Mercurial > pidgin.yaz
view src/sound.c @ 9599:a1029432ae4a
[gaim-migrate @ 10442]
Simguy writes:
This makes the insert link behavior a little better:
1) If there is a selection in the IMHTML to which you
are inserting a link, prefill the Description field in
the dialog.
2) Delete the selected text and replace it with
whatever the description field contains when inserting
the link (this is why we do #1)
The former behavior was to prepend the description
entered to the selection and link the whole block,
which seemed illogical to me.
committer: Tailor Script <tailor@pidgin.im>
author | Tim Ringenbach <marv@pidgin.im> |
---|---|
date | Mon, 26 Jul 2004 06:09:11 +0000 |
parents | fa6395637e2c |
children | 4d05b6e9e9cd |
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/* * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "internal.h" #include "sound.h" #include "prefs.h" /* XXX CORE/UI: this goes away when away messages become sane */ #include "gtkinternal.h" #include "ui.h" static GaimSoundUiOps *sound_ui_ops = NULL; void gaim_sound_set_ui_ops(GaimSoundUiOps *ops) { if(sound_ui_ops && sound_ui_ops->shutdown) sound_ui_ops->shutdown(); sound_ui_ops = ops; if(sound_ui_ops && sound_ui_ops->init) sound_ui_ops->init(); } GaimSoundUiOps *gaim_sound_get_ui_ops(void) { return sound_ui_ops; } void gaim_sound_init() { gaim_prefs_add_none("/core/sound"); gaim_prefs_add_bool("/core/sound/while_away", FALSE); } void gaim_sound_shutdown() { if(sound_ui_ops && sound_ui_ops->shutdown) sound_ui_ops->shutdown(); } void gaim_sound_play_file(const char *filename) { if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away")) return; if(sound_ui_ops && sound_ui_ops->play_file) sound_ui_ops->play_file(filename); } void gaim_sound_play_event(GaimSoundEventID event) { if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away")) return; if(sound_ui_ops && sound_ui_ops->play_event) sound_ui_ops->play_event(event); }