Mercurial > pidgin.yaz
view src/plugin.c @ 10458:ad9258716144
[gaim-migrate @ 11727]
This should fix sf bug #1093455
Basically it's possible for people to kick you from an AIM chat room, and
I don't think there's anything we can do about this. When this happens
you can't rejoin, and I don't think there's anything we can do about
that, either.
But now, at least oscar will tell the core you're no longer in the chat
room when you've been kicked. i.e. it changes the chat title from
"My Lame Chat" to "(My Lame Chat)"
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Fri, 31 Dec 2004 05:42:26 +0000 |
parents | 577fdf4110fc |
children | 61ef9a964574 |
line wrap: on
line source
/* * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "accountopt.h" #include "debug.h" #include "notify.h" #include "prefs.h" #include "prpl.h" #include "request.h" #include "signals.h" #include "version.h" #ifdef _WIN32 # define PLUGIN_EXT ".dll" #else #ifdef __hpux # define PLUGIN_EXT ".sl" #else # define PLUGIN_EXT ".so" #endif #endif typedef struct { GHashTable *commands; size_t command_count; } GaimPluginIpcInfo; typedef struct { GaimCallback func; GaimSignalMarshalFunc marshal; int num_params; GaimValue **params; GaimValue *ret_value; } GaimPluginIpcCommand; static GList *search_paths = NULL; static GList *plugins = NULL; static GList *load_queue = NULL; static GList *loaded_plugins = NULL; static GList *plugin_loaders = NULL; static GList *protocol_plugins = NULL; static void (*probe_cb)(void *) = NULL; static void *probe_cb_data = NULL; static void (*load_cb)(GaimPlugin *, void *) = NULL; static void *load_cb_data = NULL; static void (*unload_cb)(GaimPlugin *, void *) = NULL; static void *unload_cb_data = NULL; void * gaim_plugins_get_handle(void) { static int handle; return &handle; } #ifdef GAIM_PLUGINS static gboolean has_file_extension(const char *filename, const char *ext) { int len, extlen; if (filename == NULL || *filename == '\0' || ext == NULL) return 0; extlen = strlen(ext); len = strlen(filename) - extlen; if (len < 0) return 0; return (strncmp(filename + len, ext, extlen) == 0); } static gboolean loader_supports_file(GaimPlugin *loader, const char *filename) { GList *exts; for (exts = GAIM_PLUGIN_LOADER_INFO(loader)->exts; exts != NULL; exts = exts->next) { if (has_file_extension(filename, (char *)exts->data)) { return TRUE; } } return FALSE; } static GaimPlugin * find_loader_for_plugin(const GaimPlugin *plugin) { GaimPlugin *loader; GList *l; if (plugin->path == NULL) return NULL; for (l = gaim_plugins_get_loaded(); l != NULL; l = l->next) { loader = l->data; if (loader->info->type == GAIM_PLUGIN_LOADER && loader_supports_file(loader, plugin->path)) { return loader; } loader = NULL; } return NULL; } #endif /* GAIM_PLUGINS */ /** * Negative if a before b, 0 if equal, positive if a after b. */ static gint compare_prpl(GaimPlugin *a, GaimPlugin *b) { if(GAIM_IS_PROTOCOL_PLUGIN(a)) { if(GAIM_IS_PROTOCOL_PLUGIN(b)) return strcmp(a->info->name, b->info->name); else return -1; } else { if(GAIM_IS_PROTOCOL_PLUGIN(b)) return 1; else return 0; } } GaimPlugin * gaim_plugin_new(gboolean native, const char *path) { GaimPlugin *plugin; plugin = g_new0(GaimPlugin, 1); plugin->native_plugin = native; plugin->path = (path == NULL ? NULL : g_strdup(path)); return plugin; } GaimPlugin * gaim_plugin_probe(const char *filename) { #ifdef GAIM_PLUGINS GaimPlugin *plugin = NULL; GaimPlugin *loader; gpointer unpunned; gboolean (*gaim_init_plugin)(GaimPlugin *); gaim_debug_misc("plugins", "probing %s\n", filename); g_return_val_if_fail(filename != NULL, NULL); if (!g_file_test(filename, G_FILE_TEST_EXISTS)) return NULL; /* If this plugin has already been probed then exit */ plugin = gaim_plugins_find_with_filename(filename); if (plugin != NULL) return plugin; plugin = gaim_plugin_new(has_file_extension(filename, PLUGIN_EXT), filename); if (plugin->native_plugin) { const char *error; plugin->handle = g_module_open(filename, 0); if (plugin->handle == NULL) { error = g_module_error(); gaim_debug_error("plugins", "%s is unloadable: %s\n", plugin->path, error ? error : "Unknown error."); gaim_plugin_destroy(plugin); return NULL; } if (!g_module_symbol(plugin->handle, "gaim_init_plugin", &unpunned)) { g_module_close(plugin->handle); plugin->handle = NULL; error = g_module_error(); gaim_debug_error("plugins", "%s is unloadable: %s\n", plugin->path, error ? error : "Unknown error."); gaim_plugin_destroy(plugin); return NULL; } gaim_init_plugin = unpunned; } else { loader = find_loader_for_plugin(plugin); if (loader == NULL) { gaim_plugin_destroy(plugin); return NULL; } gaim_init_plugin = GAIM_PLUGIN_LOADER_INFO(loader)->probe; } plugin->error = NULL; if (!gaim_init_plugin(plugin) || plugin->info == NULL) { gaim_plugin_destroy(plugin); return NULL; } if (plugin->info->magic != GAIM_PLUGIN_MAGIC || plugin->info->major_version != GAIM_MAJOR_VERSION || plugin->info->minor_version > GAIM_MINOR_VERSION) { gaim_debug_error("plugins", "%s is unloadable: API version mismatch %d.%d.x (need %d.%d.x)\n", plugin->path, plugin->info->major_version, plugin->info->minor_version, GAIM_MAJOR_VERSION, GAIM_MINOR_VERSION); gaim_plugin_destroy(plugin); return NULL; } /* If plugin is a PRPL, make sure it implements the required functions */ if ((plugin->info->type == GAIM_PLUGIN_PROTOCOL) && ( (GAIM_PLUGIN_PROTOCOL_INFO(plugin)->list_icon == NULL) || (GAIM_PLUGIN_PROTOCOL_INFO(plugin)->login == NULL) || (GAIM_PLUGIN_PROTOCOL_INFO(plugin)->close == NULL))) { gaim_debug_error("plugins", "%s is unloadable: Does not implement all required functions\n", plugin->path); gaim_plugin_destroy(plugin); return NULL; } return plugin; #else return NULL; #endif /* !GAIM_PLUGINS */ } gboolean gaim_plugin_load(GaimPlugin *plugin) { #ifdef GAIM_PLUGINS GList *dep_list = NULL; GList *l; g_return_val_if_fail(plugin != NULL, FALSE); g_return_val_if_fail(plugin->error == NULL, FALSE); if (gaim_plugin_is_loaded(plugin)) return TRUE; /* * Go through the list of the plugin's dependencies. * * First pass: Make sure all the plugins needed are probed. */ for (l = plugin->info->dependencies; l != NULL; l = l->next) { const char *dep_name = (const char *)l->data; GaimPlugin *dep_plugin; dep_plugin = gaim_plugins_find_with_id(dep_name); if (dep_plugin == NULL) { char buf[BUFSIZ]; g_snprintf(buf, sizeof(buf), _("The required plugin %s was not found. " "Please install this plugin and try again."), dep_name); gaim_notify_error(NULL, NULL, _("Gaim was unable to load your plugin."), buf); if (dep_list != NULL) g_list_free(dep_list); return FALSE; } dep_list = g_list_append(dep_list, dep_plugin); } /* Second