Mercurial > pidgin.yaz
view src/account.h @ 12954:aba96d7cee74
[gaim-migrate @ 15307]
Revert so that the status and message are together on the same line again.
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Thu, 19 Jan 2006 20:33:19 +0000 |
parents | e5f780a6137b |
children | 702107dd58f1 |
line wrap: on
line source
/** * @file account.h Account API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * @see @ref account-signals */ #ifndef _GAIM_ACCOUNT_H_ #define _GAIM_ACCOUNT_H_ #include <glib.h> typedef struct _GaimAccountUiOps GaimAccountUiOps; typedef struct _GaimAccount GaimAccount; typedef gboolean (*GaimFilterAccountFunc)(GaimAccount *account); #include "connection.h" #include "log.h" #include "proxy.h" #include "prpl.h" #include "status.h" struct _GaimAccountUiOps { /* A buddy we already have added us to their buddy list. */ void (*notify_added)(GaimAccount *account, const char *remote_user, const char *id, const char *alias, const char *message); void (*status_changed)(GaimAccount *account, GaimStatus *status); /* Someone we don't have on our list added us. Will prompt to add them. */ void (*request_add)(GaimAccount *account, const char *remote_user, const char *id, const char *alias, const char *message); }; struct _GaimAccount { char *username; /**< The username. */ char *alias; /**< The current alias. */ char *password; /**< The account password. */ char *user_info; /**< User information. */ char *buddy_icon; /**< The buddy icon. */ gboolean remember_pass; /**< Remember the password. */ char *protocol_id; /**< The ID of the protocol. */ GaimConnection *gc; /**< The connection handle. */ gboolean disconnecting; /**< The account is currently disconnecting */ GHashTable *settings; /**< Protocol-specific settings. */ GHashTable *ui_settings; /**< UI-specific settings. */ GaimProxyInfo *proxy_info; /**< Proxy information. This will be set */ /* to NULL when the account inherits */ /* proxy settings from global prefs. */ GSList *permit; /**< Permit list. */ GSList *deny; /**< Deny list. */ int perm_deny; /**< The permit/deny setting. */ GList *status_types; /**< Status types. */ GaimPresence *presence; /**< Presence. */ GaimLog *system_log; /**< The system log */ void *ui_data; /**< The UI can put data here. */ }; #ifdef __cplusplus extern "C" { #endif /**************************************************************************/ /** @name Account API */ /**************************************************************************/ /*@{*/ /** * Creates a new account. * * @param username The username. * @param protocol_id The protocol ID. * * @return The new account. */ GaimAccount *gaim_account_new(const char *username, const char *protocol_id); /** * Destroys an account. * * @param account The account to destroy. */ void gaim_account_destroy(GaimAccount *account); /** * Connects to an account. * * @param account The account to connect to. */ void gaim_account_connect(GaimAccount *account); /** * Registers an account. * * @param account The account to register. */ void gaim_account_register(GaimAccount *account); /** * Disconnects from an account. * * @param account The account to disconnect from. */ void gaim_account_disconnect(GaimAccount *account); /** * Notifies the user that the account was added to a remote user's * buddy list. * * This will present a dialog informing the user that he was added to the * remote user's buddy list. * * @param account The account that was added. * @param remote_user The name of the user that added this account. * @param id The optional ID of the local account. Rarely used. * @param alias The optional alias of the user. * @param message The optional message sent from the user adding you. */ void gaim_account_notify_added(GaimAccount *account, const char *remote_user, const char *id, const char *alias, const char *message); /** * Notifies the user that the account was addded to a remote user's buddy * list and asks ther user if they want to add the remote user to their buddy * list. * * This will present a dialog informing the local user that the remote user * added them to the remote user's buddy list and will ask if they want to add * the remote user to the buddy list. * * @param account The account that was added. * @param remote_user The name of the user that added this account. * @param id The optional ID of the local account. Rarely used. * @param alias The optional alias of the user. * @param message The optional message sent from the user adding you. */ void gaim_account_request_add(GaimAccount *account, const char *remote_user, const char *id, const char *alias, const char *message); /** * Requests information