view pidgin/plugins/crazychat/face.h @ 22337:a8c025929245

Add support for offline messages for AIM, thanks to some info from Matthew Goldstein. The new protocol bits used for offline messaging for AIM are very nice. It fits in with the rest of the oscar protocol very well (the old, ICQ-style offline messages were a bit of a hack). The offline messages arrive in the same way as every other message (except that they have a timestamp), so we can use the same message parsing that we use for all other IMs. This means that all our encoding stuff works just as well with offline messages. AND the new offline message stuff works for ICQ accounts, too. So I switched ICQ over to use it, which fixes offline message timestamps (if that was still a problem, I'm not sure) and offline message encoding bugs. Fixes #1229 (feature request for AIM offline messages) Fixes #1761 (ICQ offline message timestamp is wrong) Fixes #4300 (crash when receiving offline messages) Fixes #4464 (can't send IMs to invisible users)
author Mark Doliner <mark@kingant.net>
date Wed, 27 Feb 2008 09:18:06 +0000
parents 5fe8042783c1
children 44f53d3fc54f
line wrap: on
line source

#ifndef __FACE_H__
#define __FACE_H__

#include <GL/gl.h>
#include <GL/glu.h>
#include "glm.h"

#define NUM_PARTS 10
#define DOG_SHARK_CHANGE 5
#define CRAZY_COUNT 12
#define MAX_EYE_POP 1.3
#define EYE_TIME 120
#define MAX_FILE_LEN 64
#define ANGLE_INC 60

typedef enum {DOG, SHARK} KIND;
typedef int BOOL;
typedef enum {UP, DOWN, CONST} DIRECTION;
typedef enum {NORMAL, CRAZY1, CRAZY2, CRAZY3} OUTPUT_MODE;

struct face_struct {
	char* name;
	KIND my_kind;
	void* char_struct;
	GLint* mat_indeces;
	GLMmat_str* materials;
	OUTPUT_MODE my_mode;
	int eye_count, crazy_count;	
	void (*draw_func)(struct face_struct*, GLfloat, GLfloat, BOOL, BOOL, GLfloat, DIRECTION, OUTPUT_MODE);
	float curr_z_angle, curr_eye_pop;
};

typedef struct face_struct* FACE;
typedef enum {APPENDAGE, HEAD, LIDS, LEFT_IRIS, RIGHT_IRIS, EYES, PUPIL, EXTRA1, EXTRA2, EXTRA3} PART;

FACE init_face(KIND kind);

FACE copy_face(FACE f);

void draw_face(FACE face, GLfloat zrot, GLfloat yrot, BOOL left_eye, BOOL right_eye, GLfloat mouth_open, DIRECTION dir, OUTPUT_MODE mode);

void change_materials(FACE face, int* mats, int num_change); 

#endif