Mercurial > pidgin.yaz
view src/stringref.h @ 8383:ae15e717ca75
[gaim-migrate @ 9111]
(00:18:52) lschiere: marv:
https://sourceforge.net/tracker/?func=detail&atid=300235&aid=908071&group_id=235
(00:21:24) marv: what does gc->wants_to_die = TRUE; do? is that some sort
of hint for the autoreconnect plugin?
(00:21:43) lschiere: kinda sorta
(00:21:51) lschiere: if a gc wants to die, you signed off
(00:22:01) lschiere: if it doesn't, then something killed it, and it should
be reconnected
(00:22:41) lschiere: i'm not sure how we used to handle that kind of thing
for aim
(00:23:03) lschiere: but basically if that's what he's doing, he's mimicing
you signing off manually
(00:23:52) marv: yeah, all the patch does is add that line right before the
gaim_connection_error when yahoo receives a patch telling us we got signed
off because we signed on with another client
(00:24:22) lschiere: i dare say it would work, as long as we can uniquely
id when we are kicked off for that reason
(00:25:07) marv: i think we do a pretty good job of that, i haven't heard
any reports of anyone getting that message when that's not what happened.
(00:25:22) marv: then again, i don't remember when i added that, and if
yahoo's worked since then.
(00:25:36) lschiere: *nods*
basically, Rob Foehl figured out a predictable way to work around yahoo
being too dumb to handle 2 instances of the same sn on at once. Jabber's
done that for years, and aim even figured it out, so you'd think yahoo
would get a clue... ;-)
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Tue, 02 Mar 2004 05:19:53 +0000 |
parents | ceb88c0a1abb |
children | db62420a53a2 |
line wrap: on
line source
/** * @file stringref.h Reference-counted immutable strings * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _GAIM_STRINGREF_H_ #define _GAIM_STRINGREF_H_ /** * The internal representation of a stringref. * * @note For this structure to be useful, the string contained within * it must be immutable -- for this reason, do _not_ access it * directly! */ typedef struct _GaimStringref { guint32 ref; /**< The reference count of this string. * Note that reference counts are only * 31 bits, and the high-order bit * indicates whether this string is up * for GC at the next idle handler... * But you aren't going to touch this * anyway, right? */ char value[1]; /**< The string contained in this ref. * Notice that it is simply "hanging * off the end" of the ref ... this * is to save an allocation. */ } GaimStringref; /** * Creates an immutable reference-counted string object. The newly * created object will have a reference count of 1. * * @param value This will be the value of the string; it will be * duplicated. * * @return A newly allocated string reference object with a refcount * of 1. */ GaimStringref *gaim_stringref_new(const char *value); /** * Creates an immutable reference-counted string object. The newly * created object will have a reference count of zero, and if it is * not referenced before the next iteration of the mainloop it will * be freed at that time. * * @param value This will be the value of the string; it will be * duplicated. * * @return A newly allocated string reference object with a refcount * of zero. */ GaimStringref *gaim_stringref_new_noref(const char *value); /** * Creates an immutable reference-counted string object from a printf * format specification and arguments. The created object will have a * reference count of 1. * * @param format A printf-style format specification. * * @return A newly allocated string reference object with a refcount * of 1. */ GaimStringref *gaim_stringref_printf(const char *format, ...); /** * Increase the reference count of the given stringref. * * @param stringref String to be referenced. * * @return A pointer to the referenced string. */ GaimStringref *gaim_stringref_ref(GaimStringref *stringref); /** * Decrease the reference count of the given stringref. If this * reference count reaches zero, the stringref will be freed; thus * you MUST NOT use this string after dereferencing it. * * @param stringref String to be dereferenced. */ void gaim_stringref_unref(GaimStringref *stringref); /** * Retrieve the value of a stringref. * * @note This value should not be cached or stored in a local variable. * While there is nothing inherently incorrect about doing so, it * is easy to forget that the cached value is in fact a * reference-counted object and accidentally use it after * dereferencing. This is more problematic for a reference- * counted object than a heap-allocated object, as it may seem to * be valid or invalid nondeterministically based on how many * other references to it exist. * * @param stringref String reference from which to retrieve the value. * * @return The contents of the string reference. */ const char *gaim_stringref_value(const GaimStringref *stringref); /** * Compare two stringrefs for string equality. This returns the same * value as strcmp would, where <0 indicates that s1 is "less than" s2 * in the ASCII lexicography, 0 indicates equality, etc. * * @param s1 The reference string. * * @param s2 The string to compare against the reference. * * @return An ordering indication on s1 and s2. */ int gaim_stringref_cmp(const GaimStringref *s1, const GaimStringref *s2); /** * Find the length of the string inside a stringref. * * @param stringref The string in whose length we are interested. * * @return The length of the string in stringref */ size_t gaim_stringref_len(const GaimStringref *stringref); #endif /* _GAIM_STRINGREF_H_ */