Mercurial > pidgin.yaz
view libgaim/network.c @ 14376:b2d0b4ca2cf3
[gaim-migrate @ 17082]
It really isn't smart for us to blow away the previous install directory (we do ask nicely, but it still isn't good) if the uninstaller for the previous version fails, so now we offer the choice between "continue regardless" or "cancel installing".
It would really be ideal if we could get these translations done through gettext or something.
committer: Tailor Script <tailor@pidgin.im>
author | Daniel Atallah <daniel.atallah@gmail.com> |
---|---|
date | Wed, 30 Aug 2006 02:40:56 +0000 |
parents | 645598a4ec04 |
children | 34083fe39891 |
line wrap: on
line source
/** * @file network.c Network Implementation * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #ifndef _WIN32 #include <net/if.h> #include <sys/ioctl.h> #endif /* Solaris */ #if defined (__SVR4) && defined (__sun) #include <sys/sockio.h> #endif #include "debug.h" #include "account.h" #include "network.h" #include "prefs.h" #include "stun.h" #include "upnp.h" struct _GaimNetworkListenData { int listenfd; int socket_type; gboolean retry; gboolean adding; GaimNetworkListenCallback cb; gpointer cb_data; }; const unsigned char * gaim_network_ip_atoi(const char *ip) { static unsigned char ret[4]; gchar *delimiter = "."; gchar **split; int i; g_return_val_if_fail(ip != NULL, NULL); split = g_strsplit(ip, delimiter, 4); for (i = 0; split[i] != NULL; i++) ret[i] = atoi(split[i]); g_strfreev(split); /* i should always be 4 */ if (i != 4) return NULL; return ret; } void gaim_network_set_public_ip(const char *ip) { g_return_if_fail(ip != NULL); /* XXX - Ensure the IP address is valid */ gaim_prefs_set_string("/core/network/public_ip", ip); } const char * gaim_network_get_public_ip(void) { return gaim_prefs_get_string("/core/network/public_ip"); } const char * gaim_network_get_local_system_ip(int fd) { char buffer[1024]; static char ip[16]; char *tmp; struct ifconf ifc; struct ifreq *ifr; struct sockaddr_in *sinptr; guint32 lhost = htonl(127 * 256 * 256 * 256 + 1); long unsigned int add; int source = fd; if (fd < 0) source = socket(PF_INET,SOCK_STREAM, 0); ifc.ifc_len = sizeof(buffer); ifc.ifc_req = (struct ifreq *)buffer; ioctl(source, SIOCGIFCONF, &ifc); if (fd < 0) close(source); tmp = buffer; while (tmp < buffer + ifc.ifc_len) { ifr = (struct ifreq *)tmp; tmp += sizeof(struct ifreq); if (ifr->ifr_addr.sa_family == AF_INET) { sinptr = (struct sockaddr_in *)&ifr->ifr_addr; if (sinptr->sin_addr.s_addr != lhost) { add = ntohl(sinptr->sin_addr.s_addr); g_snprintf(ip, 16, "%lu.%lu.%lu.%lu", ((add >> 24) & 255), ((add >> 16) & 255), ((add >> 8) & 255), add & 255); return ip; } } } return "0.0.0.0"; } const char * gaim_network_get_my_ip(int fd) { const char *ip = NULL; GaimStunNatDiscovery *stun; /* Check if the user specified an IP manually */ if (!gaim_prefs_get_bool("/core/network/auto_ip")) { ip = gaim_network_get_public_ip(); if ((ip != NULL) && (*ip != '\0')) return ip; } /* Check if STUN discovery was already done */ stun = gaim_stun_discover(NULL); if ((stun != NULL) && (stun->status == GAIM_STUN_STATUS_DISCOVERED)) return stun->publicip; /* Attempt to get the IP from a NAT device using UPnP */ ip = gaim_upnp_get_public_ip(); if (ip != NULL) return ip; /* Just fetch the IP of the local system */ return gaim_network_get_local_system_ip(fd); } static void gaim_network_set_upnp_port_mapping_cb(gboolean success, gpointer data) { GaimNetworkListenData *listen_data; listen_data = data; /* TODO: Once we're keeping track of upnp requests... */ /* listen_data->pnp_data = NULL; */ if (!success) { gaim_debug_info("network", "Couldn't create UPnP mapping\n"); if (listen_data->retry) { listen_data->retry = FALSE; listen_data->adding = FALSE; /* TODO: Need to keep track of this return value! */ gaim_upnp_remove_port_mapping( gaim_network_get_port_from_fd(listen_data->listenfd), (listen_data->socket_type == SOCK_STREAM) ? "TCP" : "UDP", gaim_network_set_upnp_port_mapping_cb, listen_data); return; } } else if (!listen_data->adding) { /* We've tried successfully to remove the port mapping. * Try to add it again */ listen_data->adding = TRUE; /* TODO: Need to keep track of this return value! */ gaim_upnp_set_port_mapping( gaim_network_get_port_from_fd(listen_data->listenfd), (listen_data->socket_type == SOCK_STREAM) ? "TCP" : "UDP", gaim_network_set_upnp_port_mapping_cb, listen_data); return; } if (listen_data->cb) listen_data->cb(listen_data->listenfd, listen_data->cb_data); gaim_network_listen_cancel(listen_data); } static