view console/libgnt/gntcolors.h @ 14419:b50aa149e09d

[gaim-migrate @ 17127] This fixes titles containing double-column wide characters for me. Editing of double-column characters in gntentry remains a bit bustinated (though it is my recollection that it worked at one time). This additionally does not require wcwidth() and its attendant funkiness. The version of gnt_util_onscreen_width_to_pointer in this commit *appears* to do what the extant version was supposed to do, though I'm not sure I grokked it fully; it does correct the rendering glitches for me. I'm not at all comfortable with the de-constification of the input string and attendant return of the de-constified pointer. Sadrul will have to let me know what is supposed to happen there. Output on non-UTF-8 terminals is not correct, but was not correct before, either. committer: Tailor Script <tailor@pidgin.im>
author Ethan Blanton <elb@pidgin.im>
date Sat, 02 Sep 2006 16:55:32 +0000
parents 39b0124a455d
children 1c8f1dc50685
line wrap: on
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#ifndef GNT_COLORS_H
#define GNT_COLORS_H

#include <glib.h>

typedef enum
{
	GNT_COLOR_NORMAL = 1,
	GNT_COLOR_HIGHLIGHT,		/* eg. when a button is selected */
	GNT_COLOR_DISABLED,		/* eg. when a button is disabled */
	GNT_COLOR_HIGHLIGHT_D,	/* eg. when a button is selected, but some other window is in focus */
	GNT_COLOR_TEXT_NORMAL,
	GNT_COLOR_TEXT_INACTIVE,	/* when the entry is out of focus */
	GNT_COLOR_MNEMONIC,
	GNT_COLOR_MNEMONIC_D,
	GNT_COLOR_SHADOW,
	GNT_COLOR_TITLE,
	GNT_COLOR_TITLE_D,
	GNT_COLOR_URGENT,       /* this is for the 'urgent' windows */
	GNT_COLORS
} GntColorType;

enum
{
	GNT_COLOR_BLACK = 0,
	GNT_COLOR_RED,
	GNT_COLOR_GREEN,
	GNT_COLOR_BLUE,
	GNT_COLOR_WHITE,
	GNT_COLOR_GRAY,
	GNT_COLOR_DARK_GRAY,
	GNT_TOTAL_COLORS
};

/* populate some default colors */
void gnt_init_colors();

void gnt_uninit_colors();

#if GLIB_CHECK_VERSION(2,6,0)
void gnt_colors_parse(GKeyFile *kfile);

void gnt_color_pairs_parse(GKeyFile *kfile);
#endif

#endif