view src/prpl.h @ 9417:9f6a28af7164

[gaim-migrate @ 10232] " IDLETRACK.DLL uses Windows hooks to record the last time the user pressed a key or moved the mouse. Windows hooks are a bit unfriendly in that they force the hook DLL into every process - so IDLETRACK.DLL gets added to every process after Gaim runs. This can mean that IDLETRACK.DLL doesn't get unloaded when Gaim stops, which causes a warning about being unable to write to IDLETRACK.DLL if you then upgrade Gaim. Further, hooking is a common tactic employed by key loggers. If the user has a program installed that checks for global hooks then it will warn the user that Gaim may contain a key logger. From Windows 2000 onwards Microsoft introduced an API function called GetLastInputInfo that returns the timer tick at the point that the user last pressed a key or moved the mouse. I have changed idletrack.c so that it will try to use this if it can, which avoids all the ugliness of having to use hooks, but it will fall back to using hooks if the function isn't present. This patch changes all three exported functions in idletrack.c. In wgaim_set_idlehooks it checks to see if GetLastInputInfo is present. If it is then the address of the function is recorded and no hooks are set. If it isn't then we're running on an old verison of Windows and the hooks are set as per current behaviour. In wgaim_remove_idlehooks the module handle taken for USER32.DLL by wgaim_set_idlehooks is released. In wgaim_get_lastactive the GetLastInputInfo function is called, if present. If it isn't present then the hooks will have run and the shared memory they write to will be read as per current behaviour. Both methods end up getting the timer tick of the last user activity, which is returned as per current behaviour." --Andrew Whewell committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Sun, 27 Jun 2004 22:29:53 +0000
parents 01c50436203e
children eae7e049d639
line wrap: on
line source

/**
 * @file prpl.h Protocol Plugin functions
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

/* this file should be all that prpls need to include. therefore, by including
 * this file, they should get glib, proxy, gaim_connection, prpl, etc. */

#ifndef _GAIM_PRPL_H_
#define _GAIM_PRPL_H_

typedef struct _GaimPluginProtocolInfo GaimPluginProtocolInfo;

/**************************************************************************/
/** @name Basic Protocol Information                                      */
/**************************************************************************/
/*@{*/

/**
 * Protocol types and numbers.
 *
 * Do not assume a new protocol number without talking to
 * Rob Flynn or Sean Egan first!
 */
typedef enum
{
	GAIM_PROTO_TOC = 0,     /**< AIM TOC protocol          */
	GAIM_PROTO_OSCAR,       /**< AIM OSCAR protocol        */
	GAIM_PROTO_YAHOO,       /**< Yahoo Messenger protocol  */
	GAIM_PROTO_ICQ,         /**< Outdated ICQ protocol     */
	GAIM_PROTO_MSN,         /**< MSN Messenger protocol    */
	GAIM_PROTO_IRC,         /**< IRC protocol              */
	GAIM_PROTO_FTP,         /**< FTP protocol              */
	GAIM_PROTO_VGATE,       /**< VGATE protocol            */
	GAIM_PROTO_JABBER,      /**< Jabber protocol           */
	GAIM_PROTO_NAPSTER,     /**< Napster/OpenNAP protocol  */
	GAIM_PROTO_ZEPHYR,      /**< MIT Zephyr protocol       */
	GAIM_PROTO_GADUGADU,    /**< Gadu-Gadu protocol        */
	GAIM_PROTO_SAMETIME,    /**< SameTime protocol         */
	GAIM_PROTO_TLEN,        /**< TLEN protocol             */
	GAIM_PROTO_RVP,         /**< RVP protocol              */
	GAIM_PROTO_BACKRUB,     /**< Instant Massager protocol */
	GAIM_PROTO_MOO,         /**< MOO protocol              */
	GAIM_PROTO_ELVIN,       /**< Elvin Protocol            */
	GAIM_PROTO_TREPIA,      /**< Trepia IM protocol        */
	GAIM_PROTO_BATTLENET,   /**< Battle.NET protocol       */
	GAIM_PROTO_SSCP,	/**< SSCP (ConfMgr) protocol   */
	GAIM_PROTO_BLOGGER,	/**< Blogger xml-rpc protocol  */
	/* If you add any more prpl numbers,  then a curse will
	 * be placed upon your keyboard the likes of which the
	 * world has never known. prpl numbers are no longer
	 * necessary.  --Nathan
	 * */
	GAIM_PROTO_UNTAKEN      /**< Untaken protocol number   */

} GaimProtocol;


/** Default protocol plugin description */
#define GAIM_PRPL_DESC(x) \
		"Allows gaim to use the " (x) " protocol.\n\n"      \
		"Now that you have loaded this protocol, use the "  \
		"Account Editor to add an account that uses this "  \
		"protocol. You can access the Account Editor from " \
		"the \"Accounts\" button on the login window or "   \
		"in the \"Tools\" menu in the buddy list window."

