", filename); g_markup_parse_context_free(context); g_free(contents); g_free(filename); pounces_loaded = TRUE; return FALSE; } g_markup_parse_context_free(context); g_free(contents); g_free(filename); pounces_loaded = TRUE; return TRUE; } static void write_action_parameter(gpointer key, gpointer value, gpointer user_data) { const char *name, *param_value; FILE *fp; param_value = (const char *)value; name = (const char *)key; fp = (FILE *)user_data; fprintf(fp, " <param name='%s'>%s</param>\n", name, param_value); } static void write_action_parameter_list(gpointer key, gpointer value, gpointer user_data) { GaimPounceActionData *action_data; const char *action; FILE *fp; action_data = (GaimPounceActionData *)value; action = (const char *)key; fp = (FILE *)user_data; if (!action_data->enabled) return; fprintf(fp, " <action type='%s'", action); if (g_hash_table_size(action_data->atts) == 0) { fprintf(fp, "/>\n"); } else { fprintf(fp, ">\n"); g_hash_table_foreach(action_data->atts, write_action_parameter, fp); fprintf(fp, " </action>\n"); } } static void gaim_pounces_write(FILE *fp, GaimPounce *pounce) { GaimAccount *pouncer; GaimPounceEvent events; char *pouncer_name; pouncer = gaim_pounce_get_pouncer(pounce); events = gaim_pounce_get_events(pounce); pouncer_name = g_markup_escape_text(gaim_account_get_username(pouncer), -1); fprintf(fp, " <pounce ui='%s'>\n", pounce->ui_type); fprintf(fp, " <account protocol='%s'>%s</account>\n", pouncer->protocol_id, pouncer_name); fprintf(fp, " <pouncee>%s</pouncee>\n", gaim_pounce_get_pouncee(pounce)); fprintf(fp, " <events>\n"); if (events & GAIM_POUNCE_SIGNON) fprintf(fp, " <event type='sign-on'/>\n"); if (events & GAIM_POUNCE_SIGNOFF) fprintf(fp, " <event type='sign-off'/>\n"); if (events & GAIM_POUNCE_AWAY) fprintf(fp, " <event type='away'/>\n"); if (events & GAIM_POUNCE_AWAY_RETURN) fprintf(fp, " <event type='return-from-away'/>\n"); if (events & GAIM_POUNCE_IDLE) fprintf(fp, " <event type='idle'/>\n"); if (events & GAIM_POUNCE_IDLE_RETURN) fprintf(fp, " <event type='return-from-idle'/>\n"); if (events & GAIM_POUNCE_TYPING) fprintf(fp, " <event type='start-typing'/>\n"); if (events & GAIM_POUNCE_TYPING_STOPPED) fprintf(fp, " <event type='stop-typing'/>\n"); fprintf(fp, " </events>\n"); fprintf(fp, " <actions>\n"); g_hash_table_foreach(pounce->actions, write_action_parameter_list, fp); fprintf(fp, " </actions>\n"); if (gaim_pounce_get_save(pounce)) fprintf(fp, " <save/>\n"); fprintf(fp, " </pounce>\n"); g_free(pouncer_name); } void gaim_pounces_sync(void) { FILE *fp; const char *user_dir = gaim_user_dir(); char *filename; char *filename_real; if (!pounces_loaded) { gaim_debug(GAIM_DEBUG_WARNING, "pounces", "Writing pounces to disk.\n"); schedule_pounces_save(); return; } if (user_dir == NULL) return; gaim_debug(GAIM_DEBUG_INFO, "pounces", "Writing pounces to disk.\n"); fp = fopen(user_dir, "r"); if (fp == NULL) mkdir(user_dir, S_IRUSR | S_IWUSR | S_IXUSR); else fclose(fp); filename = g_build_filename(user_dir, "pounces.xml.save", NULL); if ((fp = fopen(filename, "w")) != NULL) { GList *l; fprintf(fp, "<?xml version='1.0' encoding='UTF-8' ?