from the user to change the account's password. * * @param account The account to change the password on. */ void gaim_account_request_change_password(GaimAccount *account); /** * Requests information from the user to change the account's * user information. * * @param account The account to change the user information on. */ void gaim_account_request_change_user_info(GaimAccount *account); /** * Sets the account's username. * * @param account The account. * @param username The username. */ void gaim_account_set_username(GaimAccount *account, const char *username); /** * Sets the account's password. * * @param account The account. * @param password The password. */ void gaim_account_set_password(GaimAccount *account, const char *password); /** * Sets the account's alias. * * @param account The account. * @param alias The alias. */ void gaim_account_set_alias(GaimAccount *account, const char *alias); /** * Sets the account's user information * * @param account The account. * @param user_info The user information. */ void gaim_account_set_user_info(GaimAccount *account, const char *user_info); /** * Sets the account's buddy icon. * * @param account The account. * @param icon The buddy icon file. */ void gaim_account_set_buddy_icon(GaimAccount *account, const char *icon); /** * Sets the account's protocol ID. * * @param account The account. * @param protocol_id The protocol ID. */ void gaim_account_set_protocol_id(GaimAccount *account, const char *protocol_id); /** * Sets the account's connection. * * @param account The account. * @param gc The connection. */ void gaim_account_set_connection(GaimAccount *account, GaimConnection *gc); /** * Sets whether or not this account should save its password. * * @param account The account. * @param value @c TRUE if it should remember the password. */ void gaim_account_set_remember_password(GaimAccount *account, gboolean value); /** * Sets whether or not this account should check for mail. * * @param account The account. * @param value @c TRUE if it should check for mail. */ void gaim_account_set_check_mail(GaimAccount *account, gboolean value); /** * Sets whether or not this account is enabled for the specified * UI. * * @param account The account. * @param ui The UI. * @param value @c TRUE if it is enabled. */ void gaim_account_set_enabled(GaimAccount *account, const char *ui, gboolean value); /** * Sets the account's proxy information. * * @param account The account. * @param info The proxy information. */ void gaim_account_set_proxy_info(GaimAccount *account, GaimProxyInfo *info); /** * Sets the account's status types. * * @param account The account. * @param status_types The list of status types. */ void gaim_account_set_status_types(GaimAccount *account, GList *status_types); /** * Activates or deactivates a status. All changes to the statuses of * an account go through this function or gaim_account_set_status_vargs * or gaim_account_set_status_list. * * Only independent statuses can be deactivated with this. To deactivate * an exclusive status, activate a different (and exclusive?) status. * * @param account The account. * @param status_id The ID of the status. * @param active The active state. * @param ... Optional NULL-terminated attributes passed for the * new status, in an id, value pair. */ void gaim_account_set_status(GaimAccount *account, const char *status_id, gboolean active, ...); /** * Activates or deactivates a status. All changes to the statuses of * an account go through this function or gaim_account_set_status or * gaim_account_set_status_list. * * Only independent statuses can be deactivated with this. To deactivate * an exclusive status, activate a different (and exclusive?) status. * * @param account The account. * @param status_id The ID of the status. * @param active The active state. * @param args The va_list of attributes. */ void gaim_account_set_status_vargs(GaimAccount *account, const char *status_id, gboolean active, va_list args); /** * Activates or deactivates a status. All changes to the statuses of * an account go through this function or gaim_account_set_status or * gaim_account_set_status_vargs. * * Only independent statuses can be deactivated with this. To deactivate * an exclusive status, activate a different (and exclusive?) status. * * @param account The account. * @param status_id The ID of the status. * @param active The active state. * @param attrs A list of attributes in key/value pairs */ void gaim_account_set_status_list(GaimAccount *account, const char *status_id, gboolean active, GList *attrs); /** * Clears all protocol-specific settings on an account. * * @param account