Mercurial > pidgin.yaz
view src/win32/wgaimerror.h @ 8250:b248c1f4efbd
[gaim-migrate @ 8973]
1) Minor changes to the network listen code again. Tim, let me know
if you have any other suggestions.
2) Changed how charsets are handled in oscar a tad bit. I think this
should guarantee that Gaim doesn't crash when people send funky
messages, or have funky away messages or really anything that is
using a charset that isn't utf8, iso-8859-1, ucs-2be, or ascii.
Ethan, this should fix the problem with that person's away message.
Although, the message itself still looks kinda funky to me. The
encoding is Windows-31J, which is apparently a valid iconv encoding?
You would know more than I.
3) Fix the following crash:
1. IM yourself a message on AIM
2. Do NOT begin to type a second message, but instead hit CTRL+up
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Fri, 13 Feb 2004 05:37:12 +0000 |
parents | 9657e243d001 |
children | 33bef17125c2 |
line wrap: on
line source
/* * gaim * * File: wgaimerror.h * Date: October 14, 2002 * Description: Convert Winsock errors to Unix errors * * Copyright (C) 2002-2003, Herman Bloggs <hermanator12002@yahoo.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _WGAIMERROR_H #define _WGAIMERROR_H /* Here we define unix socket errors as windows socket errors */ #define ENETDOWN WSAENETDOWN #define EAFNOSUPPORT WSAEAFNOSUPPORT #define EINPROGRESS WSAEINPROGRESS #define ENOBUFS WSAENOBUFS #define EPROTONOSUPPORT WSAEPROTONOSUPPORT #define EPROTOTYPE WSAEPROTOTYPE #define ESOCKTNOSUPPORT WSAESOCKTNOSUPPORT #define EADDRINUSE WSAEADDRINUSE #define EINPROGRESS WSAEINPROGRESS #define EALREADY WSAEALREADY #define EADDRNOTAVAIL WSAEADDRNOTAVAIL #define ECONNREFUSED WSAECONNREFUSED #define EISCONN WSAEISCONN #define ENETUNREACH WSAENETUNREACH #define ENOTSOCK WSAENOTSOCK #define ETIMEDOUT WSAETIMEDOUT #define EWOULDBLOCK WSAEWOULDBLOCK #define ENOTCONN WSAENOTCONN #define ENETRESET WSAENETRESET #define EOPNOTSUPP WSAEOPNOTSUPP #define ESHUTDOWN WSAESHUTDOWN #define EMSGSIZE WSAEMSGSIZE #define ECONNABORTED WSAECONNABORTED #define ECONNRESET WSAECONNRESET #endif /* end _WGAIMERROR_H */