Mercurial > pidgin.yaz
view src/plugin.h @ 6648:adf49a9bb9a0
[gaim-migrate @ 7173]
dnsands@sandia.gov noticed that:
"With AIM and custom font faces, the attributes (bold,
italics) will not be rendered in the conversation
window. This is because gtk's "font" attribute wants
the Pango font name for its selection, which goes in
the form of:
Font_Name attribs size
The attribs are the bold, italic, or bold italic
modifiers. Without these there will be no bold or italics.
Using the "family" attribute instead will allow the
bold and italic modifiers to change the text style.
With the "font" attribute, it seems these aspects of
the style are specified there and immutable."
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Fri, 29 Aug 2003 23:59:11 +0000 |
parents | fab81e4b885c |
children | 41120df7ed94 |
line wrap: on
line source
/** * @file plugin.h Plugin API * @ingroup core * * gaim * * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_PLUGIN_H_ #define _GAIM_PLUGIN_H_ #include <gmodule.h> typedef struct _GaimPlugin GaimPlugin; /**< GaimPlugin */ typedef struct _GaimPluginInfo GaimPluginInfo; /**< GaimPluginInfo */ typedef struct _GaimPluginLoaderInfo GaimPluginLoaderInfo; typedef int GaimPluginPriority; /**< Plugin priority. */ /** * Plugin types. */ typedef enum { GAIM_PLUGIN_UNKNOWN = -1, /**< Unknown type. */ GAIM_PLUGIN_STANDARD = 0, /**< Standard plugin. */ GAIM_PLUGIN_LOADER, /**< Loader plugin. */ GAIM_PLUGIN_PROTOCOL /**< Protocol plugin. */ } GaimPluginType; #define GAIM_PRIORITY_DEFAULT 0 #define GAIM_PRIORITY_HIGHEST 9999 #define GAIM_PRIORITY_LOWEST -9999 /** * Detailed information about a plugin. * * This is used in the version 2.0 API and up. */ struct _GaimPluginInfo { unsigned int api_version; GaimPluginType type; char *ui_requirement; unsigned long flags; GList *dependencies; GaimPluginPriority priority; char *id; char *name; char *version; char *summary; char *description; char *author; char *homepage; gboolean (*load)(GaimPlugin *plugin); gboolean (*unload)(GaimPlugin *plugin); void (*destroy)(GaimPlugin *plugin); void *ui_info; void *extra_info; }; /** * Extra information for loader plugins. */ struct _GaimPluginLoaderInfo { GList *exts; gboolean (*probe)(GaimPlugin *plugin); gboolean (*load)(GaimPlugin *plugin); gboolean (*unload)(GaimPlugin *plugin); void (*destroy)(GaimPlugin *plugin); /* XXX GaimSignalBroadcastFunc broadcast; */ }; /** * A plugin handle. */ struct _GaimPlugin { gboolean native_plugin; /**< Native C plugin. */ gboolean loaded; /**< The loaded state. */ void *handle; /**< The module handle. */ char *path; /**< The path to the plugin. */ GaimPluginInfo *info; /**< The plugin information. */ char *error; void *extra; /**< Plugin-specific data. */ }; #define GAIM_PLUGIN_LOADER_INFO(plugin) \ ((GaimPluginLoaderInfo *)(plugin)->info->extra_info) /** * Handles the initialization of modules. */ #ifndef GAIM_PLUGINS # define GAIM_INIT_PLUGIN(pluginname, initfunc, plugininfo) \ gboolean gaim_init_##pluginname##_plugin(void) { \ GaimPlugin *plugin = gaim_plugin_new(TRUE, NULL); \ plugin->info = &(plugininfo); \ initfunc((plugin)); \ return gaim_plugin_register(plugin); \ } #else /* GAIM_PLUGINS */ # define GAIM_INIT_PLUGIN(pluginname, initfunc, plugininfo) \ G_MODULE_EXPORT gboolean gaim_init_plugin(GaimPlugin *plugin) { \ plugin->info = &(plugininfo); \ initfunc((plugin)); \ return gaim_plugin_register(plugin); \ } #endif #ifdef __cplusplus extern "C" { #endif /**************************************************************************/ /** @name Plugin API */ /**************************************************************************/ /*@{*/ /** * Creates a new plugin structure. * * @param native Whether or not the plugin is native. * @param path The path to the plugin, or @c NULL if statically compiled. * * @return A new GaimPlugin structure. */ GaimPlugin *gaim_plugin_new(gboolean native, const char *path); /** * Probes a plugin, retrieving the information on it and adding it to the * list of available plugins. * * @param filename The plugin's filename. * * @return The plugin handle. * * @see gaim_plugin_load() * @see gaim_plugin_destroy() */ GaimPlugin *gaim_plugin_probe(const char *filename); /** * Registers a plugin and prepares it for loading. * * This shouldn't be called by anything but the internal module code. * * @param plugin The plugin to register. */ gboolean gaim_plugin_register(GaimPlugin *plugin); /** * Attempts to load a previously probed plugin. * * @param filename The plugin's