view doc/gtkconv-signals.dox @ 15788:a1564afbad84

Patch from plivesey, submitted in Adium Trac #5753 (http://trac.adiumx.com/ticket/5753), which fixes a memory stomper which occurred if the msn prpl were passed HTML with multiple style tags of the same type. This doesn't happen in pidgin, because the gtkhtml widget knows that msn can only have one all-or-none instance of each style, but libpurple should be able to handle being passed any sort of HTML. This therefore fixes an Adium crash.
author Evan Schoenberg <evan.s@dreskin.net>
date Mon, 12 Mar 2007 22:58:03 +0000
parents f94309c7c480
children 8cf53d7a0887
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/** @page gtkconv-signals GtkConv Signals

 @signals
  @signal conversation-dragging
  @signal conversation-timestamp
  @signal displaying-im-msg
  @signal displayed-im-msg
  @signal displaying-chat-msg
  @signal displayed-chat-msg
  @signal conversation-switched
 @endsignals

 <hr>

 @signaldef conversation-dragging
  @signalproto
void (*conversation_dragging)(GaimGtkWindow *source, GaimGtkWindow *destination);
  @endsignalproto
  @signaldesc
   Emitted when a conversation is being drag and dropped between windows.
  @param source The window where the conversation is.
  @param destination The window where the conversation will be moved to.
 @endsignaldef

 @signaldef conversation-timestamp
  @signalproto
char *(*conversation_timestamp)(GaimConversation *conv, time_t when);
  @endsignalproto
  @signaldesc
   Emitted to allow plugins to customize the timestamp on a message.
  @param conv The conversation the message belongs to.
  @param when The time to be converted to a string.
  @return A textual representation of the time, or @c NULL to use a
          default format.
 @endsignaldef


 @signaldef displaying-im-msg
  @signalproto
gboolean (*displaying_im_msg)(GaimAccount *account, const char *who,
                              char **message, GaimConversation *conv,
                              GaimMessageFlags flags);
  @endsignalproto
  @signaldesc
   Emitted just before a message is displayed in an IM conversation.
   @a message is a pointer to a string, so the plugin can replace the
   message that will be displayed. This can also be used to cancel displaying
   a message by returning @c TRUE.
  @note
   Make sure to free @a *message before you replace it!
  @param account The account.
  @param who     The name of the user.
  @param message A pointer to the message.
  @param conv    The conversation.
  @param flags   Flags for this message.
  @return @c TRUE if the message should be canceled, or @c FALSE otherwise.
 @endsignaldef

 @signaldef displayed-im-msg
  @signalproto
void (*displayed_im_msg)(GaimAccount *account, const char *who,
                         char *message, GaimConversation *conv,
                         GaimMessageFlags flags);
  @endsignalproto
  @signaldesc
   Emitted after a message is displayed in an IM conversation.
  @param account The account.
  @param who     The name of the user.
  @param message The message.
  @param conv    The conversation.
  @param flags   Flags for this message.
 @endsignaldef

 @signaldef displaying-chat-msg
  @signalproto
gboolean (*displaying_chat_msg)(GaimAccount *account, const char *who,
                                char **message, GaimConversation *conv,
                                GaimMessageFlags flags);
  @endsignalproto
  @signaldesc
   Emitted just before a message is displayed in a chat.
   @a message is a pointer to a string, so the plugin can replace the
   message that will be displayed. This can also be used to cancel displaying
   a message by returning @c TRUE.
  @note
   Make sure to free @a *message before you replace it!
  @param account The account the message is being displayed and sent on.
  @param who     The name of the user.
  @param message A pointer to the message that will be displayed and sent.
  @param conv    The conversation the message is being displayed and sent on.
  @param flags   Flags for this message.
  @return @c TRUE if the message should be canceled, or @c FALSE otherwise.
 @endsignaldef

 @signaldef displayed-chat-msg
  @signalproto
void (*displayed_chat_msg)(GaimAccount *account, const char *who,
                           char *message, GaimConversation *conv,
                           GaimMessageFlags flags);
  @endsignalproto
  @signaldesc
   Emitted after a message is displayed in a chat conversation.
  @param account The account the message is being displayed and sent on.
  @param who     The name of the user.
  @param message A pointer to the message that will be displayed and sent.
  @param conv    The conversation the message is being displayed and sent on.
  @param flags   Flags for this message.
 @endsignaldef

 @signaldef conversation-switched
  @signalproto
void (*conversation_switched)(GaimConversation *conv);
  @endsignalproto
  @signaldesc
   Emitted when a window switched from one conversation to another.
  @param new_conv The now active conversation.
 @endsignaldef

*/
// vim: syntax=c tw=75 et