view src/blist.h @ 13143:a1d5f154585b

[gaim-migrate @ 15506] SF Patch #1415729 from Evan "I've received a few crash reports in which yahoo_receivefile_connected() crashes in g_strdup_printf() as a result of being passed a NULL string. There are only two arguments to that call... xd->path and xd->host. If either were null for some reason, we couldn't receive a file, anyways, since we need both to do the HTTP GET request. This patch checks against NULL for both and cancels the transfer in the same manner it would be canceled if fed a negative (invalid) source." committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Tue, 07 Feb 2006 01:43:27 +0000
parents 248b8b39c671
children 51c6405049a3
line wrap: on
line source

/**
 * @file blist.h Buddy List API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_BLIST_H_
#define _GAIM_BLIST_H_

/* I can't believe I let ChipX86 inspire me to write good code. -Sean */

#include <glib.h>

typedef struct _GaimBuddyList GaimBuddyList;
typedef struct _GaimBlistUiOps GaimBlistUiOps;
typedef struct _GaimBlistNode GaimBlistNode;

typedef struct _GaimChat GaimChat;
typedef struct _GaimGroup GaimGroup;
typedef struct _GaimContact GaimContact;
typedef struct _GaimBuddy GaimBuddy;

/**************************************************************************/
/* Enumerations                                                           */
/**************************************************************************/
typedef enum
{
	GAIM_BLIST_GROUP_NODE,
	GAIM_BLIST_CONTACT_NODE,
	GAIM_BLIST_BUDDY_NODE,
	GAIM_BLIST_CHAT_NODE,
	GAIM_BLIST_OTHER_NODE

} GaimBlistNodeType;

#define GAIM_BLIST_NODE_IS_CHAT(n)    ((n)->type == GAIM_BLIST_CHAT_NODE)
#define GAIM_BLIST_NODE_IS_BUDDY(n)   ((n)->type == GAIM_BLIST_BUDDY_NODE)
#define GAIM_BLIST_NODE_IS_CONTACT(n) ((n)->type == GAIM_BLIST_CONTACT_NODE)
#define GAIM_BLIST_NODE_IS_GROUP(n)   ((n)->type == GAIM_BLIST_GROUP_NODE)

#define GAIM_BUDDY_IS_ONLINE(b) \
	((b) != NULL && gaim_account_is_connected((b)->account) && \
	 gaim_presence_is_online(gaim_buddy_get_presence(b)))

typedef enum
{
	GAIM_BLIST_NODE_FLAG_NO_SAVE = 1 /**< node should not be saved with the buddy list */

} GaimBlistNodeFlags;

#define GAIM_BLIST_NODE_HAS_FLAG(b, f) ((b)->flags & (f))
#define GAIM_BLIST_NODE_SHOULD_SAVE(b) (! GAIM_BLIST_NODE_HAS_FLAG(b, GAIM_BLIST_NODE_FLAG_NO_SAVE))

#define GAIM_BLIST_NODE_NAME(n) ((n)->type == GAIM_BLIST_CHAT_NODE  ? gaim_chat_get_name((GaimChat*)n) :        \
				     (n)->type == GAIM_BLIST_BUDDY_NODE ? gaim_buddy_get_name((GaimBuddy*)n) : NULL)

#include "account.h"
#include "buddyicon.h"
#include "status.h"

/**************************************************************************/
/* Data Structures                                                        */
/**************************************************************************/

/**
 * A Buddy list node.  This can represent a group, a buddy, or anything else.
 * This is a base class for struct buddy and struct group and for anything
 * else that wants to put itself in the buddy list. */
struct _GaimBlistNode {
	GaimBlistNodeType type;             /**< The type of node this is       */
	GaimBlistNode *prev;                /**< The sibling before this buddy. */
	GaimBlistNode *next;                /**< The sibling after this buddy.  */
	GaimBlistNode *parent;              /**< The parent of this node        */
	GaimBlistNode *child;               /**< The child of this node         */
	GHashTable *settings;               /**< per-node settings              */
	void          *ui_data;             /**< The UI can put data here.      */
	GaimBlistNodeFlags flags;           /**< The buddy flags                */
};

