Mercurial > pidgin.yaz
view doc/plugin-ids.dox @ 15787:b25acae693cd
Change connection.c:gaim_connection_error() to still work even if the
message parameter is NULL. There's no reason to error-out of that
function just because some yuppie didn't pass us an error message.
But we still log a critical message, so those of you at home running
with fatal_criticals will still crash.
I noticed this because Jabber isn't handling <stream:error/> correctly
right now. Anyone else notice this? The code is written to look for
"stream:error", but our xmlnode stuff just sees "error" (even though
the "stream:error" format is sent over the wire). I think it's
because of the libxml change.
To reproduce the problem, sign onto the same resource twice and note
that the error message that Gaim gives you sucks.
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Tue, 13 Mar 2007 07:33:08 +0000 |
parents | cf3eb9f311b2 |
children | 1414e0e01dc5 |
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/** @page plugin-ids Plugin IDs @section Introduction Every plugin contains a unique identifier to prevent duplicate plugin loading and conflicts. This, which will be called a plugin ID from here on, must follow a specific format. This format categorizes a plugin and makes duplicate IDs unlikely. @section Format The basic format of a plugin ID is as follows: <tt><i>type</i>-<i>username</i>-<i>pluginname</i></tt> The @em type indicator specifies the type of plugin. This must be one of the following: - core - Core plugin, capable of being loaded in any program using libgaim. It must not use any UI-specific code. - prpl - Protocol plugin, providing additional protocols to connect to. - lopl - Loader plugin, which loads scripts as plugins (like Perl or TCL). - gtk - GTK+ 2.x plugin. It may use GTK+ code, but cannot use any window toolkit code (such as X11 or Win32). - gtk-x11 - GTK+ 2.x plugin using X11 code. - gtk-win32 - GTK+ 2.x plugin using Win32 code. - qpe - Gaim for Qtopia plugin. The @em username must be a unique identifier for that person. It @em should be your SourceForge ID. Do @em not leave this field blank. The @em pluginname is the name of your plugin. It can be whatever you like, though it's common to keep it all lowercase. Do not use spaces! If you want a space, use a '-'. Please do not put a version indicator in the ID. The GaimPlugin structure already has a field for this. @section plugin-db Plugin Database Although it doesn't exist yet, in time there will be a plugin database on the Gaim website, where users can download and install new plugins. Plugins will be accessed by your plugin ID, which is one reason why it must be unique. */ // vim: syntax=c tw=75 et