Mercurial > pidgin.yaz
view src/mediastreamer/affine.c @ 12821:aacda65b3449
[gaim-migrate @ 15169]
whoops.
committer: Tailor Script <tailor@pidgin.im>
author | Christopher O'Brien <siege@pidgin.im> |
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date | Wed, 11 Jan 2006 05:34:45 +0000 |
parents | e67993da8a22 |
children |
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/* * affine.c -- Affine Transforms for 2d objects * Copyright (C) 2002 Charles Yates <charles.yates@pandora.be> * Portions Copyright (C) 2003 Dan Dennedy <dan@dennedy.org> * ported from C++ to C * wrote affine_scale() * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "affine.h" static inline void Multiply( affine_transform_t *this, affine_transform_t *that ) { double output[2][2]; register int i, j; for ( i = 0; i < 2; i ++ ) for ( j = 0; j < 2; j ++ ) output[ i ][ j ] = this->matrix[ i ][ 0 ] * that->matrix[ j ][ 0 ] + this->matrix[ i ][ 1 ] * that->matrix[ j ][ 1 ]; this->matrix[ 0 ][ 0 ] = output[ 0 ][ 0 ]; this->matrix[ 0 ][ 1 ] = output[ 0 ][ 1 ]; this->matrix[ 1 ][ 0 ] = output[ 1 ][ 0 ]; this->matrix[ 1 ][ 1 ] = output[ 1 ][ 1 ]; } void affine_transform_init( affine_transform_t *this ) { this->matrix[ 0 ][ 0 ] = 1; this->matrix[ 0 ][ 1 ] = 0; this->matrix[ 1 ][ 0 ] = 0; this->matrix[ 1 ][ 1 ] = 1; } // Rotate by a given angle void affine_transform_rotate( affine_transform_t *this, double angle ) { affine_transform_t affine; affine.matrix[ 0 ][ 0 ] = cos( angle * M_PI / 180 ); affine.matrix[ 0 ][ 1 ] = 0 - sin( angle * M_PI / 180 ); affine.matrix[ 1 ][ 0 ] = sin( angle * M_PI / 180 ); affine.matrix[ 1 ][ 1 ] = cos( angle * M_PI / 180 ); Multiply( this, &affine ); } // Shear by a given value void affine_transform_shear( affine_transform_t *this, double shear ) { affine_transform_t affine; affine.matrix[ 0 ][ 0 ] = 1; affine.matrix[ 0 ][ 1 ] = shear; affine.matrix[ 1 ][ 0 ] = 0; affine.matrix[ 1 ][ 1 ] = 1; Multiply( this, &affine ); } void affine_transform_scale( affine_transform_t *this, double sx, double sy ) { affine_transform_t affine; affine.matrix[ 0 ][ 0 ] = sx; affine.matrix[ 0 ][ 1 ] = 0; affine.matrix[ 1 ][ 0 ] = 0; affine.matrix[ 1 ][ 1 ] = sy; Multiply( this, &affine ); } // Obtain the mapped x coordinate of the input double affine_transform_mapx( affine_transform_t *this, int x, int y ) { return this->matrix[0][0] * x + this->matrix[0][1] * y; } // Obtain the mapped y coordinate of the input double affine_transform_mapy( affine_transform_t *this, int x, int y ) { return this->matrix[1][0] * x + this->matrix[1][1] * y; } #define CLAMP(x, low, high) (((x) > (high)) ? (high) : (((x) < (low)) ? (low) : (x))) void affine_scale( const unsigned char *src, unsigned char *dest, int src_width, int src_height, int dest_width, int dest_height, int bpp ) { affine_transform_t affine; double scale_x = (double) dest_width / (double) src_width; double scale_y = (double) dest_height / (double) src_height; register unsigned char *d = dest; register const unsigned char *s = src; register int i, j, k, x, y; affine_transform_init( &affine ); if ( scale_x <= 1.0 && scale_y <= 1.0 ) { affine_transform_scale( &affine, scale_x, scale_y ); for( j = 0; j < src_height; j++ ) for( i = 0; i < src_width; i++ ) { x = (int) ( affine_transform_mapx( &affine, i - src_width/2, j - src_height/2 ) ); y = (int) ( affine_transform_mapy( &affine, i - src_width/2, j - src_height/2 ) ); x += dest_width/2; x = CLAMP( x, 0, dest_width); y += dest_height/2; y = CLAMP( y, 0, dest_height); s = src + (j*src_width*bpp) + i*bpp; // + (bpp-1); d = dest + y*dest_width*bpp + x*bpp; for ( k = 0; k < bpp; k++ ) *d++ = *s++; } } else if ( scale_x > 1.0 && scale_y > 1.0 ) { affine_transform_scale( &affine, 1.0/scale_x, 1.0/scale_y ); for( y = 0; y < dest_height; y++ ) for( x = 0; x < dest_width; x++ ) { i = (int) ( affine_transform_mapx( &affine, x - dest_width/2, y - dest_height/2 ) ); j = (int) ( affine_transform_mapy( &affine, x - dest_width/2, y - dest_height/2 ) ); i += src_width/2; i = CLAMP( i, 0, dest_width); j += src_height/2; j = CLAMP( j, 0, dest_height); s = src + (j*src_width*bpp) + i*bpp; // + (bpp-1); d = dest + y*dest_width*bpp + x*bpp; for ( k = 0; k < bpp; k++ ) *d++ = *s++; } } }