view README.SVN @ 13662:b198d0c26b83

[gaim-migrate @ 16064] Fix Coverity CID 26: A potential crash when the server sends us an incoming channel 2 ICBM of the ICQ server relay type but does not send the data normally associated with such an ICBM. This should never happen. Fix Coverity CID 45: A potential crash when the server sends us an incoming channel 2 ICBM but does not send the data normally associated with such an ICBM. This should never happen. Fix Coverity CID 47: A 1 byte memleak when signing on using the old blist method and not when using SSI. This never happens. As far as I can tell it has been like this since the beginning of time. It's a weird memleak. Fix Coverity CID 57: A memleak of the length of a screen name when searching for screen names by email address and the server returns a malformed SNAC. This should never happen. Fix Coverity CID 59: A memleak of the length of an ICBM when _parsing_ an outgoing ICBM. I don't believe this ever happens, and I suspect the code exists from a time when libfaim was perhaps being written so that it could be used in an AIM server (in addition to just a client). I should probably remove the function. Fix Coverity CID 132: A memleak of the length of the email address when searching for screen names by email address. Fix Coverity CID 146: Check the return value of read() and print a warning to the debug window. This code is only used when AOL enables their crazy AIM executable hash value stuff, which hasn't happened in 5 years or so. Fix Coverity CID 191: Comment out some code that isn't used. Fix Coverity CID 192: Get rid of a harmless assignment to a variable that wasn't used. Fix Coverity CID 194: Comment out some variables and code that isn't used. Fix Coverity CID 198: Get rid of a variable that wasn't used in gaim_ssi_parselist(). committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Wed, 19 Apr 2006 03:31:47 +0000
parents c4a5d8950d8c
children 361c15e0b320
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If you plan to use gaim SVN, PLEASE read this message in its entirety!

Gaim is a fast-moving project with a somewhat regular release schedule.
Due to the rate of gaim development, SVN undergoes frequent bursts of
massive changes, often leaving behind brokenness and partial
functionality while the responsible developers rewrite some portion of
code or seek to add new features.

What this all boils down to is that SVN _WILL_ sometimes be broken.
Because of this, we ask that users who are not interested in
personally tracking down bugs and fixing them (without a lot of
assistance from the developers!) avoid SVN and use releases.  Since
releases will be made often, this should not prevent anyone from using
the newest, shiniest features -- but it will prevent users from having
to deal with ugly development bugs that we already know about but
haven't gotten around to fixing.

If you are interested in hacking on gaim, please read README and
HACKING, and take note of the issues in PROGRAMMING_NOTES.  (Note that
they may be somewhat out of date at times.) Win32 developers, please
read README.mingw.

By far the best documentation, however, is the documented code.  Not
all parts of gaim have yet been documented, but the major subsystems
are falling fast.  If you have doxygen, you can use the Doxyfile in
the toplevel directory to generate pretty documentation.  Otherwise
(or even if you do!), the header files for each subsystem contain
documentation for the functions they contain.  For instance,
conversation.h contains documentation for the entire
gaim_conversation_* API, and account.h contains documentation for the
gaim_account_* API.

If you have questions, please feel free to contact the gaim developers
by email at gaim-devel@lists.sourceforge.net, on IRC at
irc.freenode.net in #gaim, or via the sourceforge forums at
http://www.sourceforge.net/projects/gaim.  Please do as much homework
as you can before contacting us; the more you know about your
question, the faster and more effectively we can help you!

Send patches to gaim-devel@lists.sourceforge.net or post them in the
Sourceforge forums at http://www.sourceforge.net/projects/gaim.