view console/libgnt/gntbox.h @ 13896:a621329e8c85

[gaim-migrate @ 16381] Changes in GntTextView. Things go somewhat 'smooth' when run inside valgrind. Otherwise, it's kind of flaky. I don't mind a single bit if someone gave me a hint :) committer: Tailor Script <tailor@pidgin.im>
author Sadrul Habib Chowdhury <imadil@gmail.com>
date Sat, 01 Jul 2006 00:56:05 +0000
parents 0d0ab1e39d0a
children cc60d0861337
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#ifndef GNT_BOX_H
#define GNT_BOX_H

#include "gnt.h"
#include "gntwidget.h"

#define GNT_TYPE_BOX				(gnt_box_get_gtype())
#define GNT_BOX(obj)				(G_TYPE_CHECK_INSTANCE_CAST((obj), GNT_TYPE_BOX, GntBox))
#define GNT_BOX_CLASS(klass)		(G_TYPE_CHECK_CLASS_CAST((klass), GNT_TYPE_BOX, GntBoxClass))
#define GNT_IS_BOX(obj)			(G_TYPE_CHECK_INSTANCE_TYPE((obj), GNT_TYPE_BOX))
#define GNT_IS_BOX_CLASS(klass)	(G_TYPE_CHECK_CLASS_TYPE((klass), GNT_TYPE_BOX))
#define GNT_BOX_GET_CLASS(obj)	(G_TYPE_INSTANCE_GET_CLASS((obj), GNT_TYPE_BOX, GntBoxClass))

typedef struct _GnBox			GntBox;
typedef struct _GnBoxClass		GntBoxClass;

struct _GnBox
{
	GntWidget parent;

	gboolean vertical;
	gboolean homogeneous;
	GList *list;		/* List of widgets */

	GntWidget *active;
	int pad;			/* Number of spaces to use between widgets */

	char *title;

    void (*gnt_reserved1)(void);
    void (*gnt_reserved2)(void);
    void (*gnt_reserved3)(void);
    void (*gnt_reserved4)(void);
};

struct _GnBoxClass
{
	GntWidgetClass parent;

	void (*gnt_reserved1)(void);
	void (*gnt_reserved2)(void);
	void (*gnt_reserved3)(void);
	void (*gnt_reserved4)(void);
};

G_BEGIN_DECLS

GType gnt_box_get_gtype(void);

GntWidget *gnt_box_new(gboolean homo, gboolean vert);

void gnt_box_add_widget(GntBox *box, GntWidget *widget);

void gnt_box_set_title(GntBox *box, const char *title);

void gnt_box_set_pad(GntBox *box, int pad);

void gnt_box_set_toplevel(GntBox *box, gboolean set);

void gnt_box_sync_children(GntBox *box);

G_END_DECLS

#endif /* GNT_BOX_H */