/**
 * A buddy.  This contains everything Gaim will ever need to know about someone on the buddy list.  Everything.
 */
struct _GaimBuddy {
	GaimBlistNode node;                     /**< The node that this buddy inherits from */
	char *name;                             /**< The screenname of the buddy. */
	char *alias;                            /**< The user-set alias of the buddy */
	char *server_alias;                     /**< The server-specified alias of the buddy.  (i.e. MSN "Friendly Names") */
	void *proto_data;                       /**< This allows the prpl to associate whatever data it wants with a buddy */
	GaimBuddyIcon *icon;                    /**< The buddy icon. */
	GaimAccount *account;					/**< the account this buddy belongs to */
	GaimPresence *presence;
};

/**
 * A contact.  This contains everything Gaim will ever need to know about a contact.
 */
struct _GaimContact {
	GaimBlistNode node;		/**< The node that this contact inherits from. */
	char *alias;            /**< The user-set alias of the contact */
	int totalsize;		    /**< The number of buddies in this contact */
	int currentsize;	    /**< The number of buddies in this contact corresponding to online accounts */
	int online;			    /**< The number of buddies in this contact who are currently online */
	GaimBuddy *priority;    /**< The "top" buddy for this contact */
	gboolean priority_valid; /**< Is priority valid? */
};


/**
 * A group.  This contains everything Gaim will ever need to know about a group.
 */
struct _GaimGroup {
	GaimBlistNode node;                    /**< The node that this group inherits from */
	char *name;                            /**< The name of this group. */
	int totalsize;			       /**< The number of chats and contacts in this group */
	int currentsize;		       /**< The number of chats and contacts in this group corresponding to online accounts */
	int online;			       /**< The number of chats and contacts in this group who are currently online */
};

/**
 * A chat.  This contains everything Gaim needs to put a chat room in the
 * buddy list.
 */
struct _GaimChat {
	GaimBlistNode node;      /**< The node that this chat inherits from */
	char *alias;             /**< The display name of this chat. */
	GHashTable *components;  /**< the stuff the protocol needs to know to join the chat */
	GaimAccount *account; /**< The account this chat is attached to */
};


/**
 * The Buddy List
 */
struct _GaimBuddyList {
	GaimBlistNode *root;          /**< The first node in the buddy list */
	GHashTable *buddies;          /**< Every buddy in this list */
	GaimBlistUiOps *ui_ops;       /**< The UI operations for the buddy list */

	void *ui_data;                /**< UI-specific data. */
};

/**
 * Buddy list UI operations.
 *
 * Any UI representing a buddy list must assign a filled-out GaimBlistUiOps
 * structure to the buddy list core.
 */
struct _GaimBlistUiOps
{
	void (*new_list)(GaimBuddyList *list); /**< Sets UI-specific data on a buddy list. */
	void (*new_node)(GaimBlistNode *node); /**< Sets UI-specific data on a node. */
	void (*show)(GaimBuddyList *list);     /**< The core will call this when it's finished doing its core stuff */
	void (*update)(GaimBuddyList *list,
		       GaimBlistNode *node);       /**< This will update a node in the buddy list. */
	void (*remove)(GaimBuddyList *list,
		       GaimBlistNode *node);       /**< This removes a node from the list */
	void (*destroy)(GaimBuddyList *list);  /**< When the list gets destroyed, this gets called to destroy the UI. */
	void (*set_visible)(GaimBuddyList *list,
			    gboolean show);            /**< Hides or unhides the buddy list */
	void (*request_add_buddy)(GaimAccount *account, const char *username,
							  const char *group, const char *alias);
	void (*request_add_chat)(GaimAccount *account, GaimGroup *group,
							 const char *alias, const char *name);
	void (*request_add_group)(void);
};

