view src/core.h @ 2856:b1e300a85678

[gaim-migrate @ 2869] rewrote the html parser in gtkimhtml. yes, that's really all i did. the reason for the massive change is because i added a length argument, which then needed to be propogated down to everything that would ever receive anything that would get drawn to the window. the new parser isn't any faster. that wasn't my goal. it's much more understandable now (hopefully, anyway). committer: Tailor Script <tailor@pidgin.im>
author Eric Warmenhoven <eric@warmenhoven.org>
date Sat, 08 Dec 2001 09:48:52 +0000
parents 9ed09c48131b
children 4ed6fb39870b
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/*
 * gaim
 *
 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

#ifndef _CORE_H_
#define _CORE_H_

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

#include <stdio.h>
#include <time.h>
#include <glib.h>
#ifdef GAIM_PLUGINS
#include <gmodule.h>
#endif

#include "multi.h"

/* Really user states are controlled by the PRPLs now. We just use this for event_away */
#define UC_UNAVAILABLE  1

struct aim_user {
	char username[64];
	char password[32];
	char user_info[2048];
	int options;
	int protocol;
	/* prpls can use this to save information about the user,
	 * like which server to connect to, etc */
	char proto_opt[7][256];

	/* buddy icon file */
	char iconfile[256];

	struct gaim_connection *gc;
};
	
enum gaim_event {
	event_signon = 0,
	event_signoff,
	event_away,
	event_back,
	event_im_recv,
	event_im_send,
	event_buddy_signon,
	event_buddy_signoff,
	event_buddy_away,
	event_buddy_back,
	event_buddy_idle,
	event_buddy_unidle,
	event_blist_update,
	event_chat_invited,
	event_chat_join,
	event_chat_leave,
	event_chat_buddy_join,
	event_chat_buddy_leave,
	event_chat_recv,
	event_chat_send,
	event_warned,
	event_error,
	event_quit,
	event_new_conversation,
	event_set_info,
	event_draw_menu,
	event_im_displayed_sent,
	event_im_displayed_rcvd,
	event_chat_send_invite,
	/* any others? it's easy to add... */
};

struct UI {
	GIOChannel *channel;
	guint inpa;
};

#ifdef GAIM_PLUGINS

struct gaim_plugin {
	GModule *handle;
	char *name;
	char *description;
};

struct gaim_callback {
	GModule *handle;
	enum gaim_event event;
	void *function;
	void *data;
};

#endif

struct buddy {
	int edittype; /* XXX CUI: this is really a GUI function and we need to put this in ui.h */
	char name[80];
	char show[388]; /* because MSN names can be 387 characters */
        int present;
	int evil;
	time_t signon;
	time_t idle;
        int uc;
	gushort caps; /* woohoo! */
	void *proto_data; /* what a hack */
	struct gaim_connection *gc; /* the connection it belongs to */
};

struct group {
	int edittype; /* XXX CUI: this is really a GUI function and we need to put this in ui.h */
	char name[80];
	GSList *members;
	struct gaim_connection *gc; /* the connection it belongs to */
};

/* Globals in core.c */
extern GSList *uis;

/* Globals in plugins.c */
extern GList *plugins;
extern GList *callbacks;

/* Functions in buddy.c */
extern struct buddy *find_buddy(struct gaim_connection *, char *);
extern struct group *find_group(struct gaim_connection *, char *);
extern struct group *find_group_by_buddy(struct gaim_connection *, char *);
extern struct buddy *add_buddy(struct gaim_connection *, char *, char *, char *);
extern void remove_buddy(struct gaim_connection *, struct group *, struct buddy *);
extern struct group *add_group(struct gaim_connection *, char *);
extern void remove_group(struct gaim_connection *, struct group *);
extern void do_export(struct gaim_connection *);
extern void do_import(struct gaim_connection *, char *);
extern int bud_list_cache_exists(struct gaim_connection *);
extern void toc_build_config(struct gaim_connection *, char *, int len, gboolean);
extern void parse_toc_buddy_list(struct gaim_connection *, char *);
extern void signoff_blocked(struct gaim_connection *);

/* Functions in core.c */
extern gint UI_write(struct UI *, guchar *, int);
extern void UI_build_write(struct UI *, guchar, guchar, ...);
extern void UI_broadcast(guchar *data, int);
extern void UI_build_broadcast(guchar, guchar, ...);
/* Don't ever use these; when gaim-core is done these will be
 * merged into the core's main() and won't be called directly */
extern int core_main();
extern void core_quit();

/* Functions in gaimrc.c */
extern void load_prefs();
extern void save_prefs();

/* Functions in perl.c */
#ifdef USE_PERL
extern void perl_autoload();
extern void perl_end();
extern int perl_event(enum gaim_event, void *, void *, void *, void *);
extern int perl_load_file(char *);
extern void unload_perl_scripts();
extern void list_perl_scripts();
#endif

/* Functions in plugins.c */
#ifdef GAIM_PLUGINS
extern struct gaim_plugin *load_plugin(char *);
extern void unload_plugin(struct gaim_plugin *);
extern struct gaim_plugin *reload_plugin(struct gaim_plugin *);
extern void gaim_signal_connect(GModule *, enum gaim_event, void *, void *);
extern void gaim_signal_disconnect(GModule *, enum gaim_event, void *);
extern void gaim_plugin_unload(GModule *);
extern void remove_all_plugins();
#endif
extern int plugin_event(enum gaim_event, void *, void *, void *, void *);
extern char *event_name(enum gaim_event);

/* Functions in server.c */
extern void serv_got_update(struct gaim_connection *, char *, int, int, time_t, time_t, int, gushort);
extern void serv_got_im(struct gaim_connection *, char *, char *, guint32, time_t, gint);
extern void serv_got_eviled(struct gaim_connection *, char *, int);
extern void serv_got_chat_invite(struct gaim_connection *, char *, char *, char *, GList *);
extern struct conversation *serv_got_joined_chat(struct gaim_connection *, int, char *);
extern void serv_got_chat_left(struct gaim_connection *, int);
extern void serv_got_chat_in(struct gaim_connection *, int, char *, int, char *, time_t);
extern void serv_finish_login();

#endif /* _CORE_H_ */