/** Default protocol */
#define GAIM_PROTO_DEFAULT "prpl-oscar"

/*@}*/

/**
 * Flags applicable to outgoing/incoming IMs from prpls.
 */
typedef enum
{
	GAIM_CONV_IM_AUTO_RESP = 0x0001,    /**< Auto response.    */
	GAIM_CONV_IM_IMAGES    = 0x0002     /**< Contains images.  */

} GaimConvImFlags;

typedef enum {
	GAIM_ICON_SCALE_DISPLAY = 0x01,		/**< We scale the icon when we display it */
	GAIM_ICON_SCALE_SEND = 0x02			/**< We scale the icon before we send it to the server */
} GaimIconScaleRules;


/**
 * A description of a Buddy Icon specification.  This tells Gaim what kind of image file
 * it should give this prpl, and what kind of image file it should expect back.
 * Dimensions less than 1 should be ignored and the image not scaled.
 */
typedef struct {
	char *format;                       /**< This is a comma-delimited list of image formats or NULL if icons are not supported. 
					     * The core nor the prpl will actually check to see if the data it's given matches this, it's entirely
					     * up to the UI to do what it wants */
	int min_width;                          /**< The minimum width of this icon  */
	int min_height;                         /**< The minimum height of this icon */
	int max_width;                          /**< The maximum width of this icon  */
	int max_height;                         /**< The maximum height of this icon */
	GaimIconScaleRules scale_rules;		/**< How to stretch this icon */
} GaimBuddyIconSpec;

/* This #define exists just to make it easier to fill out the buddy icon field in he prpl info struct for protocols that couldn't care less. */
#define NO_BUDDY_ICONS {NULL, 0, 0, 0, 0, 0}

#include "blist.h"
#include "proxy.h"
#include "plugin.h"

/**
 * Protocol options
 *
 * These should all be stuff that some plugins can do and others can't.
 */
typedef enum
{
	/**
	 * Use a unique name, not an alias, for chat rooms.
	 *
	 * Jabber lets you choose what name you want for chat.
	 * So it shouldn't be pulling the alias for when you're in chat;
	 * it gets annoying.
	 */
	OPT_PROTO_UNIQUE_CHATNAME = 0x00000004,

	/**
	 * Chat rooms have topics.
	 *
	 * IRC and Jabber support this.
	 */
	OPT_PROTO_CHAT_TOPIC = 0x00000008,

	/**
	 * Don't require passwords for sign-in.
	 *
	 * Zephyr doesn't require passwords, so there's no need for
	 * a password prompt.
	 */
	OPT_PROTO_NO_PASSWORD = 0x00000010,

	/**
	 * Notify on new mail.
	 *
	 * MSN and Yahoo notify you when you have new mail.
	 */
	OPT_PROTO_MAIL_CHECK = 0x00000020,

	/**
	 * Buddy icon support.
	 *
	 * Oscar and Jabber have buddy icons.
	 *
	 * *We'll do this a bit more sophisticated like, now.
	 *
	 * OPT_PROTO_BUDDY_ICON = 0x00000040,
	 */

	/**
	 * Images in IMs.
	 *
	 * Oscar lets you send images in direct IMs.
	 */
	OPT_PROTO_IM_IMAGE = 0x00000080,

	/**
	 * Allow passwords to be optional.
	 *
	 * Passwords in IRC are optional, and are needed for certain
	 * functionality.
	 */
	OPT_PROTO_PASSWORD_OPTIONAL = 0x00000100,

	/**
	 * Allows font size to be specified in sane point size
	 *
	 * Probably just Jabber and Y!M
	 */
	OPT_PROTO_USE_POINTSIZE = 0x00000200

} GaimProtocolOptions;

/** Custom away message. */
#define GAIM_AWAY_CUSTOM _("Custom")

/** Some structs defined in roomlist.h */
struct _GaimRoomlist;
struct _GaimRoomlistRoom;

/**
 * A protocol plugin information structure.
 *
 * Every protocol plugin initializes this structure. It is the gateway
 * between gaim and the protocol plugin.
 */
struct _GaimPluginProtocolInfo
{
	unsigned int api_version;     /**< API version number.             */

	GaimProtocolOptions options;  /**< Protocol options.          */

	GList *user_splits;      /* A GList of GaimAccountUserSplit */
	GList *protocol_options; /* A GList of GaimAccountOption    */
	
	GaimBuddyIconSpec icon_spec; /* The icon spec. */
	
	/**
	 * Returns the base icon name for the given buddy and account.
	 * If buddy is NULL, it will return the name to use for the account's icon
	 */
	const char *(*list_icon)(GaimAccount *account, GaimBuddy *buddy);

	/**
	 * Fills the four char**'s with string identifiers for "emblems"
	 * that the UI will interpret and display as relevant
	 */
	void (*list_emblems)(GaimBuddy *buddy, char **se, char **sw,
						  char **nw, char **ne);

	/**
	 * Gets a short string representing this buddy's status.  This will
	 * be shown on the buddy list.
	 */
	char *(*status_text)(GaimBuddy *buddy);

	/**
	 * Gets a string to put in the buddy list tooltip.
	 */
	char *(*tooltip_text)(GaimBuddy *buddy);

