view src/prpl.c @ 5943:a4f2aba0848d

[gaim-migrate @ 6384] This should fix corruption in the blist, accounts, and pounces when some protocol plugins cannot load. Some parts of gaim now use the new unique Plugin or Protocol Plugin IDs, while some still use the old protocol numbers. Accounts kind of used both, and when prpls were missing, it had trouble finding accounts. It would find the names, even without mapping the protocol numbers to IDs, and any duplicate accounts would get nuked. That would then affect pounce saving. Anyhow, long story short (well, it's already long, too late for that), this should fix all that mess. And introduce new mess, but hopefully temporary mess. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Mon, 23 Jun 2003 02:00:15 +0000
parents 023c5f380b5c
children 2a18e7b5917e
line wrap: on
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/*
 * gaim
 *
 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "internal.h"
#include "debug.h"
#include "multi.h"
#include "notify.h"
#include "prpl.h"
#include "request.h"
#include "ui.h"
#include "util.h"

/* XXX */
#include "gtkconv.h"

const char *
gaim_prpl_num_to_id(GaimProtocol protocol)
{
	g_return_val_if_fail(protocol >= 0 && protocol < GAIM_PROTO_UNTAKEN, NULL);

	switch (protocol)
	{
		case GAIM_PROTO_TOC:      return "prpl-toc";     break;
		case GAIM_PROTO_OSCAR:    return "prpl-oscar";   break;
		case GAIM_PROTO_YAHOO:    return "prpl-yahoo";   break;
		case GAIM_PROTO_ICQ:      return "prpl-icq";     break;
		case GAIM_PROTO_MSN:      return "prpl-msn";     break;
		case GAIM_PROTO_IRC:      return "prpl-irc";     break;
		case GAIM_PROTO_JABBER:   return "prpl-jabber";  break;
		case GAIM_PROTO_NAPSTER:  return "prpl-napster"; break;
		case GAIM_PROTO_ZEPHYR:   return "prpl-zephyr";  break;
		case GAIM_PROTO_GADUGADU: return "prpl-gg";      break;
		case GAIM_PROTO_MOO:      return "prpl-moo";     break;
		case GAIM_PROTO_TREPIA:   return "prpl-trepia";  break;

		default:
			break;
	}

	return NULL;
}

GaimProtocol
gaim_prpl_id_to_num(const char *id)
{
	g_return_val_if_fail(id != NULL, -1);

	if      (!strcmp(id, "prpl-toc"))     return GAIM_PROTO_TOC;
	else if (!strcmp(id, "prpl-oscar"))   return GAIM_PROTO_OSCAR;
	else if (!strcmp(id, "prpl-yahoo"))   return GAIM_PROTO_YAHOO;
	else if (!strcmp(id, "prpl-icq"))     return GAIM_PROTO_ICQ;
	else if (!strcmp(id, "prpl-msn"))     return GAIM_PROTO_MSN;
	else if (!strcmp(id, "prpl-irc"))     return GAIM_PROTO_IRC;
	else if (!strcmp(id, "prpl-jabber"))  return GAIM_PROTO_JABBER;
	else if (!strcmp(id, "prpl-napster")) return GAIM_PROTO_NAPSTER;
	else if (!strcmp(id, "prpl-zephyr"))  return GAIM_PROTO_ZEPHYR;
	else if (!strcmp(id, "prpl-gg"))      return GAIM_PROTO_GADUGADU;
	else if (!strcmp(id, "prpl-moo"))     return GAIM_PROTO_MOO;
	else if (!strcmp(id, "prpl-trepia"))  return GAIM_PROTO_TREPIA;

	return -1;
}

GaimPlugin *
gaim_find_prpl(GaimProtocol type)
{
	GList *l;
	GaimPlugin *plugin;

	for (l = gaim_plugins_get_protocols(); l != NULL; l = l->next) {
		plugin = (GaimPlugin *)l->data;

		/* Just In Case (TM) */
		if (GAIM_IS_PROTOCOL_PLUGIN(plugin)) {

			if (GAIM_PLUGIN_PROTOCOL_INFO(plugin)->protocol == type)
				return plugin;
		}
	}

	return NULL;
}

struct icon_data {
	GaimConnection *gc;
	char *who;
	void *data;
	int len;
};

static GList *icons = NULL;

static gint find_icon_data(gconstpointer a, gconstpointer b)
{
	const struct icon_data *x = a;
	const struct icon_data *y = b;

	return ((x->gc != y->gc) || gaim_utf8_strcasecmp(x->who, y->who));
}

void set_icon_data(GaimConnection *gc, const char *who, void *data, int len)
{
	GaimConversation *conv;
	struct icon_data tmp;
	GList *l;
	struct icon_data *id;
	struct buddy *b;
	/* i'm going to vent here a little bit about normalize().  normalize()
	 * uses a static buffer, so when we call functions that use normalize() from
	 * functions that use normalize(), whose parameters are the result of running
	 * normalize(), bad things happen.  To prevent some of this, we're going
	 * to make a copy of what we get from normalize(), so we know nothing else
	 * touches it, and buddy icons don't go to the wrong person.  Some day I
	 * will kill normalize(), and dance on its grave.  That will be a very happy
	 * day for everyone.
	 *                                    --ndw
	 */
	char *realwho = g_strdup(normalize(who));
	tmp.gc = gc;
	tmp.who = realwho;
	tmp.data=NULL;
	tmp.len = 0;
	l = g_list_find_custom(icons, &tmp, find_icon_data);
	id = l ? l->data : NULL;

