Mercurial > pidgin.yaz
view src/core.c @ 11261:b53606580f68
[gaim-migrate @ 13439]
Patch #1226486 from Levi Bard
Fixes bug #1224178
If you change the topic in a chat room and that topic change is rejected, the
topic field is wrong -- it shows the new topic even thought it didn't get set.
This patch resets the GUI's topic immediately when you hit enter. Then, if the
topic change is successful, the server will echo the topic change back to us
and we'll update the GUI to the new topic.
The only question is, does the server always echo the topic back to us? From the
core's point of view, I'm ready to assume yes. It's the case for both IRC and
Jabber*. If someone could test changing a topic in SILC or Zephyr, that'd be
great. If servers using those protocols do not echo the topic back, the prpl
will have to fake it as appropriate.
* I didn't actually test on Jabber, but Nathan said the server will echo the
topic change back. If it's broken, let me know.
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Sun, 14 Aug 2005 06:55:57 +0000 |
parents | bb0d7b719af2 |
children | 920a37a4c1be |
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/** * @file core.c Gaim Core API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "cipher.h" #include "connection.h" #include "conversation.h" #include "core.h" #include "debug.h" #include "network.h" #include "plugin.h" #include "pounce.h" #include "prefs.h" #include "privacy.h" #include "proxy.h" #include "savedstatuses.h" #include "signals.h" #include "sslconn.h" #include "status.h" #include "sound.h" #ifdef HAVE_DBUS # include "dbus-server.h" #endif struct GaimCore { char *ui; void *reserved; }; static GaimCoreUiOps *_ops = NULL; static GaimCore *_core = NULL; STATIC_PROTO_INIT gboolean gaim_core_init(const char *ui) { GaimCoreUiOps *ops; GaimCore *core; g_return_val_if_fail(ui != NULL, FALSE); g_return_val_if_fail(gaim_get_core() == NULL, FALSE); _core = core = g_new0(GaimCore, 1); core->ui = g_strdup(ui); core->reserved = NULL; ops = gaim_core_get_ui_ops(); /* The signals subsystem is important and should be first. */ gaim_signals_init(); gaim_signal_register(core, "quitting", gaim_marshal_VOID, NULL, 0); /* The prefs subsystem needs to be initialized before static protocols * for protocol prefs to work. */ gaim_prefs_init(); gaim_debug_init(); if (ops != NULL) { if (ops->ui_prefs_init != NULL) ops->ui_prefs_init(); if (ops->debug_ui_init != NULL) ops->debug_ui_init(); } #ifdef HAVE_DBUS gaim_dbus_init(); #endif /* Initialize all static protocols. */ static_proto_init(); /* Since plugins get probed so early we should probably initialize their * subsystem right away too. */ gaim_plugins_init(); gaim_plugins_probe(GAIM_PLUGIN_EXT); gaim_status_init(); gaim_savedstatuses_init(); gaim_accounts_init(); gaim_ciphers_init(); gaim_connections_init(); gaim_conversations_init(); gaim_blist_init(); gaim_log_init(); gaim_buddy_icons_init(); gaim_network_init(); gaim_privacy_init(); gaim_pounces_init(); gaim_proxy_init(); gaim_sound_init(); gaim_ssl_init(); if (ops != NULL && ops->ui_init != NULL) ops->ui_init(); return TRUE; } void gaim_core_quit(void) { GaimCoreUiOps *ops; GaimCore *core = gaim_get_core(); g_return_if_fail(core != NULL); /* The self destruct sequence has been initiated */ gaim_signal_emit(gaim_get_core(), "quitting"); /* Transmission ends */ gaim_connections_disconnect_all(); /* Save .xml files, remove signals, etc. */ gaim_ssl_uninit(); gaim_pounces_uninit(); gaim_blist_uninit(); gaim_ciphers_uninit(); gaim_conversations_uninit(); gaim_connections_uninit(); gaim_buddy_icons_uninit(); gaim_accounts_uninit(); gaim_savedstatuses_uninit(); gaim_status_uninit(); gaim_prefs_uninit(); gaim_sound_uninit(); gaim_debug_info("main", "Unloading all plugins\n"); gaim_plugins_destroy_all(); ops = gaim_core_get_ui_ops(); if (ops != NULL && ops->quit != NULL) ops->quit(); gaim_plugins_uninit(); gaim_signals_uninit(); if (core->ui != NULL) { g_free(core->ui); core->ui = NULL; } g_free(core); _core = NULL; } gboolean gaim_core_quit_cb(gpointer unused) { gaim_core_quit(); return FALSE; } const char * gaim_core_get_version(void) { return VERSION; } const char * gaim_core_get_ui(void) { GaimCore *core = gaim_get_core(); g_return_val_if_fail(core != NULL, NULL); return core->ui; } GaimCore * gaim_get_core(void) { return _core; } void gaim_core_set_ui_ops(GaimCoreUiOps *ops) { _ops = ops; } GaimCoreUiOps * gaim_core_get_ui_ops(void) { return _ops; }