	GList *(*away_states)(GaimConnection *gc);

	GList *(*blist_node_menu)(GaimBlistNode *node);
	GList *(*chat_info)(GaimConnection *);

	/* All the server-related functions */
	void (*login)(GaimAccount *);
	void (*close)(GaimConnection *);
	int  (*send_im)(GaimConnection *, const char *who,
					const char *message,
					GaimConvImFlags flags);
	void (*set_info)(GaimConnection *, const char *info);
	int  (*send_typing)(GaimConnection *, const char *name, int typing);
	void (*get_info)(GaimConnection *, const char *who);
	void (*set_away)(GaimConnection *, const char *state, const char *message);
	void (*set_idle)(GaimConnection *, int idletime);
	void (*change_passwd)(GaimConnection *, const char *old_pass,
						  const char *new_pass);
	void (*add_buddy)(GaimConnection *, GaimBuddy *buddy, GaimGroup *group);
	void (*add_buddies)(GaimConnection *, GList *buddies, GList *groups);
	void (*remove_buddy)(GaimConnection *, GaimBuddy *buddy, GaimGroup *group);
	void (*remove_buddies)(GaimConnection *, GList *buddies, GList *groups);
	void (*add_permit)(GaimConnection *, const char *name);
	void (*add_deny)(GaimConnection *, const char *name);
	void (*rem_permit)(GaimConnection *, const char *name);
	void (*rem_deny)(GaimConnection *, const char *name);
	void (*set_permit_deny)(GaimConnection *);
	void (*warn)(GaimConnection *, const char *who, int anonymous);
	void (*join_chat)(GaimConnection *, GHashTable *components);
	void (*reject_chat)(GaimConnection *, GHashTable *components);
	void (*chat_invite)(GaimConnection *, int id,
						const char *who, const char *message);
	void (*chat_leave)(GaimConnection *, int id);
	void (*chat_whisper)(GaimConnection *, int id,
						 const char *who, const char *message);
	int  (*chat_send)(GaimConnection *, int id, const char *message);
	void (*keepalive)(GaimConnection *);

	/* new user registration */
	void (*register_user)(GaimAccount *);

	/* get "chat buddy" info and away message */
	void (*get_cb_info)(GaimConnection *, int, const char *who);
	void (*get_cb_away)(GaimConnection *, int, const char *who);

	/* save/store buddy's alias on server list/roster */
	void (*alias_buddy)(GaimConnection *, const char *who,
						const char *alias);

	/* change a buddy's group on a server list/roster */
	void (*group_buddy)(GaimConnection *, const char *who,
						const char *old_group, const char *new_group);

	/* rename a group on a server list/roster */
	void (*rename_group)(GaimConnection *, const char *old_name,
						 GaimGroup *group, GList *moved_buddies);

	void (*buddy_free)(GaimBuddy *);

	void (*convo_closed)(GaimConnection *, const char *who);

	const char *(*normalize)(const GaimAccount *, const char *);

	void (*set_buddy_icon)(GaimConnection *, const char *filename);

	void (*remove_group)(GaimConnection *gc, GaimGroup *group);

	char *(*get_cb_real_name)(GaimConnection *gc, int id, const char *who);

	void (*set_chat_topic)(GaimConnection *gc, int id, const char *topic);

	GaimChat *(*find_blist_chat)(GaimAccount *account, const char *name);

	/* room listing prpl callbacks */
	struct _GaimRoomlist *(*roomlist_get_list)(GaimConnection *gc);
	void (*roomlist_cancel)(struct _GaimRoomlist *list);
	void (*roomlist_expand_category)(struct _GaimRoomlist *list, struct _GaimRoomlistRoom *category);
};

#define GAIM_IS_PROTOCOL_PLUGIN(plugin) \
	((plugin)->info->type == GAIM_PLUGIN_PROTOCOL)

#define GAIM_PLUGIN_PROTOCOL_INFO(plugin) \
	((GaimPluginProtocolInfo *)(plugin)->info->extra_info)

/* It's not like we're going to run out of integers for this version
   number, but we only want to really change it once per release. */
/* GAIM_PRPL_API_VERSION last changed for version: 0.79 */
#define GAIM_PRPL_API_VERSION 5

#ifdef __cplusplus
extern "C" {
#endif

/**
 * Returns the plugin ID for a protocol number.
 *
 * @param protocol The protocol number.
 *
 * @return The plugin ID for those numbers that support it.
 */
const char *gaim_prpl_num_to_id(GaimProtocol protocol);

/**
 * Returns the plugin number for a protocol ID.
 *
 * @param id The protocol ID.
 *
 * @return The protocol ID for valid protocol plugin IDs.
 */
GaimProtocol gaim_prpl_id_to_num(const char *id);

/**
 * Finds a protocol plugin structure of the specified type.
 *
 * @param id The protocol plugin;
 */
GaimPlugin *gaim_find_prpl(const char *id);

#ifdef __cplusplus
}
#endif

#endif /* _PRPL_H_ */