view src/connection.h @ 11261:b53606580f68

[gaim-migrate @ 13439] Patch #1226486 from Levi Bard Fixes bug #1224178 If you change the topic in a chat room and that topic change is rejected, the topic field is wrong -- it shows the new topic even thought it didn't get set. This patch resets the GUI's topic immediately when you hit enter. Then, if the topic change is successful, the server will echo the topic change back to us and we'll update the GUI to the new topic. The only question is, does the server always echo the topic back to us? From the core's point of view, I'm ready to assume yes. It's the case for both IRC and Jabber*. If someone could test changing a topic in SILC or Zephyr, that'd be great. If servers using those protocols do not echo the topic back, the prpl will have to fake it as appropriate. * I didn't actually test on Jabber, but Nathan said the server will echo the topic change back. If it's broken, let me know. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sun, 14 Aug 2005 06:55:57 +0000
parents c80a609bd747
children 11e95968c9ff
line wrap: on
line source

/**
 * @file connection.h Connection API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 * @see @ref connection-signals
 */
#ifndef _GAIM_CONNECTION_H_
#define _GAIM_CONNECTION_H_

typedef struct _GaimConnection GaimConnection;

/**
 * Flags to change behavior of the client for a given connection.
 */
typedef enum
{
	GAIM_CONNECTION_HTML       = 0x0001, /**< Connection sends/receives in 'HTML'. */
	GAIM_CONNECTION_NO_BGCOLOR = 0x0002, /**< Connection does not send/receive
					           background colors.                  */
	GAIM_CONNECTION_AUTO_RESP  = 0x0004,  /**< Send auto responses when away.       */
	GAIM_CONNECTION_FORMATTING_WBFO = 0x0008, /**< The text buffer must be formatted as a whole */
	GAIM_CONNECTION_NO_NEWLINES = 0x0010, /**< No new lines are allowed in outgoing messages */
	GAIM_CONNECTION_NO_FONTSIZE = 0x0020, /**< Connection does not send/receive font sizes */
	GAIM_CONNECTION_NO_URLDESC = 0x0040,  /**< Connection does not support descriptions with links */ 
	GAIM_CONNECTION_NO_IMAGES = 0x0080,  /**< Connection does not support sending of images */

} GaimConnectionFlags;

typedef enum
{
	GAIM_DISCONNECTED = 0, /**< Disconnected. */
	GAIM_CONNECTED,        /**< Connected.    */
	GAIM_CONNECTING        /**< Connecting.   */

} GaimConnectionState;

#include <time.h>

#include "account.h"
#include "plugin.h"
#include "status.h"

typedef struct
{
	void (*connect_progress)(GaimConnection *gc, const char *text,
							 size_t step, size_t step_count);
	void (*connected)(GaimConnection *gc);
	void (*disconnected)(GaimConnection *gc);
	void (*notice)(GaimConnection *gc, const char *text);
	void (*report_disconnect)(GaimConnection *gc, const char *text);

} GaimConnectionUiOps;

struct _GaimConnection
{
	GaimPlugin *prpl;            /**< The protocol plugin.               */
	GaimConnectionFlags flags;   /**< Connection flags.                  */

	GaimConnectionState state;   /**< The connection state.              */

	GaimAccount *account;        /**< The account being connected to.    */
	char *password;              /**< The password used.                 */
	int inpa;                    /**< The input watcher.                 */

	GSList *buddy_chats;         /**< A list of active chats.            */
	void *proto_data;            /**< Protocol-specific data.            */

	char *display_name;          /**< The name displayed.                */
	guint keepalive;             /**< Keep-alive.                        */

	guint idle_timer;            /**< The idle timer.                    */
	time_t login_time;           /**< Time of login.                     */
	time_t last_sent_time;       /**< The time something was last sent.  */
	int is_idle;                 /**< Idle state of the connection.      */

	gboolean is_auto_away;       /**< Whether or not it's auto-away.     */

	gboolean wants_to_die;	     /**< Wants to Die state.  This is set
	                                  when the user chooses to log out,
	                                  or when the protocol is
	                                  disconnected and should not be
	                                  automatically reconnected
	                                  (incorrect password, etc.)         */
	guint disconnect_timeout;    /**< Timer used for nasty stack tricks  */
};

#ifdef __cplusplus
extern "C" {
#endif

/**************************************************************************/
/** @name Connection API                                                  */
/**************************************************************************/
/*@{*/

/**
 * This function should only be called by gaim_account_connect()
 * in account.c.  If you're trying to sign on an account, use that
 * function instead.
 *
 * Creates a connection to the specified account and either connects
 * or attempts to register a new account.  If you are logging in,
 * the connection uses the current active status for this account.
 * So if you want to sign on as "away," for example, you need to
 * have called gaim_account_set_status(account, "away").
 * (And this will call gaim_account_connect() automatically).
 *
 * @param account  The account the connection should be connecting to.
 * @param regist   Whether we are registering a new account or just
 *                 trying to do a normal signon.
 * @param password The password to use.
 */
void gaim_connection_new(GaimAccount *account, gboolean regist,
									const char *password);