#ifdef __cplusplus
extern "C" {
#endif

/**************************************************************************/
/** @name Buddy List API                                                  */
/**************************************************************************/
/*@{*/

/**
 * Creates a new buddy list
 *
 * @return The new buddy list.
 */
GaimBuddyList *gaim_blist_new(void);

/**
 * Sets the main buddy list.
 *
 * @param blist The buddy list you want to use.
 */
void gaim_set_blist(GaimBuddyList *blist);

/**
 * Returns the main buddy list.
 *
 * @return The main buddy list.
 */
GaimBuddyList *gaim_get_blist(void);

/**
 * Returns the next node of a given node. This function is to be used to iterate
 * over the tree returned by gaim_get_blist.
 *
 * @param node		A node.
 * @param offline	Whether to include nodes for offline accounts
 * @return	The next node
 */
GaimBlistNode *gaim_blist_node_next(GaimBlistNode *node, gboolean offline);

/**
 * Shows the buddy list, creating a new one if necessary.
 */
void gaim_blist_show(void);


/**
 * Destroys the buddy list window.
 */
void gaim_blist_destroy(void);

/**
 * Hides or unhides the buddy list.
 *
 * @param show   Whether or not to show the buddy list
 */
void gaim_blist_set_visible(gboolean show);

/**
 * Updates a buddy's status.
 *
 * @param buddy      The buddy whose status has changed.
 * @param old_status The status from which we are changing.
 */
void gaim_blist_update_buddy_status(GaimBuddy *buddy, GaimStatus *old_status);

/**
 * Updates a buddy's icon.
 *
 * @param buddy  The buddy whose buddy icon has changed
 */
void gaim_blist_update_buddy_icon(GaimBuddy *buddy);

/**
 * Renames a buddy in the buddy list.
 *
 * @param buddy  The buddy whose name will be changed.
 * @param name   The new name of the buddy.
 */
void gaim_blist_rename_buddy(GaimBuddy *buddy, const char *name);

/**
 * Aliases a contact in the buddy list.
 *
 * @param contact The contact whose alias will be changed.
 * @param alias   The contact's alias.
 */
void gaim_blist_alias_contact(GaimContact *contact, const char *alias);

/**
 * Aliases a buddy in the buddy list.
 *
 * @param buddy  The buddy whose alias will be changed.
 * @param alias  The buddy's alias.
 */
void gaim_blist_alias_buddy(GaimBuddy *buddy, const char *alias);

/**
 * Sets the server-sent alias of a buddy in the buddy list.
 *
 * @param buddy  The buddy whose alias will be changed.
 * @param alias  The buddy's "official" alias.
 */
void gaim_blist_server_alias_buddy(GaimBuddy *buddy, const char *alias);

/**
 * Aliases a chat in the buddy list.
 *
 * @param chat  The chat whose alias will be changed.
 * @param alias The chat's new alias.
 */
void gaim_blist_alias_chat(GaimChat *chat, const char *alias);

/**
 * Renames a group
 *
 * @param group  The group to rename
 * @param name   The new name
 */
void gaim_blist_rename_group(GaimGroup *group, const char *name);

/**
 * Creates a new chat for the buddy list
 *
 * @param account    The account this chat will get added to
 * @param alias      The alias of the new chat
 * @param components The info the prpl needs to join the chat
 * @return           A newly allocated chat
 */
GaimChat *gaim_chat_new(GaimAccount *account, const char *alias, GHashTable *components);

/**
 * Adds a new chat to the buddy list.
 *
 * The chat will be inserted right after node or appended to the end
 * of group if node is NULL.  If both are NULL, the buddy will be added to
 * the "Chats" group.
 *
 * @param chat  The new chat who gets added
 * @param group  The group to add the new chat to.
 * @param node   The insertion point
 */
void gaim_blist_add_chat(GaimChat *chat, GaimGroup *group, GaimBlistNode *node);

