view plugins/gaiminc.c @ 12463:b1717befbb26

[gaim-migrate @ 14773] SF Patch #1377719 from Evan Schoenberg "A recent reorganization of how the chat_add_users() conversation UI op is sent removed passing to the UI of whether the additions are new arrivals or not. This information lets the UI make decisions about how to handle the new people, what if anything to display, etc." committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Mon, 12 Dec 2005 07:35:43 +0000
parents 17142948653e
children f5bc36ecf8d0
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#include "internal.h"
#include "plugin.h"

#include "account.h"
#include "connection.h"
#include "conversation.h"
#include "version.h"

/* include UI for gaim_gtkdialogs_about() */
#include "gtkplugin.h"
#include "gtkdialogs.h"

#define GAIMINC_PLUGIN_ID "core-gaiminc"

static void
echo_hi(GaimConnection *gc)
{
	/* this doesn't do much, just lets you know who we are :) */
	gaim_gtkdialogs_about(NULL, NULL);
}

static gboolean
reverse(GaimAccount *account, char **who, char **message,
		GaimConversation *conv, int *flags)
{
	/* this will drive you insane. whenever you receive a message,
	 * the text of the message (HTML and all) will be reversed. */
	int i, l;
	char tmp;

	/* this check is necessary in case bad plugins do bad things */
	if (message == NULL || *message == NULL)
		return FALSE;

	l = strlen(*message);

	if (!strcmp(*who, gaim_account_get_username(account)))
		return FALSE;

	for (i = 0; i < l/2; i++) {
		tmp = (*message)[i];
		(*message)[i] = (*message)[l - i - 1];
		(*message)[l - i - 1] = tmp;
	}
	return FALSE;
}

static void
bud(GaimBuddy *who)
{
	GaimAccount *acct = who->account;
	GaimConversation *conv = gaim_conversation_new(GAIM_CONV_TYPE_IM, acct, who->name);

	gaim_conv_im_send(GAIM_CONV_IM(conv), "Hello!");
}

/*
 *  EXPORTED FUNCTIONS
 */

static gboolean
plugin_load(GaimPlugin *plugin)
{
	/* this is for doing something fun when we sign on */
	gaim_signal_connect(gaim_connections_get_handle(), "signed-on",
						plugin, GAIM_CALLBACK(echo_hi), NULL);

	/* this is for doing something fun when we get a message */
	gaim_signal_connect(gaim_conversations_get_handle(), "receiving-im-msg",
						plugin, GAIM_CALLBACK(reverse), NULL);

	/* this is for doing something fun when a buddy comes online */
	gaim_signal_connect(gaim_blist_get_handle(), "buddy-signed-on",
						plugin, GAIM_CALLBACK(bud), NULL);

	return TRUE;
}

static GaimPluginInfo info =
{
	GAIM_PLUGIN_MAGIC,
	GAIM_MAJOR_VERSION,
	GAIM_MINOR_VERSION,
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	NULL,                                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	GAIMINC_PLUGIN_ID,                                /**< id             */
	N_("Gaim Demonstration Plugin"),                  /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("An example plugin that does stuff - see the description."),
	                                                  /**  description    */
	N_("This is a really cool plugin that does a lot of stuff:\n"
	   "- It tells you who wrote the program when you log in\n"
	   "- It reverses all incoming text\n"
	   "- It sends a message to people on your list immediately"
	   " when they sign on"),
	"Eric Warmenhoven <eric@warmenhoven.org>",        /**< author         */
	GAIM_WEBSITE,                                     /**< homepage       */

	plugin_load,                                      /**< load           */
	NULL,                                             /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL                                              /**< extra_info     */
};

static void
init_plugin(GaimPlugin *plugin)
{
}

GAIM_INIT_PLUGIN(gaiminc, init_plugin, info)