view plugins/mono/GetBuddyBack.cs @ 13220:ac5bc9a7b603

[gaim-migrate @ 15584] SF Patch #1428582 from Casey Harkins "The dbus stuff in gaim is using the namespace org.gaim. gaim.org is obviously not associated with gaim and chances are they would never need the dbus namespace. Regardless, it would probably be better if gaim used net.sf.gaim for the namespace. It'd be easier to change now than after 2.0 is released since things might start depending on gaim's dbus api. The dbus spec and tutorial both suggest/imply (though don't strictly require) that the namespace coorespond to a domain name that you own." committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sat, 11 Feb 2006 05:25:47 +0000
parents 67fbd2ff4c4e
children
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using Gaim;

public class GetBuddyBack : GaimPlugin
{
	public void HandleSig(object[] args)
	{
		Buddy buddy = (Buddy)args[0];
		
		Debug.debug(Debug.INFO, "buddyback", "buddy " + buddy.Name + " is back!\n");
	}
	
	public override void Load()
	{
		Debug.debug(Debug.INFO, "buddyback", "loading...\n");
		
		/*Signal.connect(BuddyList.GetHandle(), this, "buddy-back", new Signal.Handler(HandleSig));*/
		/*BuddyList.OnBuddyBack.connect(this, new Signal.Handler(HandleSig));*/
	}
	
	public override void Unload()
	{
	}
	
	public override void Destroy()
	{
	}
	
	public override GaimPluginInfo Info()
	{
		return new GaimPluginInfo("C# Get Buddy Back", "0.1", "Prints when a Buddy returns", "Longer Description", "Eoin Coffey", "urled");
	}
}