view plugins/perl/perl-handlers.h @ 8982:a4fd6666bb83

[gaim-migrate @ 9757] Some Direct IM fixes. 1. Let's send our correct ip. We were usually sending localhost, so the other side would try to connect to localhost and immediately fail and so say, hey! I can't connect to you! Connect to me instead! 2. Add some gaim_conversation_writes to keep the user more informed as to what's going on. This changes the libfaim API. libfaim users take note. I removed the util get local ip function, and made the function that used to use it take an ip as an argument instead, so that oscar.c could just call gaim's function, which works better. I also made it possible to specify a cookie to use, because I think I'll need that later. Probably. committer: Tailor Script <tailor@pidgin.im>
author Tim Ringenbach <marv@pidgin.im>
date Thu, 20 May 2004 00:14:14 +0000
parents 33486b749aa9
children 4315bb5f427b
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#ifndef _GAIM_PERL_HANDLERS_H_
#define _GAIM_PERL_HANDLERS_H_

#include "plugin.h"

typedef struct
{
	SV *callback;
	SV *data;
	GaimPlugin *plugin;
	int iotag;

} GaimPerlTimeoutHandler;

typedef struct
{
	char *signal;
	SV *callback;
	SV *data;
	void *instance;
	GaimPlugin *plugin;

} GaimPerlSignalHandler;


void gaim_perl_timeout_add(GaimPlugin *plugin, int seconds, SV *callback,
						   SV *data);
void gaim_perl_timeout_clear_for_plugin(GaimPlugin *plugin);
void gaim_perl_timeout_clear(void);

void gaim_perl_signal_connect(GaimPlugin *plugin, void *instance,
							  const char *signal, SV *callback,
							  SV *data);
void gaim_perl_signal_disconnect(GaimPlugin *plugin, void *instance,
								 const char *signal);
void gaim_perl_signal_clear_for_plugin(GaimPlugin *plugin);
void gaim_perl_signal_clear(void);

#endif /* _GAIM_PERL_HANDLERS_H_ */