Mercurial > pidgin.yaz
view src/server.h @ 5916:a51b709b2b3e
[gaim-migrate @ 6348]
Kyung-uk Son updated the Korean translation again :-)
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Wed, 18 Jun 2003 01:32:39 +0000 |
parents | 059d95c67cda |
children | 158196b2db19 |
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/** * @file server.h Server API * @ingroup core * * gaim * * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_SERVER_H_ #define _GAIM_SERVER_H_ #define WFLAG_SEND 0x01 #define WFLAG_RECV 0x02 #define WFLAG_AUTO 0x04 #define WFLAG_WHISPER 0x08 #define WFLAG_FILERECV 0x10 #define WFLAG_SYSTEM 0x20 #define WFLAG_NICK 0x40 #define WFLAG_NOLOG 0x80 #define WFLAG_COLORIZE 0x100 #define IM_FLAG_AWAY 0x01 #define IM_FLAG_CHECKBOX 0x02 #define IM_FLAG_GAIMUSER 0x04 /* * Really user states are controlled by the PRPLs now. We just * use this for event_away */ #define UC_UNAVAILABLE 1 #include "account.h" #include "conversation.h" void serv_login(GaimAccount *); void serv_close(GaimConnection *); void serv_touch_idle(GaimConnection *); int serv_send_im(GaimConnection *, char *, char *, int, int); void serv_get_info(GaimConnection *, char *); void serv_get_dir(GaimConnection *, char *); void serv_set_idle(GaimConnection *, int); void serv_set_info(GaimConnection *, char *); void serv_set_away(GaimConnection *, char *, char *); void serv_set_away_all(char *); int serv_send_typing(GaimConnection *, char *, int); void serv_change_passwd(GaimConnection *, const char *, const char *); void serv_add_buddy(GaimConnection *, const char *); void serv_add_buddies(GaimConnection *, GList *); void serv_remove_buddy(GaimConnection *, char *, char *); void serv_remove_buddies(GaimConnection *, GList *, char *); void serv_add_permit(GaimConnection *, const char *); void serv_add_deny(GaimConnection *, const char *); void serv_rem_permit(GaimConnection *, const char *); void serv_rem_deny(GaimConnection *, const char *); void serv_set_permit_deny(GaimConnection *); void serv_warn(GaimConnection *, char *, int); void serv_set_dir(GaimConnection *, const char *, const char *, const char *, const char *, const char *, const char *, const char *, int); void serv_dir_search(GaimConnection *, const char *, const char *, const char *, const char *, const char *, const char *, const char *, const char *); void serv_join_chat(GaimConnection *, GHashTable *); void serv_chat_invite(GaimConnection *, int, const char *, const char *); void serv_chat_leave(GaimConnection *, int); void serv_chat_whisper(GaimConnection *, int, char *, char *); int serv_chat_send(GaimConnection *, int, char *); void serv_got_popup(char *, char *, int, int); void serv_get_away(GaimConnection *, const char *); void serv_alias_buddy(struct buddy *); void serv_got_alias(GaimConnection *gc, const char *who, const char *alias); void serv_move_buddy(struct buddy *, struct group *, struct group *); void serv_rename_group(GaimConnection *, struct group *, const char *); void serv_got_eviled(GaimConnection *gc, const char *name, int lev); void serv_got_typing(GaimConnection *gc, const char *name, int timeout, GaimTypingState state); void serv_set_buddyicon(GaimConnection *gc, const char *filename); void serv_got_typing_stopped(GaimConnection *gc, const char *name); void serv_got_im(GaimConnection *gc, const char *who, const char *msg, guint32 flags, time_t mtime, gint len); void serv_got_update(GaimConnection *gc, const char *name, int loggedin, int evil, time_t signon, time_t idle, int type); void serv_finish_login(GaimConnection *gc); void serv_got_chat_invite(GaimConnection *gc, const char *name, const char *who, const char *message, GHashTable *data); GaimConversation *serv_got_joined_chat(GaimConnection *gc, int id, const char *name); void serv_got_chat_left(GaimConnection *g, int id); void serv_got_chat_in(GaimConnection *g, int id, char *who, int whisper, char *message, time_t mtime); #endif /* _GAIM_SERVER_H_ */