Mercurial > pidgin.yaz
view TODO @ 12498:a2de852981c1
[gaim-migrate @ 14810]
SF Patch #1380806 from charkins
"leave docklet loaded when notification area is not present"
"From the summary, this sounds weird, but I think its
better behavior. This really only effects some odd
corner cases. The existing behavior is that the docklet
plugin unloads itself after 10 seconds if the tray icon
isn't created. The behavior with this patch is that
there is a 3 second timeout (this is necessary to avoid
race condition when restoring the gtkblist's visibility
state on startup). After this timeout, the docklet
plugin stays loaded waiting for a notification to
appear, but is essentially non-functional.
In the typical scenario, this patch doesn't effect the
behavior. Here are some examples of where it does matter:
1) If gaim is closed with the buddy list hidden to the
docklet, then gaim is started again without a
notification area, the buddy list doesn't show up for
10 seconds (the time it takes for the docklet to
timeout). This patch would reduce this to 3 seconds.
2) If the user removes the notification area from their
panel, maybe to remove it from one panel and add it to
a different panel, but doesn't add a new one back
within 10 seconds, the current behavior would cause the
docklet plugin to be unloaded. With this patch, the
tray icon would automatically be added to the new
notification area when it becomes available.
3) The gnome-panel dies and is not restarted within 10
seconds. Similar to #2. (There was a bug filed for
this, but can't find it right now).
My main concern was that it could be confusing to the
user if they enable the docklet plugin, then 10 seconds
later it gets disabled without any notification. This
patch doesn't add any notification, but leaves the
plugin running so it will automatically use a
notification area when one becomes available.
I also removed an unused parameter from
docklet_remove() and changed the plugin description
slightly to reflect the change in queuing/notification.
Not sure how clear this is, so bug me on #gaim if you
have any questions. --charkins"
I made a few changes to this patch, but nothing terribly significant...
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Fri, 16 Dec 2005 09:16:14 +0000 |
parents | 99548d90257e |
children | 134e570b3688 |
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* conversation api {{{ * need to handle: {{{ * unnamed chats * chats with the same name as a buddy * this should be working now, but it needs to be kept in mind when (re-)designing * jabber Messages (one off messages vrs a conversation with a backlog) * multiple conversations with a single buddy (jabber, with thread tag) * bugs }}} * notes: {{{ * (12:58:39) Robot101: user list always|auto|never * topic only where supported by the protocol * how do we log this? {{{ * rlaager's (NEW) proposal: {{{ * each conversation has 1 or more logs associated with it. * when someone joins, a new log is opened * file based loggers should try to use hard-links in a smart way to avoid duplicating data on disk as much as possible... * this needs to be designed in such a way that a database logger can handle it w/o duplication... * TO SOLVE THESE CONCERNS, a link and/or copy function callback will likely need to be added }}} }}} }}} }}} * buddy list {{{ * we have not committed any gobjectification, so this is not a blocker for 2.0.0 until we do. * if we do, it is only a blocker to the extent that gaim needs to run. That is, we do not *necessarily* have to gobjectifiy everything as long as we preserve functionality. * That being said, my understanding of the signals mess says that it is probly more work to try to do this in stages than to start it or not start it. * This would require some sort of signal aggregation, as gobject signals are unique to the instance. * one way to do this would be to emit the signals from a non-descript buddy object. this would most closely mimic the current functionality * a second way would be to actually try to aggregate them in some way. I really don't know how possible this is, but it would allow us to do things like set a pounce on everyone in a group or define sounds on a per-group basis. * we could look at replacing the UI ops with signals/call backs * bugs * buddy shows as group on add until gaim restart * buddy shows as online when offline * buddy shows as offline when online * wrong buddy given priority * so on and so forth }}} * build targets {{{ * this is not a blocker * we need build targets for libgaim, we need to test them, and make sure they work. * we ought to use our own build targets to build the executable itself. * due to the limitations of cvs, this cannot accompany moving files to other directories at this time. }}} * status {{{ * Sean's segment of the UI needs to be finished. We need to have support for the (new) default case of one global status at all times. we currently do not, unless that happens to be "online/present" * Tim's modifications to Sean's ui should be included to allow exceptions. refer to gaim-devel archives for this. }}} * account editor {{{ * this is not a blocker for 2.0.0 * account editor is not intuitive, users do not find it. * Luke: my temptation is to get rid of this entirely, in favor of deryni's account menu. {{{ * at this point, tools->accounts is only used for add/delete account, modify account, and enable account. * most users do not have the 15+ accounts that some gaim developers do. a menu scales well for anything from 2 to n, n "small" accounts. * this would allow ready access to the buddy icon stuff, and account actions could go here * status is handled as per the new api, status stuff need not go here beyond enabled. * the account modify dialog is already too big. this would let us split it, for instance buddy icon need not be in it this way. Similarly, alias need not be in it. * splitting the account modify dialog to tabs seems to work nicely. Still, I think that the menu would be nicer. }}} }}} * Privacy {{{ * this is not a blocker for 2.0.0 * Privacy sucks. it doesn't handle many of the protocols in a way that users understand. notably msn, but also yahoo, jabber, and icq. * We want to sync to the server as much as possible, entirely local-only privacy is not an option except on protocols like irc that have no server-side. * We want to be as consistent across protocols as possible. this will require renaming things on some protocols. * Bleeter suggests that we create a privacy.xml, remove privacy from blist.xml. He suggests that each protocol define certain capabilities & defaults, with accounts.xml holding exceptions to the defaults. }}} * Perl {{{ * Block for 2.0.0 or remove perl: * Summer of Code seems to have largely solved this. * Extended testing and resolving the inevitable bugs remains. * Test each call to make sure it actually works * Make it work with G_MODULE_BIND_LOCAL }}} * Prefs {{{ * this blocks for 2.0.0 * Prefs cannot stay as-is. the dialog is far too wide and not at all usable. * The biggest problem is that each new plugin creates horizontal space. {{{ * I do not see it as a solution to remove the posability of plugin preferences. * In the past, we had a separate plugin management dialog. People never found it, and were often surprised to learn that gaim had plugins at all. I am unsure that people find the current plugin page of preferences any more frequently, but I *suspect* that it is the case. This leads to a conundrum, how do plugins display preferences? }}} * Currently the window is, at my font size, 1129x505 (or should that be 505x1129?). It *should* fit in 800x600 at worst, I'm unsure that 480x640 is a reasonable goal. still, this leaves us with something either considerably wider or considerably taller than we are currently using (on any given pane, the tabs force the width, not the contents). Further, taking "Message Text" as an example, it has 3 preferences and a text area, each in its own category (the text area sharing a category with 1 preference). obvious waste of space here. All 3 could clearly be uncategorised without loss of meaning, categories only make sense for groups of preferences. It may even be possible to combine this with "Conversations" entirely. }}}