/**
 * Creates a new buddy
 *
 * @param account    The account this buddy will get added to
 * @param screenname The screenname of the new buddy
 * @param alias      The alias of the new buddy (or NULL if unaliased)
 * @return           A newly allocated buddy
 */
GaimBuddy *gaim_buddy_new(GaimAccount *account, const char *screenname, const char *alias);

/**
 * Sets a buddy's icon.
 *
 * This should only be called from within Gaim. You probably want to
 * call gaim_buddy_icon_set_data().
 *
 * @param buddy The buddy.
 * @param icon  The buddy icon.
 *
 * @see gaim_buddy_icon_set_data()
 */
void gaim_buddy_set_icon(GaimBuddy *buddy, GaimBuddyIcon *icon);

/**
 * Returns a buddy's account.
 *
 * @param buddy The buddy.
 *
 * @return The account
 */
GaimAccount *gaim_buddy_get_account(const GaimBuddy *buddy);

/**
 * Returns a buddy's name
 *
 * @param buddy The buddy.
 *
 * @return The name.
 */
const char *gaim_buddy_get_name(const GaimBuddy *buddy);

/**
 * Returns a buddy's icon.
 *
 * @param buddy The buddy.
 *
 * @return The buddy icon.
 */
GaimBuddyIcon *gaim_buddy_get_icon(const GaimBuddy *buddy);

/**
 * Returns a buddy's contact.
 *
 * @param buddy The buddy.
 *
 * @return The buddy's contact.
 */
GaimContact *gaim_buddy_get_contact(GaimBuddy *buddy);

/**
 * Returns a buddy's presence.
 *
 * @param buddy The buddy.
 *
 * @return The buddy's presence.
 */
GaimPresence *gaim_buddy_get_presence(const GaimBuddy *buddy);

/**
 * Adds a new buddy to the buddy list.
 *
 * The buddy will be inserted right after node or prepended to the
 * group if node is NULL.  If both are NULL, the buddy will be added to
 * the "Buddies" group.
 *
 * @param buddy   The new buddy who gets added
 * @param contact The optional contact to place the buddy in.
 * @param group   The group to add the new buddy to.
 * @param node    The insertion point
 */
void gaim_blist_add_buddy(GaimBuddy *buddy, GaimContact *contact, GaimGroup *group, GaimBlistNode *node);

/**
 * Creates a new group
 *
 * You can't have more than one group with the same name.  Sorry.  If you pass
 * this the * name of a group that already exists, it will return that group.
 *
 * @param name   The name of the new group
 * @return       A new group struct
*/
GaimGroup *gaim_group_new(const char *name);

/**
 * Adds a new group to the buddy list.
 *
 * The new group will be inserted after insert or prepended to the list if
 * node is NULL.
 *
 * @param group  The group
 * @param node   The insertion point
 */
void gaim_blist_add_group(GaimGroup *group, GaimBlistNode *node);

/**
 * Creates a new contact
 *
 * @return       A new contact struct
 */
GaimContact *gaim_contact_new(void);

/**
 * Adds a new contact to the buddy list.
 *
 * The new contact will be inserted after insert or prepended to the list if
 * node is NULL.
 *
 * @param contact The contact
 * @param group   The group to add the contact to
 * @param node    The insertion point
 */
void gaim_blist_add_contact(GaimContact *contact, GaimGroup *group, GaimBlistNode *node);

/**
 * Merges two contacts
 *
 * All of the buddies from source will be moved to target
 *
 * @param source  The contact to merge
 * @param node    The place to merge to (a buddy or contact)
 */
void gaim_blist_merge_contact(GaimContact *source, GaimBlistNode *node);

/**
 * Returns the highest priority buddy for a given contact.
 *
 * @param contact  The contact
 * @return The highest priority buddy
 */
GaimBuddy *gaim_contact_get_priority_buddy(GaimContact *contact);

/**
 * Sets the alias for a contact.
 *
 * @param contact  The contact
 * @param alias    The alias to set, or NULL to unset
 */
void gaim_contact_set_alias(GaimContact *contact, const char *alias);