/**
 * This function should only be called by gaim_account_disconnect()
 * in account.c.  If you're trying to sign on an account, use that
 * function instead.
 *
 * Disconnects and destroys a GaimConnection.
 *
 * @param gc The gaim connection to destroy.
 */
void gaim_connection_destroy(GaimConnection *gc);

/**
 * Sets the connection state.
 *
 * @param gc    The connection.
 * @param state The connection state.
 */
void gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state);

/**
 * Sets the connection's account.
 *
 * @param gc      The connection.
 * @param account The account.
 */
void gaim_connection_set_account(GaimConnection *gc, GaimAccount *account);

/**
 * Sets the connection's displayed name.
 *
 * @param gc   The connection.
 * @param name The displayed name.
 */
void gaim_connection_set_display_name(GaimConnection *gc, const char *name);

/**
 * Returns the connection state.
 *
 * @param gc The connection.
 *
 * @return The connection state.
 */
GaimConnectionState gaim_connection_get_state(const GaimConnection *gc);

/**
 * Returns TRUE if the account is connected, otherwise returns FALSE.
 *
 * @return TRUE if the account is connected, otherwise returns FALSE.
 */
#define GAIM_CONNECTION_IS_CONNECTED(gc) \
	(gc->state == GAIM_CONNECTED)

/**
 * Returns the connection's account.
 *
 * @param gc The connection.
 *
 * @return The connection's account.
 */
GaimAccount *gaim_connection_get_account(const GaimConnection *gc);

/**
 * Returns the connection's password.
 *
 * @param gc The connection.
 *
 * @return The connection's password.
 */
const char *gaim_connection_get_password(const GaimConnection *gc);

/**
 * Returns the connection's displayed name.
 *
 * @param gc The connection.
 *
 * @return The connection's displayed name.
 */
const char *gaim_connection_get_display_name(const GaimConnection *gc);

/**
 * Updates the connection progress.
 *
 * @param gc    The connection.
 * @param text  Information on the current step.
 * @param step  The current step.
 * @param count The total number of steps.
 */
void gaim_connection_update_progress(GaimConnection *gc, const char *text,
									 size_t step, size_t count);

/**
 * Displays a connection-specific notice.
 *
 * @param gc   The connection.
 * @param text The notice text.
 */
void gaim_connection_notice(GaimConnection *gc, const char *text);

/**
 * Closes a connection with an error.
 *
 * @param gc     The connection.
 * @param reason The error text.
 */
void gaim_connection_error(GaimConnection *gc, const char *reason);

/*@}*/

/**************************************************************************/
/** @name Connections API                                                 */
/**************************************************************************/
/*@{*/

/**
 * Disconnects from all connections.
 */
void gaim_connections_disconnect_all(void);

/**
 * Returns a list of all active connections.  This does not
 * include connections that are in the process of connecting.
 *
 * @return A list of all active connections.
 */
GList *gaim_connections_get_all(void);

/**
 * Returns a list of all connections in the process of connecting.
 *
 * @return A list of connecting connections.
 */
GList *gaim_connections_get_connecting(void);

/**
 * Checks if gc is still a valid pointer to a gc.
 *
 * @return @c TRUE if gc is valid.
 */
#define GAIM_CONNECTION_IS_VALID(gc) (g_list_find(gaim_connections_get_all(), (gc)) || g_list_find(gaim_connections_get_connecting(), (gc)))

/*@}*/

/**************************************************************************/
/** @name UI Registration Functions                                       */
/**************************************************************************/
/*@{*/

/**
 * Sets the UI operations structure to be used for connections.
 *
 * @param ops The UI operations structure.
 */
void gaim_connections_set_ui_ops(GaimConnectionUiOps *ops);

/**
 * Returns the UI operations structure used for connections.
 *
 * @return The UI operations structure in use.
 */
GaimConnectionUiOps *gaim_connections_get_ui_ops(void);

/*@}*/

/**************************************************************************/
/** @name Connections Subsystem                                           */
/**************************************************************************/
/*@{*/

/**
 * Initializes the connections subsystem.
 */
void gaim_connections_init(void);

/**
 * Uninitializes the connections subsystem.
 */
void gaim_connections_uninit(void);

/**
 * Returns the handle to the connections subsystem.
 *
 * @return The connections subsystem handle.
 */
void *gaim_connections_get_handle(void);

/*@}*/


#ifdef __cplusplus
}
#endif

#endif /* _GAIM_CONNECTION_H_ */