view plugins/gaiminc.c @ 8815:ada0cf2f49fe

[gaim-migrate @ 9577] " This patch creates the subsystem like most of the core to connect to signals and emit them. It also adds a "gtkblist-created" signal so plugins that want to add something to the gtkblist know when it's created. Using the same subsytem setup as the rest of gaim helps plugin authors avoid connecting to the buddy signon even to know when they can connect to the "drawing-menu" signal." --Gary Kramlich committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Mon, 26 Apr 2004 16:10:16 +0000
parents d7b8eb1f0a18
children 8f838ae3e710
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#include "internal.h"
#include "plugin.h"

#include "account.h"
#include "connection.h"
#include "conversation.h"

/* include UI for show_about() */
#include "gtkplugin.h"
#include "ui.h"

#define GAIMINC_PLUGIN_ID "core-gaiminc"

static void
echo_hi(GaimConnection *gc)
{
	/* this doesn't do much, just lets you know who we are :) */
	show_about(NULL, NULL);
}

static gboolean
reverse(GaimAccount *account, char **who, char **message, int *flags)
{
	/* this will drive you insane. whenever you receive a message,
	 * the text of the message (HTML and all) will be reversed. */
	int i, l;
	char tmp;

	/* this check is necessary in case bad plugins do bad things */
	if (message == NULL || *message == NULL)
		return FALSE;

	l = strlen(*message);

	if (!strcmp(*who, gaim_account_get_username(account)))
		return FALSE;

	for (i = 0; i < l/2; i++) {
		tmp = (*message)[i];
		(*message)[i] = (*message)[l - i - 1];
		(*message)[l - i - 1] = tmp;
	}
	return FALSE;
}

static void
bud(GaimBuddy *who)
{
	GaimAccount *acct = who->account;
	GaimConversation *conv = gaim_conversation_new(GAIM_CONV_IM, acct, who->name);

	gaim_conv_im_send(GAIM_CONV_IM(conv), "Hello!");
}

/*
 *  EXPORTED FUNCTIONS
 */

static gboolean
plugin_load(GaimPlugin *plugin)
{
	/* this is for doing something fun when we sign on */
	gaim_signal_connect(gaim_connections_get_handle(), "signed-on",
						plugin, GAIM_CALLBACK(echo_hi), NULL);

	/* this is for doing something fun when we get a message */
	gaim_signal_connect(gaim_conversations_get_handle(), "received-im-msg",
						plugin, GAIM_CALLBACK(reverse), NULL);

	/* this is for doing something fun when a buddy comes online */
	gaim_signal_connect(gaim_blist_get_handle(), "buddy-signed-on",
						plugin, GAIM_CALLBACK(bud), NULL);

	return TRUE;
}

static GaimPluginInfo info =
{
	GAIM_PLUGIN_API_VERSION,                          /**< api_version    */
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	NULL,                                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	GAIMINC_PLUGIN_ID,                                /**< id             */
	N_("Gaim Demonstration Plugin"),                  /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("An example plugin that does stuff - see the description."),
	                                                  /**  description    */
	N_("This is a really cool plugin that does a lot of stuff:\n"
	   "- It tells you who wrote the program when you log in\n"
	   "- It reverses all incoming text\n"
	   "- It sends a message to people on your list immediately"
	   " when they sign on"),
	"Eric Warmenhoven <eric@warmenhoven.org>",        /**< author         */
	GAIM_WEBSITE,                                     /**< homepage       */

	plugin_load,                                      /**< load           */
	NULL,                                             /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL                                              /**< extra_info     */
};

static void
init_plugin(GaimPlugin *plugin)
{
}

GAIM_INIT_PLUGIN(gaiminc, init_plugin, info)