Mercurial > pidgin.yaz
view plugins/perl/common/Status.xs @ 11757:a8f8939b968e
[gaim-migrate @ 14048]
sf patch #1335639, from John Bailey (rekkanoryo)
ChangeLog and ChangeLog.API syncing
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sun, 23 Oct 2005 18:36:23 +0000 |
parents | 30947631262d |
children | 622110272ed9 |
line wrap: on
line source
#include "module.h" /* TODO void gaim_status_type_add_attrs(status_type, id, name, value, gaim_status_type_add_attrs) Gaim::StatusType status_type const char *id const char *name Gaim::Value value ... Gaim::StatusType gaim_status_type_new_with_attrs(primitive, id, name, saveable, user_settable, independent, attr_id, attr_name, attr_value, gaim_status_type_new_with_attrs) Gaim::StatusPrimitive primitive const char *id const char *name gboolean saveable gboolean user_settable gboolean independent const char *attr_id const char *attr_name Gaim::Value attr_value ... */ /* These break on faceprint's amd64 box void gaim_status_type_add_attrs_vargs(status_type, args) Gaim::StatusType status_type va_list args void gaim_status_set_active_with_attrs(status, active, args) Gaim::Status status gboolean active va_list args */ MODULE = Gaim::Status PACKAGE = Gaim::Presence PREFIX = gaim_presence_ PROTOTYPES: ENABLE void gaim_presence_add_list(presence, source_list) Gaim::Presence presence SV *source_list PREINIT: GList *t_GL; int i, t_len; PPCODE: t_GL = NULL; t_len = av_len((AV *)SvRV(source_list)); for (i = 0; i < t_len; i++) { STRLEN t_sl; t_GL = g_list_append(t_GL, SvPV(*av_fetch((AV *)SvRV(source_list), i, 0), t_sl)); } gaim_presence_add_list(presence, t_GL); void gaim_presence_add_status(presence, status) Gaim::Presence presence Gaim::Status status gint gaim_presence_compare(presence1, presence2) Gaim::Presence presence1 Gaim::Presence presence2 void gaim_presence_destroy(presence) Gaim::Presence presence Gaim::Account gaim_presence_get_account(presence) Gaim::Presence presence Gaim::Status gaim_presence_get_active_status(presence) Gaim::Presence presence void gaim_presence_get_buddies(presence) Gaim::Presence presence PREINIT: const GList *l; PPCODE: for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) { XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ListItem"))); } const char * gaim_presence_get_chat_user(presence) Gaim::Presence presence Gaim::PresenceContext gaim_presence_get_context(presence) Gaim::Presence presence Gaim::Conversation gaim_presence_get_conversation(presence) Gaim::Presence presence time_t gaim_presence_get_idle_time(presence) Gaim::Presence presence time_t gaim_presence_get_login_time(presence) Gaim::Presence presence Gaim::Status gaim_presence_get_status(presence, status_id) Gaim::Presence presence const char *status_id void gaim_presence_get_statuses(presence) Gaim::Presence presence PREINIT: const GList *l; PPCODE: for (l = gaim_presence_get_statuses(presence); l != NULL; l = l->next) { XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ListItem"))); } gboolean gaim_presence_is_available(presence) Gaim::Presence presence gboolean gaim_presence_is_idle(presence) Gaim::Presence presence gboolean gaim_presence_is_online(presence) Gaim::Presence presence gboolean gaim_presence_is_status_active(presence, status_id) Gaim::Presence presence const char *status_id gboolean gaim_presence_is_status_primitive_active(presence, primitive) Gaim::Presence presence Gaim::StatusPrimitive primitive Gaim::Presence gaim_presence_new(context) Gaim::PresenceContext context Gaim::Presence gaim_presence_new_for_account(account) Gaim::Account account Gaim::Presence gaim_presence_new_for_buddy(buddy) Gaim::BuddyList::Buddy buddy Gaim::Presence gaim_presence_new_for_conv(conv) Gaim::Conversation conv void gaim_presence_remove_buddy(presence, buddy) Gaim::Presence presence Gaim::BuddyList::Buddy buddy void gaim_presence_set_idle(presence, idle, idle_time) Gaim::Presence presence gboolean idle time_t idle_time void gaim_presence_set_login_time(presence, login_time) Gaim::Presence presence time_t login_time void gaim_presence_set_status_active(presence, status_id, active) Gaim::Presence presence const char *status_id gboolean active void gaim_presence_switch_status(presence, status_id) Gaim::Presence presence const char *status_id const char * gaim_primitive_get_id_from_type(type) Gaim::StatusPrimitive type