GaimNetworkListenData * gaim_network_do_listen(unsigned short port, int socket_type, GaimNetworkListenCallback cb, gpointer cb_data) { int listenfd = -1; const int on = 1; GaimNetworkListenData *listen_data; #ifdef HAVE_GETADDRINFO int errnum; struct addrinfo hints, *res, *next; char serv[6]; /* * Get a list of addresses on this machine. */ snprintf(serv, sizeof(serv), "%hu", port); memset(&hints, 0, sizeof(struct addrinfo)); hints.ai_flags = AI_PASSIVE; hints.ai_family = AF_UNSPEC; hints.ai_socktype = socket_type; errnum = getaddrinfo(NULL /* any IP */, serv, &hints, &res); if (errnum != 0) { #ifndef _WIN32 gaim_debug_warning("network", "getaddrinfo: %s\n", gai_strerror(errnum)); if (errnum == EAI_SYSTEM) gaim_debug_warning("network", "getaddrinfo: system error: %s\n", strerror(errno)); #else gaim_debug_warning("network", "getaddrinfo: Error Code = %d\n", errnum); #endif return NULL; } /* * Go through the list of addresses and attempt to listen on * one of them. * XXX - Try IPv6 addresses first? */ for (next = res; next != NULL; next = next->ai_next) { listenfd = socket(next->ai_family, next->ai_socktype, next->ai_protocol); if (listenfd < 0) continue; if (setsockopt(listenfd, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on)) != 0) gaim_debug_warning("network", "setsockopt: %s\n", strerror(errno)); if (bind(listenfd, next->ai_addr, next->ai_addrlen) == 0) break; /* success */ /* XXX - It is unclear to me (datallah) whether we need to be using a new socket each time */ close(listenfd); } freeaddrinfo(res); if (next == NULL) return NULL; #else struct sockaddr_in sockin; if ((listenfd = socket(AF_INET, socket_type, 0)) < 0) { gaim_debug_warning("network", "socket: %s\n", strerror(errno)); return NULL; } if (setsockopt(listenfd, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on)) != 0) gaim_debug_warning("network", "setsockopt: %s\n", strerror(errno)); memset(&sockin, 0, sizeof(struct sockaddr_in)); sockin.sin_family = PF_INET; sockin.sin_port = htons(port); if (bind(listenfd, (struct sockaddr *)&sockin, sizeof(struct sockaddr_in)) != 0) { gaim_debug_warning("network", "bind: %s\n", strerror(errno)); close(listenfd); return NULL; } #endif if (socket_type == SOCK_STREAM && listen(listenfd, 4) != 0) { gaim_debug_warning("network", "listen: %s\n", strerror(errno)); close(listenfd); return NULL; } fcntl(listenfd, F_SETFL, O_NONBLOCK); gaim_debug_info("network", "Listening on port: %hu\n", gaim_network_get_port_from_fd(listenfd)); listen_data = g_new0(GaimNetworkListenData, 1); listen_data->listenfd = listenfd; listen_data->adding = TRUE; listen_data->retry = TRUE; listen_data->cb = cb; listen_data->cb_data = cb_data; /* TODO: Need to keep track of this return value! */ gaim_upnp_set_port_mapping( gaim_network_get_port_from_fd(listenfd), (socket_type == SOCK_STREAM) ? "TCP" : "UDP", gaim_network_set_upnp_port_mapping_cb, listen_data); return listen_data; } GaimNetworkListenData * gaim_network_listen(unsigned short port, int socket_type, GaimNetworkListenCallback cb, gpointer cb_data) { g_return_val_if_fail(port != 0, NULL); return gaim_network_do_listen(port, socket_type, cb, cb_data); } GaimNetworkListenData * gaim_network_listen_range(unsigned short start, unsigned short end, int socket_type, GaimNetworkListenCallback cb, gpointer cb_data) { GaimNetworkListenData *ret = NULL; if (gaim_prefs_get_bool("/core/network/ports_range_use")) { start = gaim_prefs_get_int("/core/network/ports_range_start"); end = gaim_prefs_get_int("/core/network/ports_range_end"); } else { if (end < start) end = start; } for (; start <= end; start++) { ret = gaim_network_do_listen(start, socket_type, cb, cb_data); if (ret != NULL) break; } return ret; } void gaim_network_listen_cancel(GaimNetworkListenData *listen_data) { g_free(listen_data); } unsigned short gaim_network_get_port_from_fd(int fd) { struct sockaddr_in addr; socklen_t len; g_return_val_if_fail(fd >= 0, 0); len = sizeof(addr); if (getsockname(fd, (struct sockaddr *) &addr, &len) == -1) { gaim_debug_warning("network", "getsockname: %s\n", strerror(errno)); return 0; } return ntohs(addr.sin_port); } void gaim_network_init(void) { gaim_prefs_add_none ("/core/network"); gaim_prefs_add_bool ("/core/network/auto_ip", TRUE); gaim_prefs_add_string("/core/network/public_ip", ""); gaim_prefs_add_bool ("/core/network/ports_range_use", FALSE); gaim_prefs_add_int ("/core/network/ports_range_start", 1024); gaim_prefs_add_int ("/core/network/ports_range_end", 2048); gaim_upnp_discover(NULL, NULL); }