Mercurial > pidgin.yaz
view src/protocols/oscar/Makefile.mingw @ 4230:9f729d6d88a6
[gaim-migrate @ 4475]
This is 128KB of raw kickassyness. AKA ICQ SSI.
I've rewritten all the important parts of ssi.c. Things should be better.
One thing I like a lot is that gaim will store the alias you assign to
buddies in your server list for both AIM and ICQ. WinICQ supports this,
but WinAIM doesn't. However, it doesn't seem to interfere with WinAIM,
and Gaim can still use it. I dunno, I just think it's neat.
Anyway, go nuts. Let me know if something doesn't work, because that's bad.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Tue, 07 Jan 2003 21:19:05 +0000 |
parents | 07283934dedd |
children | 2a2d6d21f1d7 |
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# # Makefile.mingw # # Description: Makefile for win32 (mingw) version of liboscar # # # PATHS # OSCAR_ROOT := . GTK_TOP := ../../../../win32-dev/gtk_2_0 GAIM_TOP := ../../.. GAIM_INSTALL_DIR := $(GAIM_TOP)/win32-install-dir ## ## VARIABLE DEFINITIONS ## TARGET = liboscar # Compiler Options CFLAGS = DEFINES = # Static or Plugin... ifeq ($(TYPE),STATIC) DEFINES += -DSTATIC DLL_INSTALL_DIR = $(GAIM_INSTALL_DIR) else ifeq ($(TYPE),PLUGIN) DLL_INSTALL_DIR = $(GAIM_INSTALL_DIR)/plugins endif endif ## ## INCLUDE MAKEFILES ## include $(GAIM_TOP)/src/win32/global.mak ## ## INCLUDE PATHS ## INCLUDE_PATHS += -I$(OSCAR_ROOT) \ -I$(GTK_TOP)/include \ -I$(GTK_TOP)/include/gtk-2.0 \ -I$(GTK_TOP)/include/glib-2.0 \ -I$(GTK_TOP)/include/pango-1.0 \ -I$(GTK_TOP)/include/atk-1.0 \ -I$(GTK_TOP)/lib/glib-2.0/include \ -I$(GTK_TOP)/lib/gtk-2.0/include \ -I$(GAIM_TOP)/src \ -I$(GAIM_TOP)/src/win32 \ -I$(GAIM_TOP) LIB_PATHS = -L$(GTK_TOP)/lib \ -L$(GAIM_TOP)/src ## ## SOURCES, OBJECTS ## C_SRC = admin.c \ adverts.c \ auth.c \ bos.c \ bstream.c \ buddylist.c \ chat.c \ chatnav.c \ conn.c \ email.c \ ft.c \ icq.c \ im.c \ info.c \ invite.c \ meta.c \ misc.c \ msgcookie.c \ newsearch.c \ popups.c \ rxhandlers.c \ rxqueue.c \ search.c \ service.c \ snac.c \ ssi.c \ stats.c \ tlv.c \ translate.c \ txqueue.c \ util.c \ oscar.c OBJECTS = $(C_SRC:%.c=%.o) ## ## LIBRARIES ## LIBS = -lgtk-win32-2.0 -lglib-2.0 -lgdk-win32-2.0 -lgmodule-2.0 -lgobject-2.0 -lintl -lws2_32 -liberty -lgaim ## ## RULES ## # How to make a C file %.o: %.c $(CC) $(CFLAGS) $(DEFINES) $(INCLUDE_PATHS) -o $@ -c $< ## ## TARGET DEFINITIONS ## .PHONY: all clean all: $(TARGET).dll install: cp $(OSCAR_ROOT)/$(TARGET).dll $(DLL_INSTALL_DIR) ## ## BUILD Dependencies ## $(GAIM_TOP)/src/gaim.lib: $(MAKE) -C $(GAIM_TOP)/src -f Makefile.mingw gaim.lib ## ## BUILD DLL ## $(TARGET).def: $(OBJECTS) dlltool --dllname $(TARGET).dll -z $(TARGET).def --export-all-symbols $(OBJECTS) $(TARGET).base: $(OBJECTS) $(GAIM_TOP)/src/gaim.lib $(CC) -mdll -o junk.tmp -Wl,--base-file,$@ $(OBJECTS) $(LIB_PATHS) $(LIBS) rm -rf junk.tmp $(TARGET).exp: $(TARGET).def $(TARGET).base dlltool --dllname $(TARGET).dll --base-file $(TARGET).base \ --output-exp $(TARGET).exp --def $(TARGET).def rm -rf $(TARGET).base $(TARGET).dll: $(OBJECTS) $(TARGET).exp $(GAIM_TOP)/src/gaim.lib dlltool -D $(TARGET).dll -d $(TARGET).def -l $(TARGET).lib $(CC) -mdll -o $(TARGET).dll $(OBJECTS) -Wl,$(TARGET).exp $(LIB_PATHS) $(LIBS) rm -rf $(TARGET).exp ## ## CLEAN RULES ## clean: rm -rf *.o rm -rf $(TARGET).dll rm -rf $(TARGET).lib rm -rf $(TARGET).def