	if (id) {
		g_free(id->data);
		if (!data) {
			icons = g_list_remove(icons, id);
			g_free(id->who);
			g_free(id);
			g_free(realwho);
			return;
		}
	} else if (data) {
		id = g_new0(struct icon_data, 1);
		icons = g_list_append(icons, id);
		id->gc = gc;
		id->who = g_strdup(realwho);
	} else {
		g_free(realwho);
		return;
	}

	gaim_debug(GAIM_DEBUG_MISC, "prpl", "Got icon for %s (length %d)\n",
			   realwho, len);

	id->data = g_memdup(data, len);
	id->len = len;

	/* Update the buddy icon for this user. */
	conv = gaim_find_conversation(realwho);

	/* XXX Buddy Icon should probalby be part of struct buddy instead of this weird global
	 * linked list stuff. */

	if ((b = gaim_find_buddy(gc->account, realwho)) != NULL) {
		char *random = g_strdup_printf("%x", g_random_int());
		char *filename = g_build_filename(gaim_user_dir(), "icons", random,
				NULL);
		char *dirname = g_build_filename(gaim_user_dir(), "icons", NULL);
		char *old_icon = gaim_buddy_get_setting(b, "buddy_icon");
		FILE *file = NULL;

		g_free(random);

		if(!g_file_test(dirname, G_FILE_TEST_IS_DIR)) {
			gaim_debug(GAIM_DEBUG_INFO, "buddy icons",
					   "Creating icon cache directory.\n");

			if(mkdir(dirname, S_IRUSR | S_IWUSR | S_IXUSR) < 0)
				gaim_debug(GAIM_DEBUG_ERROR, "buddy icons",
						   "Unable to create directory %s: %s\n",
						   dirname, strerror(errno));
		}

		g_free(dirname);

		file = fopen(filename, "wb");
		if (file) {
			fwrite(data, 1, len, file);
			fclose(file);
		}

		if(old_icon) {
			unlink(old_icon);
			g_free(old_icon);
		}

		gaim_buddy_set_setting(b, "buddy_icon", filename);
		gaim_blist_save();

		g_free(filename);

		gaim_blist_update_buddy_icon(b);
	}

	if (conv != NULL && gaim_conversation_get_gc(conv) == gc)
		gaim_gtkconv_update_buddy_icon(conv);

	g_free(realwho);
}

void remove_icon_data(GaimConnection *gc)
{
	GList *list = icons;
	struct icon_data *id;

	while (list) {
		id = list->data;
		if (id->gc == gc) {
			g_free(id->data);
			g_free(id->who);
			list = icons = g_list_remove(icons, id);
			g_free(id);
		} else
			list = list->next;
	}
}

void *get_icon_data(GaimConnection *gc, const char *who, int *len)
{
	struct icon_data tmp = { gc, normalize(who), NULL, 0 };
	GList *l = g_list_find_custom(icons, &tmp, find_icon_data);
	struct icon_data *id = l ? l->data : NULL;

	if (id) {
		*len = id->len;
		return id->data;
	}

	*len = 0;
	return NULL;
}

struct got_add {
	GaimConnection *gc;
	char *who;
	char *alias;
};

static void dont_add(struct got_add *ga)
{
	g_free(ga->who);
	if (ga->alias)
		g_free(ga->alias);
	g_free(ga);
}

static void do_add(struct got_add *ga)
{
	if (g_list_find(gaim_connections_get_all(), ga->gc))
		show_add_buddy(ga->gc, ga->who, NULL, ga->alias);
	dont_add(ga);
}

void show_got_added(GaimConnection *gc, const char *id,
		    const char *who, const char *alias, const char *msg)
{
	GaimAccount *account;
	char buf[BUF_LONG];
	struct got_add *ga;
	struct buddy *b;

	account = gaim_connection_get_account(gc);
	b = gaim_find_buddy(gc->account, who);

	ga = g_new0(struct got_add, 1);
	ga->gc    = gc;
	ga->who   = g_strdup(who);
	ga->alias = (alias ? g_strdup(alias) : NULL);


	g_snprintf(buf, sizeof(buf), _("%s%s%s%s has made %s his or her buddy%s%s%s"),
		   who,
		   alias ? " (" : "",
		   alias ? alias : "",
		   alias ? ")" : "",
		   (id
			? id
			: (gaim_connection_get_display_name(gc)
			   ? gaim_connection_get_display_name(gc)
			   : gaim_account_get_username(account))),
		   msg ? ": " : ".",
		   msg ? msg : "",
		   b ? "" : _("\n\nDo you wish to add him or her to your buddy list?"));

	if (b) {
		gaim_notify_info(NULL, NULL, _("Gaim - Information"), buf);
	}
	else
		gaim_request_action(NULL, NULL, _("Add buddy to your list?"), buf,
							0, ga, 2,
							_("Add"), G_CALLBACK(do_add),
							_("Cancel"), G_CALLBACK(dont_add));
}