Mercurial > pidgin.yaz
view PROGRAMMING_NOTES @ 12498:a2de852981c1
[gaim-migrate @ 14810]
SF Patch #1380806 from charkins
"leave docklet loaded when notification area is not present"
"From the summary, this sounds weird, but I think its
better behavior. This really only effects some odd
corner cases. The existing behavior is that the docklet
plugin unloads itself after 10 seconds if the tray icon
isn't created. The behavior with this patch is that
there is a 3 second timeout (this is necessary to avoid
race condition when restoring the gtkblist's visibility
state on startup). After this timeout, the docklet
plugin stays loaded waiting for a notification to
appear, but is essentially non-functional.
In the typical scenario, this patch doesn't effect the
behavior. Here are some examples of where it does matter:
1) If gaim is closed with the buddy list hidden to the
docklet, then gaim is started again without a
notification area, the buddy list doesn't show up for
10 seconds (the time it takes for the docklet to
timeout). This patch would reduce this to 3 seconds.
2) If the user removes the notification area from their
panel, maybe to remove it from one panel and add it to
a different panel, but doesn't add a new one back
within 10 seconds, the current behavior would cause the
docklet plugin to be unloaded. With this patch, the
tray icon would automatically be added to the new
notification area when it becomes available.
3) The gnome-panel dies and is not restarted within 10
seconds. Similar to #2. (There was a bug filed for
this, but can't find it right now).
My main concern was that it could be confusing to the
user if they enable the docklet plugin, then 10 seconds
later it gets disabled without any notification. This
patch doesn't add any notification, but leaves the
plugin running so it will automatically use a
notification area when one becomes available.
I also removed an unused parameter from
docklet_remove() and changed the plugin description
slightly to reflect the change in queuing/notification.
Not sure how clear this is, so bug me on #gaim if you
have any questions. --charkins"
I made a few changes to this patch, but nothing terribly significant...
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Fri, 16 Dec 2005 09:16:14 +0000 |
parents | da88e2cd5c53 |
children | 83ec0b408926 |
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Notes on keeping GAIM OS independant ------------------------------------ General ------- - Use G_DIR_SEPARATOR_S and G_DIR_SEPARATOR for paths - Use g_getenv, g_snprintf, g_vsnprintf - Use gaim_home_dir instead of g_get_home_dir or g_getenv("HOME") - Make sure when including win32dep.h that it is the last header to be included. - Open binary files when reading or writing with 'b' mode. e.g: fopen("somefile", "wb"); Not doing so will open files in windows using defaut translation mode. i.e. newline -> <CR><LF> Paths ----- - DATADIR, LOCALEDIR & LIBDIR are defined in wingaim as functions. Doing the following will therefore break the windows build: printf("File in DATADIR is: %s\n", DATADIR G_DIR_SEPARATOR_S "pic.png"); it should be: printf("File in DATADIR is: %s%s%s\n", DATADIR, G_DIR_SEPARATOR_S, "pic.png"); PLUGINS & PROTOS ---------------- - G_MODULE_EXPORT all functions which are to be accessed from outside the scope of its "dll" or "so". (E.G. gaim_plugin_init) - G_MODULE_IMPORT all global variables which are located outside your dynamic library. (E.G. connections) (Not doing this will cause "Memory Access Violations" in Win32)