pass: load all the required plugins. */ for (l = dep_list; l != NULL; l = l->next) { GaimPlugin *dep_plugin = (GaimPlugin *)l->data; if (!gaim_plugin_is_loaded(dep_plugin)) { if (!gaim_plugin_load(dep_plugin)) { char buf[BUFSIZ]; g_snprintf(buf, sizeof(buf), _("The required plugin %s was unable to load."), plugin->info->name); gaim_notify_error(NULL, NULL, _("Gaim was unable to load your plugin."), buf); if (dep_list != NULL) g_list_free(dep_list); return FALSE; } } } if (dep_list != NULL) g_list_free(dep_list); if (plugin->native_plugin) { if (plugin->info != NULL && plugin->info->load != NULL) { if (!plugin->info->load(plugin)) return FALSE; } } else { GaimPlugin *loader; GaimPluginLoaderInfo *loader_info; loader = find_loader_for_plugin(plugin); if (loader == NULL) return FALSE; loader_info = GAIM_PLUGIN_LOADER_INFO(loader); if (loader_info->load != NULL) { if (!loader_info->load(plugin)) return FALSE; } } loaded_plugins = g_list_append(loaded_plugins, plugin); plugin->loaded = TRUE; /* TODO */ if (load_cb != NULL) load_cb(plugin, load_cb_data); gaim_signal_emit(gaim_plugins_get_handle(), "plugin-load", plugin); return TRUE; #else return TRUE; #endif /* !GAIM_PLUGINS */ } gboolean gaim_plugin_unload(GaimPlugin *plugin) { #ifdef GAIM_PLUGINS g_return_val_if_fail(plugin != NULL, FALSE); loaded_plugins = g_list_remove(loaded_plugins, plugin); g_return_val_if_fail(gaim_plugin_is_loaded(plugin), FALSE); gaim_debug_info("plugins", "Unloading plugin %s\n", plugin->info->name); /* cancel any pending dialogs the plugin has */ gaim_request_close_with_handle(plugin); gaim_notify_close_with_handle(plugin); plugin->loaded = FALSE; if (plugin->native_plugin) { if (plugin->info->unload != NULL) plugin->info->unload(plugin); if (plugin->info->type == GAIM_PLUGIN_PROTOCOL) { GaimPluginProtocolInfo *prpl_info; GList *l; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(plugin); for (l = prpl_info->user_splits; l != NULL; l = l->next) gaim_account_user_split_destroy(l->data); for (l = prpl_info->protocol_options; l != NULL; l = l->next) gaim_account_option_destroy(l->data); if (prpl_info->user_splits != NULL) g_list_free(prpl_info->user_splits); if (prpl_info->protocol_options != NULL) g_list_free(prpl_info->protocol_options); } } else { GaimPlugin *loader; GaimPluginLoaderInfo *loader_info; loader = find_loader_for_plugin(plugin); if (loader == NULL) return FALSE; loader_info = GAIM_PLUGIN_LOADER_INFO(loader); if (loader_info->unload != NULL) loader_info->unload(plugin); } gaim_signals_disconnect_by_handle(plugin); gaim_plugin_ipc_unregister_all(plugin); /* TODO */ if (unload_cb != NULL) unload_cb(plugin, unload_cb_data); gaim_signal_emit(gaim_plugins_get_handle(), "plugin-unload", plugin); gaim_prefs_disconnect_by_handle(plugin); return TRUE; #else return TRUE; #endif /* GAIM_PLUGINS */ } gboolean gaim_plugin_reload(GaimPlugin *plugin) { #ifdef GAIM_PLUGINS g_return_val_if_fail(plugin != NULL, FALSE); g_return_val_if_fail(gaim_plugin_is_loaded(plugin), FALSE); if (!gaim_plugin_unload(plugin)) return FALSE; if (!gaim_plugin_load(plugin)) return FALSE; return TRUE; #else return TRUE; #endif /* !GAIM_PLUGINS */ } void gaim_plugin_destroy(GaimPlugin *plugin) { #ifdef GAIM_PLUGINS g_return_if_fail(plugin != NULL); if (gaim_plugin_is_loaded(plugin)) gaim_plugin_unload(plugin); plugins = g_list_remove(plugins, plugin); if (load_queue != NULL) load_queue = g_list_remove(load_queue, plugin); /* true, this may leak a little memory if there is a major version * mismatch, but it's a lot better than trying to free something * we shouldn't, and crashing while trying to load an old plugin */ if(plugin->info == NULL || plugin->info->magic != GAIM_PLUGIN_MAGIC || plugin->info->major_version != GAIM_MAJOR_VERSION) { if(plugin->handle) g_module_close(plugin->handle); g_free(plugin); return; } if (plugin->info != NULL && plugin->info->dependencies != NULL) g_list_free(plugin->info->dependencies); if (plugin->native_plugin) { if (plugin->info != NULL && plugin->info->type == GAIM_PLUGIN_LOADER) { GaimPluginLoaderInfo *loader_info; GList *exts, *l, *next_l; GaimPlugin *p2; loader_info = GAIM_PLUGIN_LOADER_INFO(plugin); if (loader_info != NULL && loader_info->exts != NULL) { for (exts = GAIM_PLUGIN_LOADER_INFO(plugin)->exts; exts != NULL; exts = exts->next) { for (l = gaim_plugins_get_all(); l != NULL; l = next_l) { next_l = l->next; p2 = l->data; if (p2->path != NULL && has_file_extension(p2->path, exts->data)) { gaim_plugin_destroy(p2); } } } g_list_free(loader_info->exts); } plugin_loaders = g_list_remove(plugin_loaders, plugin); } if (plugin->info != NULL && plugin->info->destroy != NULL) plugin->info->destroy(plugin); if (plugin->handle != NULL) g_module_close(plugin->handle); } else { GaimPlugin *loader; GaimPluginLoaderInfo *loader_info; loader = find_loader_for_plugin(plugin); if (loader != NULL) { loader_info = GAIM_PLUGIN_LOADER_INFO(loader); if (loader_info->destroy != NULL) loader_info->destroy(plugin); } } if (plugin->path != NULL) g_free(plugin->path); if (plugin->error != NULL) g_free(plugin->error); g_free(plugin); #endif /* !GAIM_PLUGINS */ } gboolean gaim_plugin_is_loaded(const GaimPlugin *plugin) { g_return_val_if_fail(plugin != NULL, FALSE); return plugin->loaded; } /************************************************************************** * Plugin IPC **************************************************************************/ static void destroy_ipc_info(void *data) { GaimPluginIpcCommand *ipc_command = (GaimPluginIpcCommand *)data; int i; if (ipc_command->params != NULL) { for (i = 0; i < ipc_command->num_params; i++) gaim_value_destroy(ipc_command->params[i]); g_free(ipc_command->params); } if (ipc_command->ret_value != NULL) gaim_value_destroy(ipc_command->ret_value); g_free(ipc_command); } gboolean gaim_plugin_ipc_register(GaimPlugin *plugin, const char *command, GaimCallback func, GaimSignalMarshalFunc marshal, GaimValue *ret_value, int num_params, ...) { GaimPluginIpcInfo *ipc_info; GaimPluginIpcCommand *ipc_command; g_return_val_if_fail(plugin != NULL, FALSE); g_return_val_if_fail(command != NULL, FALSE); g_return_val_if_fail(func != NULL, FALSE); g_return_val_if_fail(marshal != NULL, FALSE); if (plugin->ipc_data == NULL) { ipc_info = plugin->ipc_data = g_new0(GaimPluginIpcInfo, 1); ipc_info->commands = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, destroy_ipc_info); } else ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data; ipc_command = g_new0(GaimPluginIpcCommand, 1); ipc_command->func = func; ipc_command->marshal = marshal; ipc_command->num_params = num_params; ipc_command->ret_value = ret_value; if (num_params > 0) { va_list args; int i; ipc_command->params = g_new0(GaimValue *, num_params); va_start(args, num_params); for (i = 0; i < num_params; i++) ipc_command->params[i] = va_arg(args, GaimValue *); va_end(args); } g_hash_table_replace(ipc_info->commands, g_strdup(command), ipc_command); ipc_info->command_count++; return TRUE; } void gaim_plugin_ipc_unregister(GaimPlugin *plugin, const char *command) { GaimPluginIpcInfo *ipc_info; g_return_if_fail(plugin != NULL); g_return_if_fail(command != NULL); ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data; if (ipc_info == NULL || g_hash_table_lookup(ipc_info->commands, command) == NULL) { gaim_debug_error("plugins", "IPC command '%s' was not registered for plugin %s\n", command, plugin->info->name); return; } g_hash_table_remove(ipc_info->commands, command); ipc_info->command_count--; if (ipc_info->command_count == 0) { g_hash_table_destroy(ipc_info->commands); g_free(ipc_info); plugin->ipc_data = NULL; } } void gaim_plugin_ipc_unregister_all(GaimPlugin *plugin) { GaimPluginIpcInfo *ipc_info; g_return_if_fail(plugin != NULL); if (plugin->ipc_data == NULL) return; /* Silently ignore it. */ ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data; g_hash_table_destroy(ipc_info->commands); g_free(ipc_info); plugin->ipc_data = NULL; } gboolean gaim_plugin_ipc_get_params(GaimPlugin *plugin, const char *command, GaimValue **ret_value, int *num_params, GaimValue ***params) { GaimPluginIpcInfo *ipc_info; GaimPluginIpcCommand *ipc_command; g_return_val_if_fail(plugin != NULL, FALSE); g_return_val_if_fail(command != NULL, FALSE); ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data; if (ipc_info == NULL || (ipc_command = g_hash_table_lookup(ipc_info->commands, command)) == NULL) { gaim_debug_error("plugins", "IPC command '%s' was not registered for plugin %s\n", command, plugin->info->name); return FALSE; } if (num_params != NULL) *num_params = ipc_command->num_params; if (params != NULL) *params = ipc_command->params; if (ret_value != NULL) *ret_value = ipc_command->ret_value; return TRUE; } void * gaim_plugin_ipc_call(GaimPlugin *plugin, const char *command, gboolean *ok, ...) { GaimPluginIpcInfo *ipc_info; GaimPluginIpcCommand *ipc_command; va_list args; void *ret_value; if (ok != NULL) *ok = FALSE; g_return_val_if_fail(plugin != NULL, NULL); g_return_val_if_fail(command != NULL, NULL); ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data; if (ipc_info == NULL || (ipc_command = g_hash_table_lookup(ipc_info->commands, command)) == NULL) { gaim_debug_error("plugins", "IPC command '%s' was not registered for plugin %s\n", command, plugin->info->name); return NULL; } va_start(args, ok); ipc_command->marshal(ipc_command->func, args, NULL, &ret_value); va_end(args); if (ok != NULL) *ok = TRUE; return ret_value; } /************************************************************************** * Plugins subsystem **************************************************************************/ void gaim_plugins_add_search_path(const char *path) { g_return_if_fail(path != NULL); if (g_list_find_custom(search_paths, path, (GCompareFunc)strcmp)) return; search_paths = g_list_append(search_paths, strdup(path)); } void gaim_plugins_unload_all(void) { #ifdef GAIM_PLUGINS while (loaded_plugins != NULL) gaim_plugin_unload(loaded_plugins->data); #endif /* GAIM_PLUGINS */ } void gaim_plugins_destroy_all(void) { #ifdef GAIM_PLUGINS while (plugins != NULL) gaim_plugin_destroy(plugins->data); #endif /* GAIM_PLUGINS */ } void gaim_plugins_load_saved(const char *key) { #ifdef GAIM_PLUGINS GList *f, *files; g_return_if_fail(key != NULL); files = gaim_prefs_get_string_list(key); for (f = files; f; f = f->next) { char *filename = g_path_get_basename(f->data); GaimPlugin *plugin = NULL; if (filename != NULL) { if ((plugin = gaim_plugins_find_with_basename(filename)) != NULL) { gaim_debug_info("plugins", "Loading saved plugin %s\n", filename); gaim_plugin_load(plugin); } else { gaim_debug_error("plugins", "Unable to find saved plugin %s\n", filename); } g_free(filename); } g_free(f->data); } g_list_free(files); #endif /* GAIM_PLUGINS */ } void gaim_plugins_probe(const char *ext) { #ifdef GAIM_PLUGINS GDir *dir; const gchar *file; gchar *path; GaimPlugin *plugin; GList *cur; const char *search_path; void *handle; if (!g_module_supported()) return; handle = gaim_plugins_get_handle(); /* TODO: These signals need to be registered in an init function */ gaim_debug_info("plugins", "registering plugin-load signal\n"); gaim_signal_register(handle, "plugin-load", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_PLUGIN)); gaim_debug_info("plugins", "registering plugin-unload signal\n"); gaim_signal_register(handle, "plugin-unload", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_PLUGIN)); /* Probe plugins */ for (cur = search_paths; cur != NULL; cur = cur->next) { search_path = cur->data; dir = g_dir_open(search_path, 0, NULL); if (dir != NULL) { while ((file = g_dir_read_name(dir)) != NULL) { path = g_build_filename(search_path, file, NULL); if (ext == NULL || has_file_extension(file, ext)) plugin = gaim_plugin_probe(path); g_free(path); } g_dir_close(dir); } } /* See if we have any plugins waiting to load */ while (load_queue != NULL) { plugin = (GaimPlugin *)load_queue->data; load_queue = g_list_remove(load_queue, plugin); if (plugin == NULL || plugin->info == NULL) continue; if (plugin->info->type == GAIM_PLUGIN_LOADER) { /* We'll just load this right now. */ if (!gaim_plugin_load(plugin)) { gaim_plugin_destroy(plugin); continue; } plugin_loaders = g_list_append(plugin_loaders, plugin); for (cur = GAIM_PLUGIN_LOADER_INFO(plugin)->exts; cur != NULL; cur = cur->next) { gaim_plugins_probe(cur->data); } } else if (plugin->info->type == GAIM_PLUGIN_PROTOCOL) { /* We'll just load this right now. */ if (!gaim_plugin_load(plugin)) { gaim_plugin_destroy(plugin); continue; } if (gaim_find_prpl(plugin->info->id)) { /* Nothing to see here--move along, move along */ gaim_plugin_destroy(plugin); continue; } protocol_plugins = g_list_insert_sorted(protocol_plugins, plugin, (GCompareFunc)compare_prpl); } } if (probe_cb != NULL) probe_cb(probe_cb_data); #else /* GAIM_PLUGINS */ /* We just need to populate the protocol_plugins list with all the PRPLs */ GList *cur; GaimPlugin *plugin; for (cur = plugins; cur != NULL; cur = cur->next) { plugin = cur->data; if (plugin->info->type == GAIM_PLUGIN_PROTOCL) protocol_plugins = g_list_insert_sorted(protocol_plugins, plugin, (GCompareFunc)compare_prpl); } #endif /* GAIM_PLUGINS */ } gboolean gaim_plugin_register(GaimPlugin *plugin) { g_return_val_if_fail(plugin != NULL, FALSE); /* If this plugin has been registered already then exit */ if (g_list_find(plugins, plugin)) return TRUE; /* Ensure the plugin has the requisite information */ if (plugin->info->type == GAIM_PLUGIN_LOADER) { GaimPluginLoaderInfo *loader_info; loader_info = GAIM_PLUGIN_LOADER_INFO(plugin); if (loader_info == NULL) { gaim_debug_error("plugins", "%s is unloadable\n", plugin->path); return FALSE; } } else if (plugin->info->type == GAIM_PLUGIN_PROTOCOL) { GaimPluginProtocolInfo *prpl_info; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(plugin); if (prpl_info == NULL) { gaim_debug_error("plugins", "%s is unloadable\n", plugin->path); return FALSE; } } /* This plugin should be probed and maybe loaded--add it to the queue */ load_queue = g_list_append(load_queue, plugin); plugins = g_list_append(plugins, plugin); return TRUE; } gboolean gaim_plugins_enabled(void) { #ifdef GAIM_PLUGINS return TRUE; #else return FALSE; #endif } void gaim_plugins_register_probe_notify_cb(void (*func)(void *), void *data) { /* TODO */ probe_cb = func; probe_cb_data = data; } void gaim_plugins_unregister_probe_notify_cb(void (*func)(void *)) { /* TODO */ probe_cb = NULL; probe_cb_data = NULL; } void gaim_plugins_register_load_notify_cb(void (*func)(GaimPlugin *, void *), void *data) { /* TODO */ load_cb = func; load_cb_data = data; } void gaim_plugins_unregister_load_notify_cb(void (*func)(GaimPlugin *, void *)) { /* TODO */ load_cb = NULL; load_cb_data = NULL; } void gaim_plugins_register_unload_notify_cb(void (*func)(GaimPlugin *, void *), void *data) { /* TODO */ unload_cb = func; unload_cb_data = data; } void gaim_plugins_unregister_unload_notify_cb(void (*func)(GaimPlugin *, void *)) { /* TODO */ unload_cb = NULL; unload_cb_data = NULL; } GaimPlugin * gaim_plugins_find_with_name(const char *name) { GaimPlugin *plugin; GList *l; for (l = plugins; l != NULL; l = l->next) { plugin = l->data; if (!strcmp(plugin->info->name, name)) return plugin; } return NULL; } GaimPlugin * gaim_plugins_find_with_filename(const char *filename) { GaimPlugin *plugin; GList *l; for (l = plugins; l != NULL; l = l->next) { plugin = l->data; if (plugin->path != NULL && !strcmp(plugin->path, filename)) return plugin; } return NULL; } GaimPlugin * gaim_plugins_find_with_basename(const char *basename) { GaimPlugin *plugin; GList *l; g_return_val_if_fail(basename != NULL, NULL); for (l = plugins; l != NULL; l = l->next) { char *tmp; plugin = (GaimPlugin *)l->data; if (plugin->path != NULL) { tmp = g_path_get_basename(plugin->path); if (!strcmp(tmp, basename)) { g_free(tmp); return plugin; } g_free(tmp); } } return NULL; } GaimPlugin * gaim_plugins_find_with_id(const char *id) { GaimPlugin *plugin; GList *l; g_return_val_if_fail(id != NULL, NULL); for (l = plugins; l != NULL; l = l->next) { plugin = l->data; if (plugin->info->id != NULL && !strcmp(plugin->info->id, id)) return plugin; } return NULL; } GList * gaim_plugins_get_loaded(void) { return loaded_plugins; } GList * gaim_plugins_get_protocols(void) { return protocol_plugins; } GList * gaim_plugins_get_all(void) { return plugins; } GaimPluginAction * gaim_plugin_action_new(char* label, void (*callback)(GaimPluginAction *)) { GaimPluginAction *act = g_new0(GaimPluginAction, 1); act->label = label; act->callback = callback; return act; }