const char * gaim_primitive_get_name_from_type(type) Gaim::StatusPrimitive type Gaim::StatusPrimitive gaim_primitive_get_type_from_id(id) const char *id MODULE = Gaim::Status PACKAGE = Gaim::Status PREFIX = gaim_status_ PROTOTYPES: ENABLE void gaim_status_attr_destroy(attr) Gaim::StatusAttr attr const char * gaim_status_attr_get_id(attr) Gaim::StatusAttr attr const char * gaim_status_attr_get_name(attr) Gaim::StatusAttr attr Gaim::Value gaim_status_attr_get_value(attr) Gaim::StatusAttr attr Gaim::StatusAttr gaim_status_attr_new(id, name, value_type) const char *id const char *name Gaim::Value value_type gint gaim_status_compare(status1, status2) Gaim::Status status1 Gaim::Status status2 void gaim_status_destroy(status) Gaim::Status status gboolean gaim_status_get_attr_boolean(status, id) Gaim::Status status const char *id int gaim_status_get_attr_int(status, id) Gaim::Status status const char *id const char * gaim_status_get_attr_string(status, id) Gaim::Status status const char *id Gaim::Value gaim_status_get_attr_value(status, id) Gaim::Status status const char *id void * gaim_status_get_handle() const char * gaim_status_get_id(status) Gaim::Status status const char * gaim_status_get_name(status) Gaim::Status status Gaim::Presence gaim_status_get_presence(status) Gaim::Status status Gaim::StatusType gaim_status_get_type(status) Gaim::Status status void gaim_status_init() gboolean gaim_status_is_active(status) Gaim::Status status gboolean gaim_status_is_available(status) Gaim::Status status gboolean gaim_status_is_exclusive(status) Gaim::Status status gboolean gaim_status_is_independent(status) Gaim::Status status gboolean gaim_status_is_online(status) Gaim::Status status Gaim::Status gaim_status_new(status_type, presence) Gaim::StatusType status_type Gaim::Presence presence void gaim_status_set_active(status, active) Gaim::Status status gboolean active void gaim_status_set_attr_boolean(status, id, value) Gaim::Status status const char *id gboolean value void gaim_status_set_attr_string(status, id, value) Gaim::Status status const char *id const char *value void gaim_status_type_add_attr(status_type, id, name, value) Gaim::StatusType status_type const char *id const char *name Gaim::Value value void gaim_status_type_destroy(status_type) Gaim::StatusType status_type Gaim::StatusType gaim_status_type_find_with_id(status_types, id) SV *status_types const char *id PREINIT: GList *t_GL; int i, t_len; CODE: t_GL = NULL; t_len = av_len((AV *)SvRV(status_types)); for (i = 0; i < t_len; i++) { STRLEN t_sl; t_GL = g_list_append(t_GL, SvPV(*av_fetch((AV *)SvRV(status_types), i, 0), t_sl)); } RETVAL = (GaimStatusType *)gaim_status_type_find_with_id(t_GL, id); OUTPUT: RETVAL Gaim::StatusAttr gaim_status_type_get_attr(status_type, id) Gaim::StatusType status_type const char *id void gaim_status_type_get_attrs(status_type) Gaim::StatusType status_type PREINIT: const GList *l; PPCODE: for (l = gaim_status_type_get_attrs(status_type); l != NULL; l = l->next) { XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ListItem"))); } const char * gaim_status_type_get_id(status_type) Gaim::StatusType status_type const char * gaim_status_type_get_name(status_type) Gaim::StatusType status_type const char * gaim_status_type_get_primary_attr(type) Gaim::StatusType type Gaim::StatusPrimitive gaim_status_type_get_primitive(status_type) Gaim::StatusType status_type gboolean gaim_status_type_is_available(status_type) Gaim::StatusType status_type gboolean gaim_status_type_is_exclusive(status_type) Gaim::StatusType status_type gboolean gaim_status_type_is_independent(status_type) Gaim::StatusType status_type gboolean gaim_status_type_is_saveable(status_type) Gaim::StatusType status_type gboolean gaim_status_type_is_user_settable(status_type) Gaim::StatusType status_type Gaim::StatusType gaim_status_type_new(primitive, id, name, user_settable) Gaim::StatusPrimitive primitive const char *id const char *name gboolean user_settable Gaim::StatusType gaim_status_type_new_full(primitive, id, name, saveable, user_settable, independent) Gaim::StatusPrimitive primitive const char *id const char *name gboolean saveable gboolean user_settable gboolean independent void gaim_status_type_set_primary_attr(status_type, attr_id) Gaim::StatusType status_type const char *attr_id void gaim_status_uninit()