view libgaim/gaim-client-example.c @ 14797:aae32cf1caac

[gaim-migrate @ 17562] SF Patch #1581054 from Jason Lynch Fixes SF Bug #1581014 'Several switches in the configure script (startup-notification and gtkspell, among others) explicitly set the relevant enable_x variable to "no" in the AC_ARG_ENABLE macro in the "action-if-given" area, with the side effect that if someone explicitly passes --enable-feature, the feature will be disabled. replacing the "no" with "$enableval" as in other AC_ARG_ENABLE calls fixes the problem.' The signature is: AC_ARG_ENABLE (FEATURE, HELP-STRING, [ACTION-IF-GIVEN], [ACTION-IF-NOT-GIVEN]) committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sun, 22 Oct 2006 05:12:28 +0000
parents 60b1bc8dbf37
children
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#define DBUS_API_SUBJECT_TO_CHANGE

#include <stdio.h>
#include <stdlib.h>

#include "gaim-client.h"

/*
   This example demonstrates how to use libgaim-client to communicate
   with gaim.  The names and signatures of functions provided by
   libgaim-client are the same as those in gaim.  However, all
   structures (such as GaimAccount) are opaque, that is, you can only
   use pointer to them.  In fact, these pointers DO NOT actually point
   to anything, they are just integer identifiers of assigned to these
   structures by gaim.  So NEVER try to dereference these pointers.
   Integer ids as disguised as pointers to provide type checking and
   prevent mistakes such as passing an id of GaimAccount when an id of
   GaimBuddy is expected.  According to glib manual, this technique is
   portable.
*/

int main (int argc, char **argv)
{
	GList *alist, *node;

	gaim_init();

	alist = gaim_accounts_get_all();
	for (node = alist; node != NULL; node = node->next)
	{
		GaimAccount *account = (GaimAccount*) node->data;
		char *name = gaim_account_get_username(account);
		g_print("Name: %s\n", name);
		g_free(name);
	}
	g_list_free(alist);

	return 0;
}