/**
 * Gets the alias for a contact.
 *
 * @param contact  The contact
 * @return  The alias, or NULL if it is not set.
 */
const char *gaim_contact_get_alias(GaimContact *contact);

/**
 * Determines whether an account owns any buddies in a given contact
 *
 * @param contact  The contact to search through.
 * @param account  The account.
 *
 * @return TRUE if there are any buddies from account in the contact, or FALSE otherwise.
 */
gboolean gaim_contact_on_account(GaimContact *contact, GaimAccount *account);

/**
 * Invalidates the priority buddy so that the next call to
 * gaim_contact_get_priority_buddy recomputes it.
 *
 * @param contact  The contact
 */
void gaim_contact_invalidate_priority_buddy(GaimContact *contact);
/**
 * Removes a buddy from the buddy list and frees the memory allocated to it.
 *
 * @param buddy   The buddy to be removed
 */
void gaim_blist_remove_buddy(GaimBuddy *buddy);

/**
 * Removes a contact, and any buddies it contains, and frees the memory
 * allocated to it.
 *
 * @param contact The contact to be removed
 */
void gaim_blist_remove_contact(GaimContact *contact);

/**
 * Removes a chat from the buddy list and frees the memory allocated to it.
 *
 * @param chat   The chat to be removed
 */
void gaim_blist_remove_chat(GaimChat *chat);

/**
 * Removes a group from the buddy list and frees the memory allocated to it and to
 * its children
 *
 * @param group   The group to be removed
 */
void gaim_blist_remove_group(GaimGroup *group);

/**
 * Returns the alias of a buddy.
 *
 * @param buddy   The buddy whose name will be returned.
 * @return        The alias (if set), server alias (if set),
 *                or NULL.
 */
const char *gaim_buddy_get_alias_only(GaimBuddy *buddy);


/**
 * Returns the correct name to display for a buddy, taking the contact alias
 * into account. In order of precedence: the buddy's alias; the buddy's
 * contact alias; the buddy's server alias; the buddy's user name.
 *
 * @param buddy  The buddy whose name will be returned
 * @return       The appropriate name or alias, or NULL.
 *
 */
const char *gaim_buddy_get_contact_alias(GaimBuddy *buddy);

/**
 * Returns the correct alias for this user, ignoring server aliases.  Used
 * when a user-recognizable name is required.  In order: buddy's alias; buddy's
 * contact alias; buddy's user name.
 * 
 * @param buddy  The buddy whose alias will be returned.
 * @return       The appropriate name or alias.
 */
const char *gaim_buddy_get_local_alias(GaimBuddy *buddy);

/**
 * Returns the correct name to display for a buddy. In order of precedence:
 * the buddy's alias; the buddy's server alias; the buddy's contact alias;
 * the buddy's user name.
 *
 * @param buddy   The buddy whose name will be returned.
 * @return        The appropriate name or alias, or NULL
 */
const char *gaim_buddy_get_alias(GaimBuddy *buddy);

/**
 * Returns the correct name to display for a blist chat.
 *
 * @param chat   The chat whose name will be returned.
 * @return       The alias (if set), or first component value.
 */
const char *gaim_chat_get_name(GaimChat *chat);

/**
 * Finds the buddy struct given a screenname and an account
 *
 * @param account The account this buddy belongs to
 * @param name    The buddy's screenname
 * @return        The buddy or NULL if the buddy does not exist
 */
GaimBuddy *gaim_find_buddy(GaimAccount *account, const char *name);

/**
 * Finds the buddy struct given a screenname, an account, and a group
 *
 * @param account The account this buddy belongs to
 * @param name    The buddy's screenname
 * @param group   The group to look in
 * @return        The buddy or NULL if the buddy does not exist in the group
 */
GaimBuddy *gaim_find_buddy_in_group(GaimAccount *account, const char *name,
		GaimGroup *group);