>\n\n"); fprintf(fp, "<pounces>\n"); for (l = gaim_pounces_get_all(); l != NULL; l = l->next) gaim_pounces_write(fp, l->data); fprintf(fp, "</pounces>\n"); fclose(fp); chmod(filename, S_IRUSR | S_IWUSR); } else { gaim_debug(GAIM_DEBUG_ERROR, "pounces", "Unable to write %s\n", filename); g_free(filename); return; } filename_real = g_build_filename(user_dir, "pounces.xml", NULL); if (rename(filename, filename_real) < 0) { gaim_debug(GAIM_DEBUG_ERROR, "pounces", "Error renaming %s to %s\n", filename, filename_real); } g_free(filename); g_free(filename_real); } void gaim_pounces_register_handler(const char *ui, GaimPounceCb cb, void (*new_pounce)(GaimPounce *pounce), void (*free_pounce)(GaimPounce *pounce)) { GaimPounceHandler *handler; g_return_if_fail(ui != NULL); g_return_if_fail(cb != NULL); handler = g_new0(GaimPounceHandler, 1); handler->ui = g_strdup(ui); handler->cb = cb; handler->new_pounce = new_pounce; handler->free_pounce = free_pounce; g_hash_table_insert(pounce_handlers, g_strdup(ui), handler); } void gaim_pounces_unregister_handler(const char *ui) { g_return_if_fail(ui != NULL); g_hash_table_remove(pounce_handlers, ui); } GList * gaim_pounces_get_all(void) { return pounces; } static void free_pounce_handler(gpointer user_data) { GaimPounceHandler *handler = (GaimPounceHandler *)user_data; g_free(handler->ui); g_free(handler); } static void buddy_state_cb(GaimBuddy *buddy, GaimPounceEvent event) { gaim_pounce_execute(buddy->account, buddy->name, event); } static void buddy_typing_cb(GaimConversation *conv, void *data) { GaimAccount *account = gaim_conversation_get_account(conv); const char *name = gaim_conversation_get_name(conv); if (gaim_find_buddy(account, name) != NULL) { GaimPounceEvent event; event = (gaim_conv_im_get_typing_state(GAIM_CONV_IM(conv)) == GAIM_TYPING ? GAIM_POUNCE_TYPING : GAIM_POUNCE_TYPING_STOPPED); gaim_pounce_execute(account, name, event); } } void * gaim_pounces_get_handle(void) { static int pounce_handle; return &pounce_handle; } void gaim_pounces_init(void) { void *blist_handle = gaim_blist_get_handle(); void *conv_handle = gaim_conversations_get_handle(); void *handle = gaim_pounces_get_handle(); pounce_handlers = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, free_pounce_handler); gaim_signal_connect(blist_handle, "buddy-idle", handle, GAIM_CALLBACK(buddy_state_cb), GINT_TO_POINTER(GAIM_POUNCE_IDLE)); gaim_signal_connect(blist_handle, "buddy-unidle", handle, GAIM_CALLBACK(buddy_state_cb), GINT_TO_POINTER(GAIM_POUNCE_IDLE_RETURN)); gaim_signal_connect(blist_handle, "buddy-away", handle, GAIM_CALLBACK(buddy_state_cb), GINT_TO_POINTER(GAIM_POUNCE_AWAY)); gaim_signal_connect(blist_handle, "buddy-back", handle, GAIM_CALLBACK(buddy_state_cb), GINT_TO_POINTER(GAIM_POUNCE_AWAY_RETURN)); gaim_signal_connect(blist_handle, "buddy-signed-on", handle, GAIM_CALLBACK(buddy_state_cb), GINT_TO_POINTER(GAIM_POUNCE_SIGNON)); gaim_signal_connect(blist_handle, "buddy-signed-off", handle, GAIM_CALLBACK(buddy_state_cb), GINT_TO_POINTER(GAIM_POUNCE_SIGNOFF)); gaim_signal_connect(conv_handle, "buddy-typing", handle, GAIM_CALLBACK(buddy_typing_cb), NULL); gaim_signal_connect(conv_handle, "buddy-typing-stopped", handle, GAIM_CALLBACK(buddy_typing_cb), NULL); } void gaim_pounces_uninit() { if (pounces_save_timer != 0) { gaim_timeout_remove(pounces_save_timer); pounces_save_timer = 0; gaim_pounces_sync(); } gaim_signals_disconnect_by_handle(gaim_pounces_get_handle()); }