Mercurial > pidgin.yaz
view libgaim/gaim-client-example.c @ 14913:a03e74b9b257
[gaim-migrate @ 17685]
fixing bugs 1570090, 1426401, applying patch 1526274. Starting to add support for ways to get around version-blocked sametime servers. Added fix to prevent login redirects from entering an eternal loop. Removing an unnecessary (and problematic) LDFLAG. I've been really slack for a while, so this is me getting caught up.
committer: Tailor Script <tailor@pidgin.im>
author | Christopher O'Brien <siege@pidgin.im> |
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date | Mon, 06 Nov 2006 22:22:52 +0000 |
parents | 60b1bc8dbf37 |
children |
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#define DBUS_API_SUBJECT_TO_CHANGE #include <stdio.h> #include <stdlib.h> #include "gaim-client.h" /* This example demonstrates how to use libgaim-client to communicate with gaim. The names and signatures of functions provided by libgaim-client are the same as those in gaim. However, all structures (such as GaimAccount) are opaque, that is, you can only use pointer to them. In fact, these pointers DO NOT actually point to anything, they are just integer identifiers of assigned to these structures by gaim. So NEVER try to dereference these pointers. Integer ids as disguised as pointers to provide type checking and prevent mistakes such as passing an id of GaimAccount when an id of GaimBuddy is expected. According to glib manual, this technique is portable. */ int main (int argc, char **argv) { GList *alist, *node; gaim_init(); alist = gaim_accounts_get_all(); for (node = alist; node != NULL; node = node->next) { GaimAccount *account = (GaimAccount*) node->data; char *name = gaim_account_get_username(account); g_print("Name: %s\n", name); g_free(name); } g_list_free(alist); return 0; }