view src/sound.c @ 4849:adf9ca39578f

[gaim-migrate @ 5174] Christian, I got the following backtrace after opening and closing some convos: #4 <signal handler called> #5 0x08066e47 in gaim_window_get_active_conversation (win=0x82b44d8) at conversation.c:775 #6 0x08085599 in update_send_as_selection (win=0x82b44d8) at gtkconv.c:1964 #7 0x4067fa4c in g_timeout_dispatch () from /usr/lib/libglib-2.0.so.0 So although I couldn't reproduce it, I guess it's still possible for Gaim to crash there. This fixes that by making sure that win still exists before it tries to update the send as menu for it. The other way to fix this would be to keep track of the g_timer thingy and then remove it when destroying win. I don't know which was is better. Probably the other way. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Fri, 21 Mar 2003 20:59:31 +0000
parents b69bbf9b1044
children 77b04219f3e2
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/*
 * gaim
 *
 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
 * Copyright (C) 2003, Nathan Walp <faceprint@faceprint.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#ifndef _WIN32
#include <unistd.h>
#else
#include <windows.h>
#include <mmsystem.h>
#endif

#ifdef HAVE_ENDIAN_H
#include <endian.h>
#endif

#ifdef USE_AO
#include <ao/ao.h>
#include <audiofile.h>
#endif /* USE_AO */
#ifdef USE_NAS_AUDIO
#include <audio/audiolib.h>
#include <audio/soundlib.h>
#endif /* USE_NAS_AUDIO */

#include "gaim.h"
#include "sound.h"

#ifdef _WIN32
#include "win32dep.h"
#endif

struct gaim_sound_event {
	char *label;
	guint opt;
	char *def;
};

#ifdef USE_AO
static gboolean ao_initialized=FALSE;
static int ao_driver = -1;
#endif /* USE_AO */


static gboolean mute_login_sounds = FALSE;
static gboolean mute_sounds = FALSE;
static char *sound_cmd = NULL;

/* description, option bit, default sound file             *
 * set the option bit to 0 to have it not display in prefs *
 * the order here has to match the defines in gaim.h.      *
 *                                               -Robot101 */
static struct gaim_sound_event sounds[GAIM_NUM_SOUNDS] = {
	{N_("Buddy logs in"), OPT_SOUND_LOGIN, "arrive.wav"},
	{N_("Buddy logs out"), OPT_SOUND_LOGOUT, "leave.wav"},
	{N_("Message received"), OPT_SOUND_RECV, "receive.wav"},
	{N_("Message received begins conversation"), OPT_SOUND_FIRST_RCV, "receive.wav"},
	{N_("Message sent"), OPT_SOUND_SEND, "send.wav"},
	{N_("Person enters chat"), OPT_SOUND_CHAT_JOIN, "arrive.wav"},
	{N_("Person leaves chat"), OPT_SOUND_CHAT_PART, "leave.wav"},
	{N_("You talk in chat"), OPT_SOUND_CHAT_YOU_SAY, "send.wav"},
	{N_("Others talk in chat"), OPT_SOUND_CHAT_SAY, "receive.wav"},
	/* this isn't a terminator, it's the buddy pounce default sound event ;-) */
	{NULL, 0, "redalert.wav"},
	{N_("Someone says your name in chat"), OPT_SOUND_CHAT_NICK, "redalert.wav"}
};

static char *sound_file[GAIM_NUM_SOUNDS];


#ifdef USE_AO
static void check_ao_init()
{
	if(!ao_initialized) {
		debug_printf("Initializing sound ouput drivers.\n");
		ao_initialize();
		ao_initialized = TRUE;
	}
}
#endif /* USE_AO */

void gaim_sound_change_output_method() {
#ifdef USE_AO
	ao_driver = -1;

	if ((sound_options & OPT_SOUND_ESD) || (sound_options & OPT_SOUND_ARTS) ||
			(sound_options & OPT_SOUND_NORMAL)) {
		check_ao_init();
		if (ao_driver == -1 && (sound_options & OPT_SOUND_ESD)) {
			ao_driver = ao_driver_id("esd");
		}
		if(ao_driver == -1 && (sound_options & OPT_SOUND_ARTS)) {
			ao_driver = ao_driver_id("arts");
		}
		if (ao_driver == -1) {
			ao_driver = ao_default_driver_id();
		}
	}
	if(ao_driver != -1) {
		ao_info *info = ao_driver_info(ao_driver);
		debug_printf("Sound output driver loaded: %s\n", info->name);
	}
#endif /* USE_AO */
#ifdef USE_NAS
	if((sound_options & OPT_SOUND_NAS))
		debug_printf("Sound output driver loaded: NAS output\n");
#endif /* USE_NAS */
}

void gaim_sound_quit()
{
#ifdef USE_AO
	if(ao_initialized)
		ao_shutdown();
#endif
}


#ifdef USE_NAS_AUDIO
static gboolean play_file_nas(const char *filename)
{
	AuServer *nas_serv;
	gboolean ret = FALSE;

	if((nas_serv = AuOpenServer(NULL, 0, NULL, 0, NULL, NULL))) {
		ret = AuSoundPlaySynchronousFromFile(nas_serv, filename, 100);
		AuCloseServer(nas_serv);
	}

	return ret;
}

#endif /* USE_NAS_AUDIO */

void gaim_sound_play_file(char *filename)
{
#if defined(USE_NAS_AUDIO) || defined(USE_AO)
	pid_t pid;
#ifdef USE_AO
	AFfilehandle file;
#endif
#endif

	if (mute_sounds)
		return;

	if (awaymessage && !(sound_options & OPT_SOUND_WHEN_AWAY))
		return; /* check here in case a buddy pounce plays a file while away */

	if (sound_options & OPT_SOUND_BEEP) {
		gdk_beep();
		return;
	}

	if (!g_file_test(filename, G_FILE_TEST_EXISTS)) {
		char *tmp = g_strdup_printf(_("Unable to play sound because the chosen filename (%s) does not exist."), filename);
		do_error_dialog(tmp, NULL, GAIM_ERROR);
		g_free(tmp);
		return;
	}

