Mercurial > pidgin.yaz
view plugins/statenotify.c @ 13220:ac5bc9a7b603
[gaim-migrate @ 15584]
SF Patch #1428582 from Casey Harkins
"The dbus stuff in gaim is using the namespace org.gaim.
gaim.org is obviously not associated with gaim and
chances are they would never need the dbus namespace.
Regardless, it would probably be better if gaim used
net.sf.gaim for the namespace. It'd be easier to
change now than after 2.0 is released since things
might start depending on gaim's dbus api. The dbus spec
and tutorial both suggest/imply (though don't strictly
require) that the namespace coorespond to a domain name
that you own."
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Sat, 11 Feb 2006 05:25:47 +0000 |
parents | e856f985a0b9 |
children | 465c368366f8 |
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#include "internal.h" #include "blist.h" #include "conversation.h" #include "debug.h" #include "signals.h" #include "version.h" #include "plugin.h" #include "pluginpref.h" #include "prefs.h" #define STATENOTIFY_PLUGIN_ID "core-statenotify" static void write_status(GaimBuddy *buddy, const char *message) { GaimConversation *conv; const char *who; char buf[256]; char *escaped; conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, buddy->name, buddy->account); if (conv == NULL) return; who = gaim_buddy_get_alias(buddy); escaped = g_markup_escape_text(who, -1); g_snprintf(buf, sizeof(buf), message, escaped); g_free(escaped); gaim_conversation_write(conv, NULL, buf, GAIM_MESSAGE_SYSTEM, time(NULL)); } static void buddy_status_changed_cb(GaimBuddy *buddy, GaimStatus *old_status, GaimStatus *status, void *data) { gboolean available, old_available; available = gaim_status_is_available(status); old_available = gaim_status_is_available(old_status); if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_away")) { if (available && !old_available) write_status(buddy, _("%s is no longer away.")); else if (!available && old_available) write_status(buddy, _("%s has gone away.")); } } static void buddy_idle_changed_cb(GaimBuddy *buddy, gboolean old_idle, gboolean idle, void *data) { if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_idle")) { if (idle) { write_status(buddy, _("%s has become idle.")); } else { write_status(buddy, _("%s is no longer idle.")); } } } static void buddy_signon_cb(GaimBuddy *buddy, void *data) { if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_signon")) write_status(buddy, _("%s has signed on.")); } static void buddy_signoff_cb(GaimBuddy *buddy, void *data) { if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_signon")) write_status(buddy, _("%s has signed off.")); } static GaimPluginPrefFrame * get_plugin_pref_frame(GaimPlugin *plugin) { GaimPluginPrefFrame *frame; GaimPluginPref *ppref; frame = gaim_plugin_pref_frame_new(); ppref = gaim_plugin_pref_new_with_label(_("Notify When")); gaim_plugin_pref_frame_add(frame, ppref); ppref = gaim_plugin_pref_new_with_name_and_label("/plugins/core/statenotify/notify_away", _("Buddy Goes _Away")); gaim_plugin_pref_frame_add(frame, ppref); ppref = gaim_plugin_pref_new_with_name_and_label("/plugins/core/statenotify/notify_idle", _("Buddy Goes _Idle")); gaim_plugin_pref_frame_add(frame, ppref); ppref = gaim_plugin_pref_new_with_name_and_label("/plugins/core/statenotify/notify_signon", _("Buddy _Signs On/Off")); gaim_plugin_pref_frame_add(frame, ppref); return frame; } static gboolean plugin_load(GaimPlugin *plugin) { void *blist_handle = gaim_blist_get_handle(); gaim_signal_connect(blist_handle, "buddy-status-changed", plugin, GAIM_CALLBACK(buddy_status_changed_cb), NULL); gaim_signal_connect(blist_handle, "buddy-idle-changed", plugin, GAIM_CALLBACK(buddy_idle_changed_cb), NULL); gaim_signal_connect(blist_handle, "buddy-signed-on", plugin, GAIM_CALLBACK(buddy_signon_cb), NULL); gaim_signal_connect(blist_handle, "buddy-signed-off", plugin, GAIM_CALLBACK(buddy_signoff_cb), NULL); return TRUE; } static GaimPluginUiInfo prefs_info = { get_plugin_pref_frame, 0, /* page_num (Reserved) */ NULL /* frame (Reserved) */ }; static GaimPluginInfo info = { GAIM_PLUGIN_MAGIC, GAIM_MAJOR_VERSION, GAIM_MINOR_VERSION, GAIM_PLUGIN_STANDARD, /**< type */ NULL, /**< ui_requirement */ 0, /**< flags */ NULL, /**< dependencies */ GAIM_PRIORITY_DEFAULT, /**< priority */ STATENOTIFY_PLUGIN_ID, /**< id */ N_("Buddy State Notification"), /**< name */ VERSION, /**< version */ /** summary */ N_("Notifies in a conversation window when a buddy goes or returns from " "away or idle."), /** description */ N_("Notifies in a conversation window when a buddy goes or returns from " "away or idle."), "Christian Hammond <chipx86@gnupdate.org>", /**< author */ GAIM_WEBSITE, /**< homepage */ plugin_load, /**< load */ NULL, /**< unload */ NULL, /**< destroy */ NULL, /**< ui_info */ NULL, /**< extra_info */ &prefs_info, /**< prefs_info */ NULL }; static void init_plugin(GaimPlugin *plugin) { gaim_prefs_add_none("/plugins/core/statenotify"); gaim_prefs_add_bool("/plugins/core/statenotify/notify_away", TRUE); gaim_prefs_add_bool("/plugins/core/statenotify/notify_idle", TRUE); gaim_prefs_add_bool("/plugins/core/statenotify/notify_signon", TRUE); } GAIM_INIT_PLUGIN(statenotify, init_plugin, info)