The account. */ void gaim_account_clear_settings(GaimAccount *account); /** * Sets a protocol-specific integer setting for an account. * * @param account The account. * @param name The name of the setting. * @param value The setting's value. */ void gaim_account_set_int(GaimAccount *account, const char *name, int value); /** * Sets a protocol-specific string setting for an account. * * @param account The account. * @param name The name of the setting. * @param value The setting's value. */ void gaim_account_set_string(GaimAccount *account, const char *name, const char *value); /** * Sets a protocol-specific boolean setting for an account. * * @param account The account. * @param name The name of the setting. * @param value The setting's value. */ void gaim_account_set_bool(GaimAccount *account, const char *name, gboolean value); /** * Sets a UI-specific integer setting for an account. * * @param account The account. * @param ui The UI name. * @param name The name of the setting. * @param value The setting's value. */ void gaim_account_set_ui_int(GaimAccount *account, const char *ui, const char *name, int value); /** * Sets a UI-specific string setting for an account. * * @param account The account. * @param ui The UI name. * @param name The name of the setting. * @param value The setting's value. */ void gaim_account_set_ui_string(GaimAccount *account, const char *ui, const char *name, const char *value); /** * Sets a UI-specific boolean setting for an account. * * @param account The account. * @param ui The UI name. * @param name The name of the setting. * @param value The setting's value. */ void gaim_account_set_ui_bool(GaimAccount *account, const char *ui, const char *name, gboolean value); /** * Returns whether or not the account is connected. * * @param account The account. * * @return @c TRUE if connected, or @c FALSE otherwise. */ gboolean gaim_account_is_connected(const GaimAccount *account); /** * Returns whether or not the account is connecting. * * @param account The account. * * @return @c TRUE if connecting, or @c FALSE otherwise. */ gboolean gaim_account_is_connecting(const GaimAccount *account); /** * Returns whether or not the account is disconnected. * * @param account The account. * * @return @c TRUE if disconnected, or @c FALSE otherwise. */ gboolean gaim_account_is_disconnected(const GaimAccount *account); /** * Returns the account's username. * * @param account The account. * * @return The username. */ const char *gaim_account_get_username(const GaimAccount *account); /** * Returns the account's password. * * @param account The account. * * @return The password. */ const char *gaim_account_get_password(const GaimAccount *account); /** * Returns the account's alias. * * @param account The account. * * @return The alias. */ const char *gaim_account_get_alias(const GaimAccount *account); /** * Returns the account's user information. * * @param account The account. * * @return The user information. */ const char *gaim_account_get_user_info(const GaimAccount *account); /** * Returns the account's buddy icon filename. * * @param account The account. * * @return The buddy icon filename. */ const char *gaim_account_get_buddy_icon(const GaimAccount *account); /** * Returns the account's protocol ID. * * @param account The account. * * @return The protocol ID. */ const char *gaim_account_get_protocol_id(const GaimAccount *account); /** * Returns the account's protocol name. * * @param account The account. * * @return The protocol name. */ const char *gaim_account_get_protocol_name(const GaimAccount *account); /** * Returns the account's connection. * * @param account The account. * * @return The connection. */ GaimConnection *gaim_account_get_connection(const GaimAccount *account); /** * Returns whether or not this account should save its password. * * @param account The account. * * @return @c TRUE if it should remember the password. */ gboolean gaim_account_get_remember_password(const GaimAccount *account); /** * Returns whether or not this account should check for mail. * * @param account The account. * * @return @c TRUE if it should check for mail. */ gboolean gaim_account_get_check_mail(const GaimAccount *account); /** * Returns whether or not this account is enabled for the * specified UI. * * @param account The account. * @param ui The UI. * * @return @c TRUE if it enabled on this UI. */ gboolean gaim_account_get_enabled(const GaimAccount *account, const char *ui); /** * Returns the account's proxy information. * * @param account The account. * * @return The proxy information. */ GaimProxyInfo *gaim_account_get_proxy_info(const GaimAccount *account); /** * Returns the active status for this account. This looks through * the GaimPresence associated with this account and returns the * GaimStatus that has its active flag set to "TRUE." There can be * only one active GaimStatus in a GaimPresence. * * @param account The account. * * @return The active status. */ GaimStatus *gaim_account_get_active_status(const GaimAccount *account); /** * Returns the account status with the specified ID. * * Note that this works differently than gaim_buddy_get_status() in that * it will only return NULL if the status was not registered. * * @param account The account. * @param status_id The status ID. * * @return The status, or NULL if it was never registered. */ GaimStatus *gaim_account_get_status(const GaimAccount *account, const char *status_id); /** * Returns the account status type with the specified ID. * * @param account The account. * @param id The ID of the status type to find. * * @return The status type if found, or NULL. */ GaimStatusType *gaim_account_get_status_type(const GaimAccount *account, const char *id); /** * Returns the account status type with the specified primitive. * Note: It is possible for an account to have more than one * GaimStatusType with the same primitive. In this case, the * first GaimStatusType is returned. * * @param account The account. * @param primitive The type of the status type to find. * * @return The status if found, or NULL. */ GaimStatusType *gaim_account_get_status_type_with_primitive( const GaimAccount *account, GaimStatusPrimitive primitive); /** * Returns the account's presence. * * @param account The account. * * @return The account's presence. */ GaimPresence *gaim_account_get_presence(const GaimAccount *account); /** * Returns whether or not an account status is active. * * @param account The account. * @param status_id The status ID. * * @return TRUE if active, or FALSE if not. */ gboolean gaim_account_is_status_active(const GaimAccount *account, const char *status_id); /** * Returns the account's status types. * * @param account The account. * * @return The account's status types. */ const GList *gaim_account_get_status_types(const GaimAccount *account); /** * Returns a protocol-specific integer setting for an account. * * @param account The account. * @param name The name of the setting. * @param default_value The default value. * * @return The value. */ int gaim_account_get_int(const GaimAccount *account, const char *name, int default_value); /** * Returns a protocol-specific string setting for an account. * * @param account The account. * @param name The name of the setting. * @param default_value The default value. * * @return The value. */ const char *gaim_account_get_string(const GaimAccount *account, const char *name, const char *default_value); /** * Returns a protocol-specific boolean setting for an account. * * @param account The account. * @param name The name of the setting. * @param default_value The default value. * * @return The value. */ gboolean gaim_account_get_bool(const GaimAccount *account, const char *name, gboolean default_value); /** * Returns a UI-specific integer setting for an account. * * @param account The account. * @param ui The UI name. * @param name The name of the setting. * @param default_value The default value. * * @return The value. */ int gaim_account_get_ui_int(const GaimAccount *account, const char *ui, const char *name, int default_value); /** * Returns a UI-specific string setting for an account. * * @param account The account. * @param ui The UI name. * @param name The name of the setting. * @param default_value The default value. * * @return The value. */ const char *gaim_account_get_ui_string(const GaimAccount *account, const char *ui, const char *name, const char *default_value); /** * Returns a UI-specific boolean setting for an account. * * @param account The account. * @param ui The UI name. * @param name The name of the setting. * @param default_value The default value. * * @return The value. */ gboolean gaim_account_get_ui_bool(const GaimAccount *account, const char *ui, const char *name, gboolean default_value); /** * Returns the system log for an account. * Create it if it doesn't already exist. * * @param account The account. * * @return The log. */ GaimLog *gaim_account_get_log(GaimAccount *account); /** * Frees the system log of an account * * @param account The account. */ void gaim_account_destroy_log(GaimAccount *account); /** * Adds a buddy to the server-side buddy list for the specified account. * * @param account The account. * @param buddy The buddy to add. */ void gaim_account_add_buddy(GaimAccount *account, GaimBuddy *buddy); /** * Adds a list of buddies to the server-side buddy list. * * @param account The account. * @param buddies The list of GaimBlistNodes representing the buddies to add. */ void gaim_account_add_buddies(GaimAccount *account, GList *buddies); /** * Removes a buddy from the server-side buddy list. * * @param account The account. * @param buddy The buddy to remove. * @param group The group to remove the buddy from. */ void gaim_account_remove_buddy(GaimAccount *account, GaimBuddy *buddy, GaimGroup *group); /** * Removes a list of buddies from the server-side buddy list. * * @note The lists buddies and groups are parallel lists. Be sure that node n of * groups matches node n of buddies. * * @param account The account. * @param buddies The list of buddies to remove. * @param groups The list of groups to remove buddies from. Each node of this * list should match the corresponding node of buddies. */ void gaim_account_remove_buddies(GaimAccount *account, GList *buddies, GList *groups); /** * Removes a group from the server-side buddy list. * * @param account The account. * @param group The group to remove. */ void gaim_account_remove_group(GaimAccount *account, GaimGroup *group); /** * Changes the password on the specified account. * * @param account The account. * @param orig_pw The old password. * @param new_pw The new password. */ void gaim_account_change_password(GaimAccount *account, const char *orig_pw, const char *new_pw); /** * Whether the account supports sending offline messages to buddy. * * @param account The account * @param buddy The buddy */ gboolean gaim_account_supports_offline_message(GaimAccount *account, GaimBuddy *buddy); /*@}*/ /**************************************************************************/ /** @name Accounts API */ /**************************************************************************/ /*@{*/ /** * Adds an account to the list of accounts. * * @param account The account. */ void gaim_accounts_add(GaimAccount *account); /** * Removes an account from the list of accounts. * * @param account The account. */ void gaim_accounts_remove(GaimAccount *account); /** * Deletes an account. * * This will remove any buddies from the buddy list that belong to this * account, buddy pounces that belong to this account, and will also * destroy @a account. * * @param account The account. */ void gaim_accounts_delete(GaimAccount *account); /** * Reorders an account. * * @param account The account to reorder. * @param new_index The new index for the account. */ void gaim_accounts_reorder(GaimAccount *account, gint new_index); /** * Returns a list of all accounts. * * @return A list of all accounts. */ GList *gaim_accounts_get_all(void); /** * Returns a list of all enabled accounts * * @return A list of all enabled accounts. The list is owned * by the caller, and must be g_list_free()d to avoid * leaking the nodes. */ GList *gaim_accounts_get_all_active(void); /** * Finds an account with the specified name and protocol id. * * @param name The account username. * @param protocol The account protocol ID. * * @return The account, if found, or @c FALSE otherwise. */ GaimAccount *gaim_accounts_find(const char *name, const char *protocol); /** * This is called by the core after all subsystems and what * not have been initialized. It sets all enabled accounts * to their startup status by signing them on, setting them * away, etc. * * You probably shouldn't call this unless you really know * what you're doing. */ void gaim_accounts_restore_current_statuses(void); /*@}*/ /**************************************************************************/ /** @name UI Registration Functions */ /**************************************************************************/ /*@{*/ /** * Sets the UI operations structure to be used for accounts. * * @param ops The UI operations structure. */ void gaim_accounts_set_ui_ops(GaimAccountUiOps *ops); /** * Returns the UI operations structure used for accounts. * * @return The UI operations structure in use. */ GaimAccountUiOps *gaim_accounts_get_ui_ops(void); /*@}*/ /**************************************************************************/ /** @name Accounts Subsystem */ /**************************************************************************/ /*@{*/ /** * Returns the accounts subsystem handle. * * @return The accounts subsystem handle. */ void *gaim_accounts_get_handle(void); /** * Initializes the accounts subsystem. */ void gaim_accounts_init(void); /** * Uninitializes the accounts subsystem. */ void gaim_accounts_uninit(void); /*@}*/ #ifdef __cplusplus } #endif #endif /* _GAIM_ACCOUNT_H_ */