view plugins/gaiminc.c @ 94:9f6ce50ffb78

[gaim-migrate @ 104] Woohoo, the landing of the plugins. Nearly everything necessary is here. The only thing missing is that you can't load a plugin without signing on first (at least, not without some trickery). committer: Tailor Script <tailor@pidgin.im>
author Eric Warmenhoven <eric@warmenhoven.org>
date Sun, 09 Apr 2000 11:18:25 +0000
parents f3c6cf79f651
children 247f540ea6e1
line wrap: on
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#define GAIM_PLUGINS

#include <gtk/gtk.h>
#include <time.h>
#include <stdio.h>
#include <fcntl.h>
#include <string.h>
#include "gaim.h"

void echo_hi(void *m) {
	/* this doesn't do much, just lets you know who we are :) */
	show_about(NULL, NULL);
}

void reverse(char **who, char **message, void *m) {
	/* this will drive you insane. whenever you receive a message,
	 * the text of the message (HTML and all) will be reversed. */
	int i, l;
	char tmp;
	l = strlen(*message);

	if (!strcmp(*who, current_user->username))
		return;

	for (i = 0; i < l/2; i++) {
		tmp = (*message)[i];
		(*message)[i] = (*message)[l - i - 1];
		(*message)[l - i - 1] = tmp;
	}
}

void bud(char *who, void *m) {
	/* whenever someone comes online, it sends them a message. if i
	 * cared more, i'd make it so it popped up on your screen too */
	serv_send_im(who, "Hello!", 0);
}

void gaim_plugin_init(void *handle) {
	/* this is for doing something fun when we sign on */
	gaim_signal_connect(handle, event_signon, echo_hi, NULL);

	/* this is for doing something fun when we get a message */
	gaim_signal_connect(handle, event_im_recv, reverse, NULL);

	/* this is for doing something fun when a buddy comes online */
	gaim_signal_connect(handle, event_buddy_signon, bud, NULL);
}