Mercurial > pidgin.yaz
view doc/gtkconv-signals.dox @ 15172:a00712d0522e
[gaim-migrate @ 17957]
Show 'ABC is typing...' in the conversation window for typing notification.
seanegan suggested this, and it sounded like an interesting thing to do.
The change in gnttextview.c will need some more work if it is to be used for
some other task, but its current use should be OK.
committer: Tailor Script <tailor@pidgin.im>
author | Sadrul Habib Chowdhury <imadil@gmail.com> |
---|---|
date | Mon, 11 Dec 2006 06:02:15 +0000 |
parents | f94309c7c480 |
children | 8cf53d7a0887 |
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/** @page gtkconv-signals GtkConv Signals @signals @signal conversation-dragging @signal conversation-timestamp @signal displaying-im-msg @signal displayed-im-msg @signal displaying-chat-msg @signal displayed-chat-msg @signal conversation-switched @endsignals <hr> @signaldef conversation-dragging @signalproto void (*conversation_dragging)(GaimGtkWindow *source, GaimGtkWindow *destination); @endsignalproto @signaldesc Emitted when a conversation is being drag and dropped between windows. @param source The window where the conversation is. @param destination The window where the conversation will be moved to. @endsignaldef @signaldef conversation-timestamp @signalproto char *(*conversation_timestamp)(GaimConversation *conv, time_t when); @endsignalproto @signaldesc Emitted to allow plugins to customize the timestamp on a message. @param conv The conversation the message belongs to. @param when The time to be converted to a string. @return A textual representation of the time, or @c NULL to use a default format. @endsignaldef @signaldef displaying-im-msg @signalproto gboolean (*displaying_im_msg)(GaimAccount *account, const char *who, char **message, GaimConversation *conv, GaimMessageFlags flags); @endsignalproto @signaldesc Emitted just before a message is displayed in an IM conversation. @a message is a pointer to a string, so the plugin can replace the message that will be displayed. This can also be used to cancel displaying a message by returning @c TRUE. @note Make sure to free @a *message before you replace it! @param account The account. @param who The name of the user. @param message A pointer to the message. @param conv The conversation. @param flags Flags for this message. @return @c TRUE if the message should be canceled, or @c FALSE otherwise. @endsignaldef @signaldef displayed-im-msg @signalproto void (*displayed_im_msg)(GaimAccount *account, const char *who, char *message, GaimConversation *conv, GaimMessageFlags flags); @endsignalproto @signaldesc Emitted after a message is displayed in an IM conversation. @param account The account. @param who The name of the user. @param message The message. @param conv The conversation. @param flags Flags for this message. @endsignaldef @signaldef displaying-chat-msg @signalproto gboolean (*displaying_chat_msg)(GaimAccount *account, const char *who, char **message, GaimConversation *conv, GaimMessageFlags flags); @endsignalproto @signaldesc Emitted just before a message is displayed in a chat. @a message is a pointer to a string, so the plugin can replace the message that will be displayed. This can also be used to cancel displaying a message by returning @c TRUE. @note Make sure to free @a *message before you replace it! @param account The account the message is being displayed and sent on. @param who The name of the user. @param message A pointer to the message that will be displayed and sent. @param conv The conversation the message is being displayed and sent on. @param flags Flags for this message. @return @c TRUE if the message should be canceled, or @c FALSE otherwise. @endsignaldef @signaldef displayed-chat-msg @signalproto void (*displayed_chat_msg)(GaimAccount *account, const char *who, char *message, GaimConversation *conv, GaimMessageFlags flags); @endsignalproto @signaldesc Emitted after a message is displayed in a chat conversation. @param account The account the message is being displayed and sent on. @param who The name of the user. @param message A pointer to the message that will be displayed and sent. @param conv The conversation the message is being displayed and sent on. @param flags Flags for this message. @endsignaldef @signaldef conversation-switched @signalproto void (*conversation_switched)(GaimConversation *conv); @endsignalproto @signaldesc Emitted when a window switched from one conversation to another. @param new_conv The now active conversation. @endsignaldef */ // vim: syntax=c tw=75 et