filename. * * @return @c TRUE if successful, or @c FALSE otherwise. * * @see gaim_plugin_reload() * @see gaim_plugin_unload() */ gboolean gaim_plugin_load(GaimPlugin *plugin); /** * Unloads the specified plugin. * * @param plugin The plugin handle. * * @return @c TRUE if successful, or @c FALSE otherwise. * * @see gaim_plugin_load() * @see gaim_plugin_reload() */ gboolean gaim_plugin_unload(GaimPlugin *plugin); /** * Reloads a plugin. * * @param plugin The old plugin handle. * * @return @c TRUE if successful, or @c FALSE otherwise. * * @see gaim_plugin_load() * @see gaim_plugin_unload() */ gboolean gaim_plugin_reload(GaimPlugin *plugin); /** * Unloads a plugin and destroys the structure from memory. * * @param plugin The plugin handle. */ void gaim_plugin_destroy(GaimPlugin *plugin); /** * Returns whether or not a plugin is currently loaded. * * @param plugin The plugin. * * @return TRUE if loaded, or FALSE otherwise. */ gboolean gaim_plugin_is_loaded(const GaimPlugin *plugin); /*@}*/ /**************************************************************************/ /** @name Plugins API */ /**************************************************************************/ /*@{*/ /** * Sets the search paths for plugins. * * @param count The number of search paths. * @param paths The search paths. */ void gaim_plugins_set_search_paths(size_t count, char **paths); /** * Unloads all loaded plugins. */ void gaim_plugins_unload_all(void); /** * Destroys all registered plugins. */ void gaim_plugins_destroy_all(void); /** * Attempts to load all the plugins in the specified preference key * that were loaded when gaim last quit. * * @param key The preference key containing the list of plugins. */ void gaim_plugins_load_saved(const char *key); /** * Probes for plugins in the registered module paths. * * @param ext The extension type to probe for, or @c NULL for all. * * @see gaim_plugin_set_probe_path() */ void gaim_plugins_probe(const char *ext); /** * Returns whether or not plugin support is enabled. * * @return TRUE if plugin support is enabled, or FALSE otherwise. */ gboolean gaim_plugins_enabled(void); /** * Registers a function that will be called when probing is finished. * * @param func The callback function. * @param data Data to pass to the callback. */ void gaim_plugins_register_probe_notify_cb(void (*func)(void *), void *data); /** * Unregisters a function that would be called when probing is finished. * * @param func The callback function. */ void gaim_plugins_unregister_probe_notify_cb(void (*func)(void *)); /** * Registers a function that will be called when a plugin is loaded. * * @param func The callback functino. * @param data Data to pass to the callback. */ void gaim_plugins_register_load_notify_cb(void (*func)(GaimPlugin *, void *), void *data); /** * Unregisters a function that would be called when a plugin is loaded. * * @param func The callback functino. */ void gaim_plugins_unregister_load_notify_cb(void (*func)(GaimPlugin *, void *)); /** * Registers a function that will be called when a plugin is unloaded. * * @param func The callback functino. * @param data Data to pass to the callback. */ void gaim_plugins_register_unload_notify_cb(void (*func)(GaimPlugin *, void *), void *data); /** * Unregisters a function that would be called when a plugin is unloaded. * * @param func The callback functino. */ void gaim_plugins_unregister_unload_notify_cb(void (*func)(GaimPlugin *, void *)); /** * Finds a plugin with the specified name. * * @param name The plugin name. * * @return The plugin if found, or @c NULL if not found. */ GaimPlugin *gaim_plugins_find_with_name(const char *name); /** * Finds a plugin with the specified filename. * * @param filename The plugin filename. * * @return The plugin if found, or @c NULL if not found. */ GaimPlugin *gaim_plugins_find_with_filename(const char *filename); /** * Finds a plugin with the specified plugin ID. * * @param id The plugin ID. * * @return The plugin if found, or @c NULL if not found. */ GaimPlugin *gaim_plugins_find_with_id(const char *id); /** * Returns a list of all loaded plugins. * * @return A list of all loaded plugins. */ GList *gaim_plugins_get_loaded(void); /** * Returns a list of all protocol plugins. * * @return A list of all protocol plugins. */ GList *gaim_plugins_get_protocols(void); /** * Returns a list of all plugins, whether loaded or not. * * @return A list of all plugins. */ GList *gaim_plugins_get_all(void); /*@}*/ #ifdef __cplusplus } #endif #endif /* _GAIM_PLUGIN_H_ */