view src/core.h @ 6648:adf49a9bb9a0

[gaim-migrate @ 7173] dnsands@sandia.gov noticed that: "With AIM and custom font faces, the attributes (bold, italics) will not be rendered in the conversation window. This is because gtk's "font" attribute wants the Pango font name for its selection, which goes in the form of: Font_Name attribs size The attribs are the bold, italic, or bold italic modifiers. Without these there will be no bold or italics. Using the "family" attribute instead will allow the bold and italic modifiers to change the text style. With the "font" attribute, it seems these aspects of the style are specified there and immutable." committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Fri, 29 Aug 2003 23:59:11 +0000
parents 0f78db521e70
children feb3d21a7794
line wrap: on
line source

/**
 * @file core.h Gaim Core API
 * @defgroup core Gaim Core
 *
 * gaim
 *
 * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_CORE_H_
#define _GAIM_CORE_H_

typedef struct GaimCore GaimCore;

typedef struct
{
	void (*ui_prefs_init)(void);
	void (*debug_ui_init)(void); /* Unfortunate necessity. */
	void (*ui_init)(void);
	void (*quit)(void);

} GaimCoreUiOps;

#ifdef __cplusplus
extern "C" {
#endif

/**
 * Initializes the core of gaim.
 *
 * This will setup preferences for all the core subsystems.
 *
 * @param ui The ID of the UI using the core. This should be a
 *           unique ID, registered with the gaim team.
 *
 * @return @c TRUE if successful, or @c FALSE otherwise.
 */
gboolean gaim_core_init(const char *ui);

/**
 * Quits the core of gaim, which, depending on the UI, may quit the
 * application using the gaim core.
 */
void gaim_core_quit(void);

/**
 * Returns the version of the core library.
 *
 * @return The version of the core library.
 */
const char *gaim_core_get_version(void);

/**
 * Iterates once through the gaim mainloop.
 *
 * This is in actuality a wrapper around glib's mainloop iteration
 * function, but provides a nice, healthy level of abstraction.
 *
 * All UIs not using glib must call this in a timer.
 */
void gaim_core_mainloop_iteration(void);

/**
 * Returns the ID of the UI that is using the core.
 *
 * @return The ID of the UI that is currently using the core.
 */
const char *gaim_core_get_ui(void);

/**
 * Returns a handle to the gaim core.
 *
 * This is used for such things as signals.
 */
GaimCore *gaim_get_core(void);

/**
 * Sets the UI ops for the core.
 *
 * @param A UI ops structure for the core.
 */
void gaim_set_core_ui_ops(GaimCoreUiOps *ops);

/**
 * Returns the UI ops for the core.
 *
 * @return The core's UI ops structure.
 */
GaimCoreUiOps *gaim_get_core_ui_ops(void);

#ifdef __cplusplus
}
#endif

#endif /* _GAIM_CORE_H_ */

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*/