Mercurial > pidgin.yaz
view src/core.h @ 6264:a5a43d03cb51
[gaim-migrate @ 6761]
The pouncee specified in a buddy pounce is no longer case-sensitive. Or
whatever. I think that description kind of sucked.
committer: Tailor Script <tailor@pidgin.im>
author | Christian Hammond <chipx86@chipx86.com> |
---|---|
date | Tue, 22 Jul 2003 06:44:30 +0000 |
parents | 0342af6a8b36 |
children | 2d3c3a0cb7b1 |
line wrap: on
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/** * @file core.h Gaim Core API * @defgroup core Gaim Core * * gaim * * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_CORE_H_ #define _GAIM_CORE_H_ typedef struct GaimCore GaimCore; typedef struct { void (*ui_prefs_init)(void); void (*debug_ui_init)(void); /* Unfortunate necessity. */ void (*ui_init)(void); void (*quit)(void); } GaimCoreUiOps; /** * Initializes the core of gaim. * * This will setup preferences for all the core subsystems. * * @param ui The ID of the UI using the core. This should be a * unique ID, registered with the gaim team. * * @return @c TRUE if successful, or @c FALSE otherwise. */ gboolean gaim_core_init(const char *ui); /** * Quits the core of gaim, which, depending on the UI, may quit the * application using the gaim core. */ void gaim_core_quit(void); /** * Iterates once through the gaim mainloop. * * This is in actuality a wrapper around glib's mainloop iteration * function, but provides a nice, healthy level of abstraction. * * All UIs not using glib must call this in a timer. */ void gaim_core_mainloop_iteration(void); /** * Returns the ID of the UI that is using the core. * * @return The ID of the UI that is currently using the core. */ const char *gaim_core_get_ui(void); /** * Returns a handle to the gaim core. * * This is used for such things as signals. */ GaimCore *gaim_get_core(void); /** * Sets the UI ops for the core. * * @param A UI ops structure for the core. */ void gaim_set_core_ui_ops(GaimCoreUiOps *ops); /** * Returns the UI ops for the core. * * @return The core's UI ops structure. */ GaimCoreUiOps *gaim_get_core_ui_ops(void); #endif /* _GAIM_CORE_H_ */ /* /===- `//"\\ """"`---.___.-"" ______-==| | | \\ _-"` __--""" ,-/-==\\ | | `\ ,' _-" /' | \\ ___ / / \ / .' / | \\ /" "\ /' / \ /' / ____ / | \`\.__/-"" D O \_/' / \/' /-'" """""---__ | "-/" O G R /' _--"` \_| / R __--_ t ), __--"" '""--_/ T _-"_>--<_\ h '-" \ {\__--_/} / \\__>--<__\ e B \ /' (_/ _-" | |__>--<__| U | | _/) )-" | |__>--<__| R | / /" ,_/ / /__>---<__/ N | o-o _// /-"_>---<__-" I / (^(" /"_>---<__- N _-" ,/| /__>--<__/ A _-" ,//('( |__>--<__| T / .----_ ( ( ')) |__>--<__| | /' _---_"\ `-)) )) ( |__>--<__| O | /' / "\`\ ,/,'//( ( \__>--<__\ R \ /' // || ,( ( ((, )) "-__>--<_"-_ "--____---"' _/'/ /' `"/ )` ) ,/| "-_">--<_/-__ __-" _/ ._-"//( )/ )) ` ""-'_/_/ /"""""""__--" ;'( ')/ ,)( """""""""" ' ') '( (/ ' ' ` */