/**
 * Finds all GaimBuddy structs given a screenname and an account
 *
 * @param account The account this buddy belongs to
 * @param name    The buddy's screenname
 *
 * @return        A GSList of buddies (which must be freed), or NULL if the buddy doesn't exist
 */
GSList *gaim_find_buddies(GaimAccount *account, const char *name);


/**
 * Finds a group by name
 *
 * @param name    The groups name
 * @return        The group or NULL if the group does not exist
 */
GaimGroup *gaim_find_group(const char *name);

/**
 * Finds a chat by name.
 *
 * @param account The chat's account.
 * @param name    The chat's name.
 *
 * @return The chat, or @c NULL if the chat does not exist.
 */
GaimChat *gaim_blist_find_chat(GaimAccount *account, const char *name);

/**
 * Returns the group of which the chat is a member.
 *
 * @param chat The chat.
 *
 * @return The parent group, or @c NULL if the chat is not in a group.
 */
GaimGroup *gaim_chat_get_group(GaimChat *chat);

/**
 * Returns the group of which the buddy is a member.
 *
 * @param buddy   The buddy
 * @return        The group or NULL if the buddy is not in a group
 */
GaimGroup *gaim_buddy_get_group(GaimBuddy *buddy);


/**
 * Returns a list of accounts that have buddies in this group
 *
 * @param g The group
 *
 * @return A list of gaim_accounts
 */
GSList *gaim_group_get_accounts(GaimGroup *g);

/**
 * Determines whether an account owns any buddies in a given group
 *
 * @param g       The group to search through.
 * @param account The account.
 *
 * @return TRUE if there are any buddies in the group, or FALSE otherwise.
 */
gboolean gaim_group_on_account(GaimGroup *g, GaimAccount *account);

/**
 * Called when an account gets signed on.  Tells the UI to update all the
 * buddies.
 *
 * @param account   The account
 */
void gaim_blist_add_account(GaimAccount *account);


/**
 * Called when an account gets signed off.  Sets the presence of all the buddies to 0
 * and tells the UI to update them.
 *
 * @param account   The account
 */
void gaim_blist_remove_account(GaimAccount *account);


/**
 * Determines the total size of a group
 *
 * @param group  The group
 * @param offline Count buddies in offline accounts
 * @return The number of buddies in the group
 */
int gaim_blist_get_group_size(GaimGroup *group, gboolean offline);

/**
 * Determines the number of online buddies in a group
 *
 * @param group The group
 * @return The number of online buddies in the group, or 0 if the group is NULL
 */
int gaim_blist_get_group_online_count(GaimGroup *group);

/*@}*/

/****************************************************************************************/
/** @name Buddy list file management API                                                */
/****************************************************************************************/

/**
 * Loads the buddy list from ~/.gaim/blist.xml.
 */
void gaim_blist_load(void);

/**
 * Schedule a save of the blist.xml file.  This is used by the privacy
 * API whenever the privacy settings are changed.  If you make a change
 * to blist.xml using one of the functions in the buddy list API, then
 * the buddy list is saved automatically, so you should not need to
 * call this.
 */
void gaim_blist_schedule_save(void);

/**
 * Requests from the user information needed to add a buddy to the
 * buddy list.
 *
 * @param account  The account the buddy is added to.
 * @param username The username of the buddy.
 * @param group    The name of the group to place the buddy in.
 * @param alias    The optional alias for the buddy.
 */
void gaim_blist_request_add_buddy(GaimAccount *account, const char *username,
								  const char *group, const char *alias);

/**
 * Requests from the user information needed to add a chat to the
 * buddy list.
 *
 * @param account The account the buddy is added to.
 * @param group   The optional group to add the chat to.
 * @param alias   The optional alias for the chat.
 * @param name    The required chat name.
 */
void gaim_blist_request_add_chat(GaimAccount *account, GaimGroup *group,
								 const char *alias, const char *name);

/**
 * Requests from the user information needed to add a group to the
 * buddy list.
 */
void gaim_blist_request_add_group(void);