#ifndef _WIN32
	if ((sound_options & OPT_SOUND_CMD)) {
		char *command;
		GError *error = NULL;

		if(!sound_cmd) {
			do_error_dialog(_("Unable to play sound because the 'Command' sound method has been chosen, but no command has been set."), NULL, GAIM_ERROR);
			return;
		}

		command = g_strdup_printf(sound_cmd, filename);

		if(!g_spawn_command_line_async(command, &error)) {
			char *tmp = g_strdup_printf(_("Unable to play sound because the configured sound command could not be launched: %s"), error->message);
			do_error_dialog(tmp, NULL, GAIM_ERROR);
			g_free(tmp);
			g_error_free(error);
		}

		g_free(command);
		return;
	}
#if defined(USE_NAS_AUDIO) || defined(USE_AO)
	pid = fork();
	if (pid < 0)
		return;
	else if (pid == 0) {
#ifdef USE_NAS_AUDIO
		if ((sound_options & OPT_SOUND_NAS)) {
			if (play_file_nas(filename))
				_exit(0);
		}
#endif /* USE_NAS_AUDIO */

#ifdef USE_AO
		file = afOpenFile(filename, "rb", NULL);
		if(file) {
			ao_device *device;
			ao_sample_format format;
			int in_fmt;
			int bytes_per_frame;

			format.rate = afGetRate(file, AF_DEFAULT_TRACK);
			format.channels = afGetChannels(file, AF_DEFAULT_TRACK);
			afGetSampleFormat(file, AF_DEFAULT_TRACK, &in_fmt,
					&format.bits);

			afSetVirtualSampleFormat(file, AF_DEFAULT_TRACK,
					AF_SAMPFMT_TWOSCOMP, format.bits);

#if __BYTE_ORDER == __BIG_ENDIAN
			format.byte_format = AO_FMT_BIG;
			afSetVirtualByteOrder(file, AF_DEFAULT_TRACK,
					AF_BYTEORDER_BIGENDIAN);
#elif __BYTE_ORDER == __LITTLE_ENDIAN
			format.byte_format = AO_FMT_LITTLE;
			afSetVirtualByteOrder(file, AF_DEFAULT_TRACK,
					AF_BYTEORDER_LITTLEENDIAN);
#endif

			bytes_per_frame = format.bits * format.channels / 8;

			device = ao_open_live(ao_driver, &format, NULL);

			if(device) {
				int frames_read;
				char buf[4096];
				int buf_frames = sizeof(buf) / bytes_per_frame;

				while((frames_read = afReadFrames(file, AF_DEFAULT_TRACK,
								buf, buf_frames))) {
					if(!ao_play(device, buf, frames_read * bytes_per_frame))
						break;
				}
				ao_close(device);
			}
			afCloseFile(file);
		}
		ao_shutdown();
#endif /* USE_AO */
		_exit(0);
	}
#else /* USE_NAS_AUDIO || USE_AO */
	gdk_beep();
	return;
#endif /* USE_NAS_AUDIO || USE_AO */
#else /* _WIN32 */
	debug_printf("Playing %s\n", filename);
	if (!PlaySound(filename, 0, SND_ASYNC | SND_FILENAME))
		debug_printf("Error playing sound.");
#endif /* _WIN32 */
}

void gaim_sound_play_event(GaimSoundEventID event)
{
	if ((event == GAIM_SOUND_BUDDY_ARRIVE) && mute_login_sounds)
		return;

	if (event >= GAIM_NUM_SOUNDS) {
		debug_printf("got request for unknown sound: %d\n", event);
		return;
	}

	/* check NULL for sounds that don't have an option, ie buddy pounce */
	if ((sound_options & sounds[event].opt) || (sounds[event].opt == 0)) {
		if (sound_file[event]) {
			gaim_sound_play_file(sound_file[event]);
		} else {
			gchar *filename = NULL;

			filename = g_build_filename(DATADIR, "sounds", "gaim", sounds[event].def, NULL);
			gaim_sound_play_file(filename);
			g_free(filename);
		}
	}
}

void gaim_sound_set_mute(gboolean mute)
{
	mute_sounds = mute;
}

gboolean gaim_sound_get_mute()
{
	return mute_sounds;
}

void gaim_sound_set_login_mute(gboolean mute)
{
	mute_login_sounds = mute;
}

void gaim_sound_set_event_file(GaimSoundEventID event, const char *filename)
{
	if(event >= GAIM_NUM_SOUNDS)
		return;

	if(sound_file[event])
		g_free(sound_file[event]);

	sound_file[event] = g_strdup(filename);
}


char *gaim_sound_get_event_file(GaimSoundEventID event)
{
	if(event >= GAIM_NUM_SOUNDS)
		return NULL;

	return sound_file[event];
}

guint gaim_sound_get_event_option(GaimSoundEventID event)
{
	if(event >= GAIM_NUM_SOUNDS)
		return 0;

	return sounds[event].opt;
}

char *gaim_sound_get_event_label(GaimSoundEventID event)
{
	if(event >= GAIM_NUM_SOUNDS)
		return NULL;

	return sounds[event].label;
}


void gaim_sound_set_command(const char *cmd)
{
	if(sound_cmd)
		g_free(sound_cmd);
	if(strlen(cmd) > 0)
		sound_cmd = g_strdup(cmd);
	else
		sound_cmd = NULL;
}

char *gaim_sound_get_command()
{
	return sound_cmd;
}