view po/README @ 12498:a2de852981c1

[gaim-migrate @ 14810] SF Patch #1380806 from charkins "leave docklet loaded when notification area is not present" "From the summary, this sounds weird, but I think its better behavior. This really only effects some odd corner cases. The existing behavior is that the docklet plugin unloads itself after 10 seconds if the tray icon isn't created. The behavior with this patch is that there is a 3 second timeout (this is necessary to avoid race condition when restoring the gtkblist's visibility state on startup). After this timeout, the docklet plugin stays loaded waiting for a notification to appear, but is essentially non-functional. In the typical scenario, this patch doesn't effect the behavior. Here are some examples of where it does matter: 1) If gaim is closed with the buddy list hidden to the docklet, then gaim is started again without a notification area, the buddy list doesn't show up for 10 seconds (the time it takes for the docklet to timeout). This patch would reduce this to 3 seconds. 2) If the user removes the notification area from their panel, maybe to remove it from one panel and add it to a different panel, but doesn't add a new one back within 10 seconds, the current behavior would cause the docklet plugin to be unloaded. With this patch, the tray icon would automatically be added to the new notification area when it becomes available. 3) The gnome-panel dies and is not restarted within 10 seconds. Similar to #2. (There was a bug filed for this, but can't find it right now). My main concern was that it could be confusing to the user if they enable the docklet plugin, then 10 seconds later it gets disabled without any notification. This patch doesn't add any notification, but leaves the plugin running so it will automatically use a notification area when one becomes available. I also removed an unused parameter from docklet_remove() and changed the plugin description slightly to reflect the change in queuing/notification. Not sure how clear this is, so bug me on #gaim if you have any questions. --charkins" I made a few changes to this patch, but nothing terribly significant... committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Fri, 16 Dec 2005 09:16:14 +0000
parents ebf3b709a77a
children fd4630204ad5
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Translation README

Updated: 04-October-2003
------------------

Translated .po files may be submitted in whatever native encoding is
most convenient (and hopefully canonical).  Please ensure that the
Content-type: line reflects the proper character set.



Updated: 19-April-2003
------------------

To supply a new translation, you first need a copy of gaim.pot.
This can be built by typing:

./update.pl --pot

from the gaim/po/ directory.

To update an exsting translation, type:

./update.pl LANG

where LANG is the language code to update, such as fr or ja. This will build
a new gaim.pot and update the translation with the changes. You may then
begin editing the updated file.

New or updated translations should be sent to the gaim-devel listserv
(see http://lists.sourceforge.net/lists/listinfo/gaim-devel)

Please check your translations carefully. Make sure you have the same
number of newlines and %s or other formatting codes in the translation as
you have in the original.



Updated: 05-August-2003
------------------

Before submitting updated or new translations, please run the following 
command to ensure the file does not contain errors:
> msgfmt -c --statistics xx.po

The comments at the top of each .po file should appear as follows:
# Gaim Xxxxx translation
# Copyright (C) 2002, Another Name <email@something.com>
# Copyright (C) 2003, Your Name <email@whatever.com>
#
# This file is distributed under the same license as the Gaim package.
#

Thank you for flying Valu-Jet.