/**
 * Associates a boolean with a node in the buddy list
 *
 * @param node  The node to associate the data with
 * @param key   The identifier for the data
 * @param value The value to set
 */
void gaim_blist_node_set_bool(GaimBlistNode *node, const char *key, gboolean value);

/**
 * Retrieves a named boolean setting from a node in the buddy list
 *
 * @param node  The node to retrieve the data from
 * @param key   The identifier of the data
 *
 * @return The value, or FALSE if there is no setting
 */
gboolean gaim_blist_node_get_bool(GaimBlistNode *node, const char *key);

/**
 * Associates an integer with a node in the buddy list
 *
 * @param node  The node to associate the data with
 * @param key   The identifier for the data
 * @param value The value to set
 */
void gaim_blist_node_set_int(GaimBlistNode *node, const char *key, int value);

/**
 * Retrieves a named integer setting from a node in the buddy list
 *
 * @param node  The node to retrieve the data from
 * @param key   The identifier of the data
 *
 * @return The value, or 0 if there is no setting
 */
int gaim_blist_node_get_int(GaimBlistNode *node, const char *key);

/**
 * Associates a string with a node in the buddy list
 *
 * @param node  The node to associate the data with
 * @param key   The identifier for the data
 * @param value The value to set
 */
void gaim_blist_node_set_string(GaimBlistNode *node, const char *key,
		const char *value);

/**
 * Retrieves a named string setting from a node in the buddy list
 *
 * @param node  The node to retrieve the data from
 * @param key   The identifier of the data
 *
 * @return The value, or NULL if there is no setting
 */
const char *gaim_blist_node_get_string(GaimBlistNode *node, const char *key);

/**
 * Removes a named setting from a blist node
 *
 * @param node  The node from which to remove the setting
 * @param key   The name of the setting
 */
void gaim_blist_node_remove_setting(GaimBlistNode *node, const char *key);

/**
 * Set the flags for the given node.  Setting a node's flags will overwrite
 * the old flags, so if you want to save them, you must first call
 * gaim_blist_node_get_flags and modify that appropriately.
 *
 * @param node  The node on which to set the flags.
 * @param flags The flags to set.  This is a bitmask.
 */
void gaim_blist_node_set_flags(GaimBlistNode *node, GaimBlistNodeFlags flags);

/**
 * Get the current flags on a given node.
 *
 * @param node The node from which to get the flags.
 *
 * @return The flags on the node.  This is a bitmask.
 */
GaimBlistNodeFlags gaim_blist_node_get_flags(GaimBlistNode *node);

/*@}*/

/**
 * Retrieves the extended menu items for a buddy list node.
 * @param n The blist node for which to obtain the extended menu items.
 * @return  A list of GaimMenuAction items, as harvested by the
 *          blist-node-extended-menu signal.
 */
GList *gaim_blist_node_get_extended_menu(GaimBlistNode *n);

/**************************************************************************/
/** @name UI Registration Functions                                       */
/**************************************************************************/
/*@{*/

/**
 * Sets the UI operations structure to be used for the buddy list.
 *
 * @param ops The ops struct.
 */
void gaim_blist_set_ui_ops(GaimBlistUiOps *ops);

/**
 * Returns the UI operations structure to be used for the buddy list.
 *
 * @return The UI operations structure.
 */
GaimBlistUiOps *gaim_blist_get_ui_ops(void);

/*@}*/

/**************************************************************************/
/** @name Buddy List Subsystem                                            */
/**************************************************************************/
/*@{*/

/**
 * Returns the handle for the buddy list subsystem.
 *
 * @return The buddy list subsystem handle.
 */
void *gaim_blist_get_handle(void);

/**
 * Initializes the buddy list subsystem.
 */
void gaim_blist_init(void);

/**
 * Uninitializes the buddy list subsystem.
 */
void gaim_blist_uninit(void);

/*@}*/

#ifdef __cplusplus
}
#endif

#endif /* _GAIM_BLIST_H_ */